June 2026 Microsoft expanded its mixed reality and volumetric content ecosystem through advancements in spatial computing, 3D capture, and immersive content technologies. The initiatives focused on improving enterprise, entertainment, and collaborative applications using volumetric video experiences.
May 2026 4DViews expanded its volumetric video capture capabilities by advancing real-time 3D human capture solutions for entertainment, sports, virtual production, and immersive media applications. The company focused on improving capture quality and content production workflows.
April 2026 Canon expanded its immersive imaging technology initiatives by advancing 3D content capture and volumetric imaging solutions. The developments supported applications in entertainment, broadcasting, virtual production, and digital experiences.
January 2026 Sony expanded its spatial content creation ecosystem by advancing immersive video technologies, including 3D capture, virtual production, and extended reality solutions. The company focused on supporting creators and enterprises developing next-generation digital experiences.