Home > Technology > AR Media and Immersive Video Content Apps Market Growth analysis 2022
Straits Research

AR Media and Immersive Video Content Apps Market

AR Media and Immersive Video Content Apps Market: Information by Product Type (Marker-Based Apps), Services (Navigation), Platforms (Android), Application, and Region—Forecast till 2029

Table of Content Download Sample

Market Overview

The global AR media and immersive video content apps market is expected to register a market share of USD 34.6 billion in 2019 at a CAGR of 35.7% during the forecast period.

The global AR media and immersive video content apps is a technology-based elevation in standard media streaming to multi-dimension virtual and holographic surroundings providing a complete perspective of a real environment. With the development of digital technology, the combination of 3D technology with human sensory capabilities is set to create a significant evolution in media streaming and data sharing medium standards. Partnerships and collaborations between the system developers and application industry operators using AR technology are expected to emerge as a key driving factor for market growth.

Technological developments, integration of content creation platforms with AR technology, and mass development of apps are expected to bolster the global market growth. The application of AR media and video content apps has increased at considerably within the enterprises and end-use consumers, creating lucrative market growth opportunities.

Market Snapshot

market snapshot
Base Year
: 2022
Study Period
: 2017–2029
CAGR
: 35.7 %
Fastest Growing Market
: Asia Pacific
Largest Market
: North America
Market Size
: USD 34.6 billion in 2019
Get more information on this report Download Sample Report

Market Dynamics

Superior Device Capabilities and Advanced Hardware Management Drive Market Growth

Hardware device management and development plays a vital role in the immersive media ecosystem. Smartphone applications embedded with advanced operating systems such as Android and iOS have increased the availability of AR integrated applications. The introduction of Software Development Kits (SDKs) has attracted UI/UX developers towards AR technology over traditional performance management services offered by smart devices.

Governments and regulatory authorities as policymakers play a critical role in encouraging the use and development of immersive video content apps. Several governments are expected to form favorable regulatory authorities to propel the market growth during the forecast period.

Leveraging AR Technology to Enrich Experience and Elevate the Customer Engagement

Many retail chains have released AR-based apps to elevate the customer experience, increase customer engagement and establish strong relations with potential customers. This helps companies penetrate within the regional markets, connect with potential customers on social media platforms, and create different revenue streams beyond their flagship stores and location-based physical outlets.

AR technology facilitates education using interactive elements and initiating in-depth learning by providing students actual interaction with the elements. The startups, such as Immersive VR Education and zSpace integrate AR technology in the education sector.

Established global theatre operator, IMAX, has initiated operations to equip theaters with advanced AR-based capabilities and immersive video content to propel the operations in location-based entertainment. The deployment of Walt Disney World by Walt Disney is further expected to boost the AR and immersive video content apps’ sales globally.

Segmental Analysis

Android Segment to Dominate the Market

Based on platforms, the android segment is projected to account for a high share in the global market during the forecast period as majority of the consumers use android devices. Android-based smartphone applications are expected to drive segmental growth across the globe. The development of various immersive content video apps on the android platform is also projected to boost segmental market growth.

Media and Entertainment and Gaming segments to Record Highest Growth

Based on application, the media and entertainment, and gaming segments are projected to exhibit a high share in the global AR media and immersive video content apps market. The immense popularity of the video game, Pokemon Go, has made evident the interactive experience offered by AR technology and immersive content.

The capability to provide immersive and interactive experience has encouraged several content creators and technology-based service providers to create AR-based content, increasing the applications in the gaming sector. Several consumers in media and entertainment industry are striving to present their creation in a more expressive and technology-driven format which is expected to attract more audience and thus propel the market growth.

Regional Analysis

Growing Applications in Housing and Real Estate Sector to Bolster the North American Market

North America is expected to observe the highest market share during the forecast period. Progressive technological advancements and significant research operations to integrate AR and immersive video content apps in the end-use industries propelled the market applications.

According to the study by the NASSCOM Foundation, In 2018, the U.S. alone has witnessed an investment of USD 3,300 million in AR technology. Currently, from the total investments made in the global immersive media and AR technology market, nearly one-third share is directed to the U.S., and the same investment scenario is estimated to grow further by 2029.

Recently in the U.S., the housing rental and leasing business have observed a considerable integration of AR technology which provides considerable ease to landlord, estate agents and buyers. Use of 360° cameras to capture photos and videos gives idea of the property to the buyers and also help them to navigate the area without physical presence at the location. Agents and buyers can provide panoramic projections of the distinctive features of the property to attract customers and buyers towards the property. Thus, increasing applications and promising benefits imparted by the technology is expected to provide lucrative growth opportunities for regional market growth.

Increased Adoption of AR Technology in Gaming and Entertainment Sector to Propel Asia-Pacific Market

Asia-Pacific is projected to emerge as the most lucrative market spearheaded due to the presence of developing countries like China and India. Growing favorable applications and indicative implications are projected to bolster the regional market growth. Larger engagement in the video gaming applications integrated with immersive content and AR technology in the artwork and prominent media and advertising consumption by the application developers of China is expected to provide spurring growth for the region.

