AR Media and Immersive Video Content Apps Market: Information by Product Type (Marker-Based Apps), Services (Navigation), Platforms (Android), Application, and Region—Forecast till 2029

Feb 26, 2021   The global AR media and immersive video content apps is a technology-based elevation in standard media streaming to multi-dimension virtual and holographic surroundings providing a complete perspective of a real environment. With the development of digital technology, the combination of 3D technology with human sensory capabilities is set to create a significant evolution in media streaming and data sharing medium standards. Partnerships and collaborations between the system developers and appli...
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Report Description

The global AR media and immersive video content apps is a technology-based elevation in standard media streaming to multi-dimension virtual and holographic surroundings providing a complete perspective of a real environment. With the development of digital technology, the combination of 3D technology with human sensory capabilities is set to create a significant evolution in media streaming and data sharing medium standards. Partnerships and collaborations between the system developers and application industry operators using AR technology are expected to emerge as a key driving factor for market growth.

Technological developments, integration of content creation platforms with AR technology, and mass development of apps are expected to bolster the global market growth. The application of AR media and video content apps has increased at considerably within the enterprises and end-use consumers, creating lucrative market growth opportunities.

The global AR media and immersive video content apps market is expected to register a market share of USD 34.6 billion in 2019 at a CAGR of 35.7% during the forecast period.

AR-Media-and-Immersive-Video-Content-Apps-Market

Superior Device Capabilities and Advanced Hardware Management Drive Market Growth

Hardware device management and development plays a vital role in the immersive media ecosystem. Smartphone applications embedded with advanced operating systems such as Android and iOS have increased the availability of AR integrated applications. The introduction of Software Development Kits (SDKs) has attracted UI/UX developers towards AR technology over traditional performance management services offered by smart devices.

Governments and regulatory authorities as policymakers play a critical role in encouraging the use and development of immersive video content apps. Several governments are expected to form favorable regulatory authorities to propel the market growth during the forecast period.

Leveraging AR Technology to Enrich Experience and Elevate the Customer Engagement

Many retail chains have released AR-based apps to elevate the customer experience, increase customer engagement and establish strong relations with potential customers. This helps companies penetrate within the regional markets, connect with potential customers on social media platforms, and create different revenue streams beyond their flagship stores and location-based physical outlets.

AR technology facilitates education using interactive elements and initiating in-depth learning by providing students actual interaction with the elements. The startups, such as Immersive VR Education and zSpace integrate AR technology in the education sector.

Established global theatre operator, IMAX, has initiated operations to equip theaters with advanced AR-based capabilities and immersive video content to propel the operations in location-based entertainment. The deployment of Walt Disney World by Walt Disney is further expected to boost the AR and immersive video content apps’ sales globally.

Impact of COVID-19

The pandemic led to a complete disruption in the supply chain operations and hindered seamless value chain operations. The substantial reduction in the revenue generations restrained the AR media and immersive video content apps market. However, seamless integration of AR and immersive media technology in multiple industries and an effective alternative to the physical presence in the real estate and retail sector is expected to bolster the market growth in the post-pandemic era.

Segmentation Analysis

Android Segment to Dominate the Market

Based on platforms, the android segment is projected to account for a high share in the global market during the forecast period as majority of the consumers use android devices. Android-based smartphone applications are expected to drive segmental growth across the globe. The development of various immersive content video apps on the android platform is also projected to boost segmental market growth.

Media and Entertainment and Gaming segments to Record Highest Growth

Based on application, the media and entertainment, and gaming segments are projected to exhibit a high share in the global AR media and immersive video content apps market. The immense popularity of the video game, Pokemon Go, has made evident the interactive experience offered by AR technology and immersive content.

The capability to provide immersive and interactive experience has encouraged several content creators and technology-based service providers to create AR-based content, increasing the applications in the gaming sector. Several consumers in media and entertainment industry are striving to present their creation in a more expressive and technology-driven format which is expected to attract more audience and thus propel the market growth.

Regional Analysis

Growing Applications in Housing and Real Estate Sector to Bolster the North American Market

North America is expected to observe the highest market share during the forecast period. Progressive technological advancements and significant research operations to integrate AR and immersive video content apps in the end-use industries propelled the market applications.

