Home Technology AR Media and Immersive Video Content Apps Market Size, Share And Growth Report, 2031

AR Media and Immersive Video Content Apps Market Size, Share & Trends Analysis Report By Product Type (Marker-based Apps, Location-based Apps), By Services (3D Modelling, Navigation, Workflow Optimization, Documentation, Visualization, Others), By Platform (iOS, Android, Universal Windows Platform (UWP), Linux, Mac OS, Windows, AR devices), By Application (Retail, Infrastructure, Media and Entertainment, Gaming, Healthcare, Social Media/Digital Advertisement Campaign, Manufacturing) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2024-2032

Report Code: SRTE1353DR
Last Updated : 07,Mar 2024
Author : Straits Research
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Market Overview

The global AR media and immersive video content apps market size was valued at USD 117.2 billion in 2023 and is projected to reach USD 1,829.4 billion by 2032, registering a CAGR of 35.7% during the forecast period (2024-2032). The AR Media and Immersive Video Content Apps market share is predicted to increase significantly throughout the forecast period, owing to rising consumer desire for interactive and immersive digital experiences and ongoing improvements in augmented reality technologies.

AR Media and Immersive Video Content Apps use augmented reality (AR) technology to provide dynamic and immersive digital experiences by superimposing computer-generated content over real-world surroundings. These apps use augmented reality to blend the virtual and physical worlds, allowing users to interact with digital aspects in real time via their smartphones, tablets, or AR glasses.

With the advancement of digital technology, the integration of 3D technology and human sensory capabilities is expected to result in a dramatic shift in media streaming and data-sharing medium standards. Partnerships and collaborations between system developers and application industry operators utilizing AR technology will likely emerge as a significant driver of AR Media and Immersive Video Content Apps market growth. Technological advancements, the integration of content creation platforms with AR technology, and the widespread development of apps are projected to drive global market expansion. The adoption of AR media and video content apps has grown significantly among organizations and end users, presenting lucrative market growth potential.

Highlights

  • Marker-based Apps account for the largest share of the market by product type.
  • 3D Modelling is a significant contributor to the market by services.
  • Android is the most common platform in the market.
  • Media and Entertainment generate the most revenue in the market by application.

Market Dynamics

Global AR Media and Immersive Video Content Apps Market Drivers:

Increasing Consumer Demand for Immersive Experience

Growing customer demands for interactive and immersive digital experiences drive demand for AR media apps. Users want content beyond standard formats and see AR as improving storytelling, gaming, and entertainment experiences. According to newmetrics.net, immersive customer experience (CX) via AR and VR will change how customers interact with organizations in 2024. TikTok stated ambitions to expand augmented reality advertising in 2023. Users can add and interact with mascots and items in videos. Similarly, in 2023, Facebook released augmented reality advertising that enables businesses to provide users with an immersive experience. 

Furthermore, Pokémon GO, developed by Niantic, is an excellent illustration of how customer demand for immersive experiences has fuelled the development of AR media apps. According to Sensor Tower, Niantic's mobile app revenue in February 2024 was USD 65 million, costing USD 39 million for iOS apps and USD 26 million for Android apps. Pokémon has over 1 billion global and 632 million downloads as of March 2021. The game lets players explore their real-world environment while encountering and collecting virtual Pokémon on their cell phones. Its success demonstrates the widespread attraction of immersive AR experiences among customers of all ages.

Moreover, the widespread availability of AR-enabled mobile devices, such as smartphones and tablets, has increased the accessibility and appeal of AR media apps among users. With increasing numbers of consumers owning AR-capable devices, demand for immersive content experiences will likely surge, fueling more innovation and expansion in the AR Media and Immersive Video Content Apps market trend. 

Global AR Media and Immersive Video Content Apps Market Restraints:

Privacy Concerns

Privacy issues with AR Media and Immersive Video Content Apps occur due to the necessity for access to device cameras and sensors, raising user concerns about potential exploitation of personal data. These concerns can influence user trust and slow the general adoption of AR applications. According to a Statista poll done in 2020, one of the most significant barriers to adopting AR glasses is privacy concerns. About 26% of respondents said they hesitated to wear AR glasses because of concerns about privacy and the potential exploitation of personal information.

