Home Press Release Global Entertainment Robots Market Grows at a Staggering CAGR of 23.8%

Global Entertainment Robots Market Grows at a Staggering CAGR of 23.8%

Introduction

Entertainment robots are fascinating, interactive gadgets that entertain and engage users, frequently combining technology and arts. These robotic companions, unlike traditional industrial or service robots, can engage in activities such as dancing, singing, storytelling, and replication of particular animal or fictional character characteristics. Robots of various varieties, such as toy robots for children, dancing speakers for parties, and humanoid robots on stage, are specifically designed to engage and entertain human viewers.

Market Dynamics

Growing Applications in the Healthcare Industry Drive the Global Market

Entertainment robots are rapidly employed in the healthcare business for various purposes, including patient companionship, treatment, teaching, and entertainment, particularly for youngsters and the elderly. Patients' physical, mental, and emotional well-being can be improved by engaging them in interactive and enjoyable activities, reducing stress and anxiety, improving social skills and communication, and stimulating cognitive and motor processes. Healthcare workers can also use entertainment robots to monitor and care for patients and provide feedback and statistics on their health state and development. Such variables drive market expansion.

Integration of Augmented Reality (AR) And Virtual Reality (VR) in Entertainment Robots Creates Tremendous Opportunities

Augmented reality and virtual reality technologies integration can increase entertainment robots' visual and aural effects. This can be achieved by incorporating digital features or creating virtual settings seamlessly interacting with the physical world. Similarly, the integration of augmented reality (AR) and virtual reality (VR) technologies has the prospect of enhancing the capabilities and use of entertainment robots. This is achieved by allowing them to physically do activities that would otherwise be unattainable or challenging. Such tasks include aerial maneuvers, space exploration, and combat against fantastical creatures. Augmented reality and virtual reality technologies are predicted to be significant factors supporting the expansion of the worldwide entertainment robot market.

Regional Analysis

North America is the most significant global entertainment robots market shareholder and is anticipated to expand significantly during the forecast period. In terms of market share, North America is the biggest and most developed region in the world for entertainment robots. A combination of high discretionary income, strong technology awareness, and a penchant for clever and inventive products have resulted in a significant demand for entertainment robots in the region, particularly in the residential and commercial sectors. Important companies that offer a range of goods and services for many markets and applications, such as Hasbro, Mattel, Sphero, WowWee, and others, are also well-represented in the North American entertainment robots market. A favorable legislative and policy environment, including the Federal Trade Commission Act, the Children's Online Privacy Protection Act, and the Consumer Product Safety Improvement Act, supports the use of entertainment robots in the area.

Key Highlights

  • The global entertainment robots market size was valued at USD 8.7 billion in 2022 and is projected to reach USD 48.05 billion by 2031, registering a CAGR of 23.8% during the forecast period (2023-2031).
  • Based on type, the global entertainment robots market is segmented into robot toys, educational robots, and robotic companion pets. The robot toys segment dominates the global market and is expected to expand significantly over the forecast period.
  • Based on components, the global entertainment robots market is divided into software and hardware. The hardware segment is the highest contributor to the market and is expected to expand significantly over the forecast period.
  • Based on application, the global entertainment robots market is fragmented into residential and commercial. The commercial owns the highest market share and is expected to expand significantly over the forecast period.
  • North America is the most significant global market shareholder and is anticipated to expand significantly during the forecast period.

Competitive Players

Competitive Players

The major players in the global entertainment robots market are Aldebaran Robotics, Blu Frog Robotics, Hasbro, Inc., Mattel, Inc., Robo Builder, Robotics Inc., Sony Corporation, Sphero, Inc., Modular Robotics, Toshiba Machine Co. Ltd, MATTEL Inc., Hasbro Inc., KUKA AG, and Others.

Recent Developments

Market News

  • In September 2023, Sony introduced a new initiative called the "foster care" program, specifically designed for their aging robot dogs. The donated ERS-1000 Aibo units will be repaired and distributed to medical and nursing facilities. These units aim to offer emotional support to individuals in these settings.

Segmentation

Global Entertainment Robots Market: Segmentation

By Type 

  • Robot Toys
  • Educational Robots
  • Robotic Companion Pets

By Component 

  • Software
  • Hardware

By Applications

  • Residential
  • Commercial

By Regions

  • North America
  • Asia-Pacific
  • Europe
  • The Middle East and Africa
  • Latin America

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