According to the study by the NASSCOM Foundation, In 2018, the U.S. alone has witnessed an investment of USD 3,300 million in AR technology. Currently, from the total investments made in the global immersive media and AR technology market, nearly one-third share is directed to the U.S., and the same investment scenario is estimated to grow further by 2029.

Recently in the U.S., the housing rental and leasing business have observed a considerable integration of AR technology which provides considerable ease to landlord, estate agents and buyers. Use of 360° cameras to capture photos and videos gives idea of the property to the buyers and also help them to navigate the area without physical presence at the location. Agents and buyers can provide panoramic projections of the distinctive features of the property to attract customers and buyers towards the property. Thus, increasing applications and promising benefits imparted by the technology is expected to provide lucrative growth opportunities for regional market growth.

Increased Adoption of AR Technology in Gaming and Entertainment Sector to Propel Asia-Pacific Market

Asia-Pacific is projected to emerge as the most lucrative market spearheaded due to the presence of developing countries like China and India. Growing favorable applications and indicative implications are projected to bolster the regional market growth. Larger engagement in the video gaming applications integrated with immersive content and AR technology in the artwork and prominent media and advertising consumption by the application developers of China is expected to provide spurring growth for the region.

Indian startup ecosystem s expected to serve as a crucial factor in adoption and elevation in interest for immersive media and immersive experiences across different sectors such as retail tech, education, and media entertainment. According to our analysis, between 2013–2018, more than 70 startups laid the foundation for the prominent growth of AR media and immersive video content apps in the Asia-Pacific region.

Competitive Analysis

The AR media and immersive video content apps market is identified as a decently fragmented market and increasing number of new entrants in the sector to capitalize on the optimistic growth scenario to elevate the element of market fragmentation. According to Straits Research analysis, the major key players in the global AR media and immersive video content apps market are Vuforia, Apple ARKit, Wikitude, ARToolKit, MaxST, Google ARCore, Kudan, XZIMG, EasyAR, Onirix, Pikkart AR SDK, and Tenneco Inc., Lumin, (Magic Leap), MixedReality Toolkit (HoloLens), and DeepAR, among others.

AR Media and Immersive Video Content Apps Market: Segmentation

By Product Type

  • Marker-based Apps
  • Location-based Apps

By Services

  • 3D Modelling
  • Navigation
  • Workflow Optimization
  • Documentation
  • Visualization
  • Others

By Platforms

  • iOS
  • Android
  • Universal Windows Platform (UWP)
  • Linux
  • Mac OS
  • Windows
  • AR devices

By Application

  • Retail
  • Infrastructure
  • Media and Entertainment
  • Gaming
  • Healthcare
  • Social Media/Digital Advertisement Campaign
  • Manufacturing

By Region

North America

  • The U.S.
  • Canada
  • Mexico

Europe

  • Germany
  • France
  • The U.K.
  • Italy
  • France
  • Russia
  • Spain
  • Benelux
  • The Rest of Europe

The Middle East and Africa (MEA)

  • Saudi Arabia
  • Egypt
  • South Africa
  • The Rest of MEA

Asia-Pacific

  • India
  • China
  • Japan
  • Australia
  • South Korea
  • South-east Asia
  • Taiwan
  • The Rest of Asia-Pacific

South America

  • Brazil
  • Chile
  • Peru
  • The Rest of South America

Frequently Asked Questions (FAQs)

The global AR media and immersive video content apps market is expected to register a market share of USD 34.6 billion in 2019 at a CAGR of 35.7% during the forecast period.
Technological developments, integration of content creation platforms with AR technology and mass development of apps, increased adoption of AR technology in the gaming and entertainment sector are the key factors expected to drive AR Media and Immersive Video Content Apps Market during the forecast period.
North America is expected to hold the highest market share in AR Media and Immersive Video Content Apps Market.
Vuforia, Apple ARKit, Wikitude, ARToolKit, MaxST, Google ARCore, Kudan, XZIMG, EasyAR, Onirix, Pikkart AR SDK, and Tenneco Inc., Lumin, (Magic Leap), MixedReality Toolkit (HoloLens), and DeepAR are the top players in AR Media and Immersive Video Content Apps Market.
In 2019 Global AR Media and Immersive Video Content Apps Market were valued at USD 34.6 billion.
Android Segment is expected to be the leading segment in AR Media and Immersive Video Content Apps Market during the forecast period.
Call us, email us, or chat with us! We encourage your questions and feedback. We have a research concierge team available at all times and included in every purchase.
We will send you an email with login credentials to access the report. You will also be able to download the pdf.
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The global AR media and immersive video content apps is a technology-based elevation in standard media streaming to multi-dimension virtual and holographic surroundings providing a complete perspective of a real environment. With the development of digital technology, the combination of 3D technology with human sensory capabilities is set to create a significant evolution in media streaming and data sharing medium standards. Partnerships and collaborations between the system developers and application industry operators using AR technology are expected to emerge as a key driving factor for market growth.

