June 2026 Sandbox VR expanded its location-based virtual reality (LBVR) entertainment network by launching new immersive VR experiences featuring advanced motion tracking, multiplayer gameplay, and enhanced virtual environments. The company focused on expanding VR entertainment venues and improving customer engagement through next-generation immersive experiences.
April 2026 Zero Latency expanded its global location-based VR platform by introducing upgraded free-roam virtual reality experiences featuring improved hardware integration, realistic environments, and enhanced multiplayer capabilities. The company focused on increasing adoption of immersive entertainment across gaming and leisure venues.
January 2026 HTC expanded its virtual reality ecosystem by advancing location-based VR solutions with improved headsets, tracking technologies, and enterprise-grade immersive experiences. The company focused on supporting entertainment centers, training facilities, and interactive experiences.
October 2025 Meta expanded its virtual reality ecosystem by strengthening partnerships and technologies supporting immersive location-based experiences. The company focused on improving VR hardware capabilities, content development, and adoption across entertainment and commercial applications.