Indian startup ecosystem s expected to serve as a crucial factor in adoption and elevation in interest for immersive media and immersive experiences across different sectors such as retail tech, education, and media entertainment. According to our analysis, between 2013–2018, more than 70 startups laid the foundation for the prominent growth of AR media and immersive video content apps in the Asia-Pacific region.

AR Media and Immersive Video Content Apps Market Regional Analysis
Regional Growth Insights Download Free Sample

Top Key Players of AR Media and Immersive Video Content Apps Market

 the major key players in the global AR media and immersive video content apps market are 

  1. Vuforia
  2. Apple ARKit
  3. Wikitude
  4. ARToolKit
  5. MaxST
  6. Google ARCore
  7. Kudan
  8. XZIMG
  9. EasyAR
  10. Onirix
  11. Pikkart AR SDK
  12. Tenneco Inc.
  13. Lumin
  14. (Magic Leap)
  15. MixedReality Toolkit (HoloLens)
  16. DeepAR
  17. among others.

Report Scope

Report Metric Details
CAGR 35.7%
Forecast Period 2023-2031
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
Segments Covered
  1. By Product Type
    1. Marker-based Apps
    2. Location-based Apps
  2. By Services
    1. 3D Modelling
    2. Navigation
    3. Workflow Optimization
    4. Documentation
    5. Visualization
    6. Others
  3. By Platforms
    1. iOS
    2. Android
    3. Universal Windows Platform (UWP)
    4. Linux
    5. Mac OS
    6. Windows
    7. AR devices
  4. By Application
    1. Retail
    2. Infrastructure
    3. Media and Entertainment
    4. Gaming
    5. Healthcare
    6. Social Media/Digital Advertisement Campaign
    7. Manufacturing
Geographies Covered
  • North America
  • Europe
  • APAC
  • Middle East and Africa
  • LATAM

AR Media and Immersive Video Content Apps Market Segmentation

By Product Type

  • Marker-based Apps
  • Location-based Apps

By Services

  • 3D Modelling
  • Navigation
  • Workflow Optimization
  • Documentation
  • Visualization
  • Others

By Platforms

  • iOS
  • Android
  • Universal Windows Platform (UWP)
  • Linux
  • Mac OS
  • Windows
  • AR devices

By Application

  • Retail
  • Infrastructure
  • Media and Entertainment
  • Gaming
  • Healthcare
  • Social Media/Digital Advertisement Campaign
  • Manufacturing

By Region

North America

  • The U.S.
  • Canada
  • Mexico

Europe

  • Germany
  • France
  • The U.K.
  • Italy
  • France
  • Russia
  • Spain
  • Benelux
  • The Rest of Europe

The Middle East and Africa (MEA)

  • Saudi Arabia
  • Egypt
  • South Africa
  • The Rest of MEA

Asia-Pacific

  • India
  • China
  • Japan
  • Australia
  • South Korea
  • South-east Asia
  • Taiwan
  • The Rest of Asia-Pacific

South America

  • Brazil
  • Chile
  • Peru
  • The Rest of South America

Frequently Asked Questions (FAQs)

What is the growth rate for the AR Media and Immersive Video Content Apps Market?
AR Media and Immersive Video Content Apps Market size will grow at approx. CAGR of 35.7% during the forecast period.
Some of the top industry players in AR Media and Immersive Video Content Apps Market are, Vuforia, Apple ARKit, Wikitude, ARToolKit, MaxST, Google ARCore, Kudan, XZIMG, EasyAR, Onirix, Pikkart AR SDK, Tenneco Inc., Lumin, (Magic Leap), MixedReality Toolkit (HoloLens), DeepAR, among others., etc.
North America has been dominating the AR Media and Immersive Video Content Apps Market, accounting for the largest share of the market.
The AR Media and Immersive Video Content Apps Market has seen the most substantial growth rate in Asia Pacific.
The global AR Media and Immersive Video Content Apps Market report is segmented as follows: By Product Type, By Services, By Platforms, By Application
Price Starts From
USD 995

Purchase Benefits

  • Eligible for a free updated report next year
  • Completely customizable scope
  • 30% discount on your next purchase
  • Dedicated account manager
  • Query resolution within 24 hours
  • Permission to print the report
Want to learn more about recent trends and data ?
They Already Trust Us :
Sony
Samsung Electronics
Qualcomm
Google
Fiserv
LGE
Panasonic
Amazon
Need Assistance?
+1 646 905 0080 (U.S.)
+44 203 695 0070 (U.K.)
sales@straitsresearch.com

Report Benefits

  • Develop business strategies by understanding the trends shaping and driving the Market.
  • Drive revenues by understanding the key trends, innovative products and technologies, market segments, and companies likely to impact the Market in the future.
  • Formulate effective sales and marketing strategies by understanding the competitive landscape and by analysing the company share of market leaders.
  • Identify emerging players with potentially strong product portfolios and create effective counter-strategies to gain a competitive advantage.
  • Track sales in the global and country-specific Market.
  • Organize your sales and marketing efforts by identifying the market categories and segments that present maximum opportunities for consolidations, investments and strategic partnerships.
Report Snapshot
Looking For Custom Report ?
Check Our License Options :

As featured on :

clients
Trusted by Fortune 500
Over 30000+ subscribers