Technological developments, integration of content creation platforms with AR technology, and mass development of apps are expected to bolster the global market growth. The application of AR media and video content apps has increased at considerably within the enterprises and end-use consumers, creating lucrative market growth opportunities.

The global AR media and immersive video content apps market is expected to register a market share of USD 34.6 billion in 2019 at a CAGR of 35.7% during the forecast period.

AR-Media-and-Immersive-Video-Content-Apps-Market

Superior Device Capabilities and Advanced Hardware Management Drive Market Growth

Hardware device management and development plays a vital role in the immersive media ecosystem. Smartphone applications embedded with advanced operating systems such as Android and iOS have increased the availability of AR integrated applications. The introduction of Software Development Kits (SDKs) has attracted UI/UX developers towards AR technology over traditional performance management services offered by smart devices.

Governments and regulatory authorities as policymakers play a critical role in encouraging the use and development of immersive video content apps. Several governments are expected to form favorable regulatory authorities to propel the market growth during the forecast period.

Leveraging AR Technology to Enrich Experience and Elevate the Customer Engagement

Many retail chains have released AR-based apps to elevate the customer experience, increase customer engagement and establish strong relations with potential customers. This helps companies penetrate within the regional markets, connect with potential customers on social media platforms, and create different revenue streams beyond their flagship stores and location-based physical outlets.

AR technology facilitates education using interactive elements and initiating in-depth learning by providing students actual interaction with the elements. The startups, such as Immersive VR Education and zSpace integrate AR technology in the education sector.

Established global theatre operator, IMAX, has initiated operations to equip theaters with advanced AR-based capabilities and immersive video content to propel the operations in location-based entertainment. The deployment of Walt Disney World by Walt Disney is further expected to boost the AR and immersive video content apps’ sales globally.

Impact of COVID-19

The pandemic led to a complete disruption in the supply chain operations and hindered seamless value chain operations. The substantial reduction in the revenue generations restrained the AR media and immersive video content apps market. However, seamless integration of AR and immersive media technology in multiple industries and an effective alternative to the physical presence in the real estate and retail sector is expected to bolster the market growth in the post-pandemic era.

Segmentation Analysis

Android Segment to Dominate the Market

Based on platforms, the android segment is projected to account for a high share in the global market during the forecast period as majority of the consumers use android devices. Android-based smartphone applications are expected to drive segmental growth across the globe. The development of various immersive content video apps on the android platform is also projected to boost segmental market growth.

Media and Entertainment and Gaming segments to Record Highest Growth

Based on application, the media and entertainment, and gaming segments are projected to exhibit a high share in the global AR media and immersive video content apps market. The immense popularity of the video game, Pokemon Go, has made evident the interactive experience offered by AR technology and immersive content.

The capability to provide immersive and interactive experience has encouraged several content creators and technology-based service providers to create AR-based content, increasing the applications in the gaming sector. Several consumers in media and entertainment industry are striving to present their creation in a more expressive and technology-driven format which is expected to attract more audience and thus propel the market growth.

Regional Analysis

Growing Applications in Housing and Real Estate Sector to Bolster the North American Market

North America is expected to observe the highest market share during the forecast period. Progressive technological advancements and significant research operations to integrate AR and immersive video content apps in the end-use industries propelled the market applications.

According to the study by the NASSCOM Foundation, In 2018, the U.S. alone has witnessed an investment of USD 3,300 million in AR technology. Currently, from the total investments made in the global immersive media and AR technology market, nearly one-third share is directed to the U.S., and the same investment scenario is estimated to grow further by 2029.

Recently in the U.S., the housing rental and leasing business have observed a considerable integration of AR technology which provides considerable ease to landlord, estate agents and buyers. Use of 360° cameras to capture photos and videos gives idea of the property to the buyers and also help them to navigate the area without physical presence at the location. Agents and buyers can provide panoramic projections of the distinctive features of the property to attract customers and buyers towards the property. Thus, increasing applications and promising benefits imparted by the technology is expected to provide lucrative growth opportunities for regional market growth.

Increased Adoption of AR Technology in Gaming and Entertainment Sector to Propel Asia-Pacific Market

Asia-Pacific is projected to emerge as the most lucrative market spearheaded due to the presence of developing countries like China and India. Growing favorable applications and indicative implications are projected to bolster the regional market growth. Larger engagement in the video gaming applications integrated with immersive content and AR technology in the artwork and prominent media and advertising consumption by the application developers of China is expected to provide spurring growth for the region.

Indian startup ecosystem s expected to serve as a crucial factor in adoption and elevation in interest for immersive media and immersive experiences across different sectors such as retail tech, education, and media entertainment. According to our analysis, between 2013–2018, more than 70 startups laid the foundation for the prominent growth of AR media and immersive video content apps in the Asia-Pacific region.

Competitive Analysis

The AR media and immersive video content apps market is identified as a decently fragmented market and increasing number of new entrants in the sector to capitalize on the optimistic growth scenario to elevate the element of market fragmentation. According to Straits Research analysis, the major key players in the global AR media and immersive video content apps market are Vuforia, Apple ARKit, Wikitude, ARToolKit, MaxST, Google ARCore, Kudan, XZIMG, EasyAR, Onirix, Pikkart AR SDK, and Tenneco Inc., Lumin, (Magic Leap), MixedReality Toolkit (HoloLens), and DeepAR, among others.

AR Media and Immersive Video Content Apps Market: Segmentation

By Product Type

  • Marker-based Apps
  • Location-based Apps

By Services

  • 3D Modelling
  • Navigation
  • Workflow Optimization
  • Documentation
  • Visualization
  • Others

By Platforms

  • iOS
  • Android
  • Universal Windows Platform (UWP)
  • Linux
  • Mac OS
  • Windows
  • AR devices

By Application

  • Retail
  • Infrastructure
  • Media and Entertainment
  • Gaming
  • Healthcare
  • Social Media/Digital Advertisement Campaign
  • Manufacturing

By Region

North America

  • The U.S.
  • Canada
  • Mexico

Europe

  • Germany
  • France
  • The U.K.
  • Italy
  • France
  • Russia
  • Spain
  • Benelux
  • The Rest of Europe

The Middle East and Africa (MEA)

  • Saudi Arabia
  • Egypt
  • South Africa
  • The Rest of MEA

Asia-Pacific

  • India
  • China
  • Japan
  • Australia
  • South Korea
  • South-east Asia
  • Taiwan
  • The Rest of Asia-Pacific

South America

  • Brazil
  • Chile
  • Peru
  • The Rest of South America

Frequently Asked Questions (FAQs)

The global AR media and immersive video content apps market is expected to register a market share of USD 34.6 billion in 2019 at a CAGR of 35.7% during the forecast period.
Technological developments, integration of content creation platforms with AR technology and mass development of apps, increased adoption of AR technology in the gaming and entertainment sector are the key factors expected to drive AR Media and Immersive Video Content Apps Market during the forecast period.
North America is expected to hold the highest market share in AR Media and Immersive Video Content Apps Market.
Vuforia, Apple ARKit, Wikitude, ARToolKit, MaxST, Google ARCore, Kudan, XZIMG, EasyAR, Onirix, Pikkart AR SDK, and Tenneco Inc., Lumin, (Magic Leap), MixedReality Toolkit (HoloLens), and DeepAR are the top players in AR Media and Immersive Video Content Apps Market.
In 2019 Global AR Media and Immersive Video Content Apps Market were valued at USD 34.6 billion.
Android Segment is expected to be the leading segment in AR Media and Immersive Video Content Apps Market during the forecast period.
Call us, email us, or chat with us! We encourage your questions and feedback. We have a research concierge team available at all times and included in every purchase.
We will send you an email with login credentials to access the report. You will also be able to download the pdf.
Basically, choose Pay by Purchase Order when you are checking out. We will connect with you via email to set up your order.