Additionally, a Pew Research Center survey emphasized privacy concerns in the context of mobile apps, finding that 79% of Americans are concerned about how corporations handle their data. This general knowledge of privacy issues extends to augmented reality applications, influencing user perceptions and decisions. Furthermore, the European Union's General Data Protection Regulation (GDPR) and comparable rules around the world underscore the increased regulatory attention on data privacy and protection, mandating companies to put in place strict procedures to protect user data obtained via AR apps. 

Global AR Media and Immersive Video Content Apps Market Opportunity:

Integration with E-Commerce

The combination of AR with e-commerce represents a tremendous opportunity for AR Media and Immersive Video Content Apps to enhance the online purchasing experience. AR improves product engagement and consumer confidence by allowing people to visualize things in their physical area before purchasing them. With 20.8% of all retail transactions occurring online by 2023, technological innovations drive how customers purchase. In today's dynamic world, everything is fast altering, from how we explore our favorite stores to how we make purchases, and Augmented Reality is one of them.

Additionally, augmented reality sprang to fame through entertainment apps such as Pokémon Go and is now quietly making its way into e-commerce. According to industry professionals and market analysts, augmented reality will soon become a key component of e-commerce success. According to a Statista forecast survey, by 2025, around one-third of US shoppers will have used AI-powered technology to buy things online. A Deloitte analysis predicts that by 2025, around 4.3 billion customers will frequently utilize AR technology.

Furthermore, McKinsey's study shows that 71% of customers want brands to provide individualized purchasing experiences, and 76% are upset when this does not occur. Also, according to a Gartner report, 48% of shoppers believe augmented reality improves their purchasing experience. The favorable impact on user satisfaction demonstrates AR media apps' potential to improve the customer experience in e-commerce. This makes augmented reality even more necessary than before. This is a win-win situation for both the company and the clients. AR provides a one-of-a-kind opportunity to build personalized retail journeys that resonate with customers by seamlessly combining the digital and physical spheres.

As e-commerce evolves, AR Media and Immersive Video Content Apps can play an important role in bridging the gap between online and offline shopping experiences, allowing consumers to make more engaging and informed product discovery and purchase decisions.

Study Period 2020-2032 CAGR 35.7%
Historical Period 2020-2022 Forecast Period 2024-2032
Base Year 2023 Base Year Market Size USD 117.2 billion
Forecast Year 2032 Forecast Year Market Size USD 1,829.4 billion
Largest Market North America Fastest Growing Market Asia-Pacific
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Regional Analysis

North America Dominates the Global Market

The global AR media and immersive video content apps market analysis is conducted in North America, Europe, Asia-Pacific, the Middle East and Africa, and Latin America.

North America is the most significant global AR media and immersive video content apps market shareholder and is estimated to grow at a CAGR of 35.9% over the forecast period. Progressive technology developments and extensive research efforts to incorporate AR and immersive video content apps into end-use sectors have driven market applications. According to a NASSCOM Foundation report 2018, the United States invested USD 3,300 million in augmented reality technology alone. However, the US is seeing an increase in demand for AR and VR technologies, with companies investing considerably in R&D. As of November 25, 2023, sales of VR headsets and AR glasses in the United States have fallen nearly 40% to USD 664 million. Currently, over one-third of total investments in the worldwide immersive media and AR technology market go to the United States, and this trend is expected to continue by 2029. 

Recently, in the United States, the home rental and leasing industry has seen a significant integration of AR technology, which gives considerable convenience to landlords, estate agents, and buyers. 360° cameras to record photographs and videos provide buyers with an overview of the property and allow them to tour the region without physically being there. Agents and purchasers can use panoramic projections of the property's distinguishing qualities to attract clients and buyers. As a result, the technology's rising uses and promising benefits are likely to generate profitable growth prospects for regional markets. 

Asia-Pacific is anticipated to exhibit a CAGR of 36.0% over the forecast period, owing to the presence of developing countries such as China and India. By the end of 2023, China had 668 million gamers, more than North America's population. Growing advantageous applications and implications are expected to drive regional market expansion. More extensive involvement in video gaming applications with immersive content and AR technology in the artwork and prominent media and advertising consumption by Chinese application creators will likely drive regional growth. The Indian startup ecosystem is predicted to be critical in adopting and growing immersive media and immersive experiences in various areas, including retail tech, education, and media entertainment. 

In Europe, the AR media and immersive video content apps market is expanding rapidly, owing to technological improvements, increased consumer demand for interactive content, and widespread adoption of AR-capable devices. This dynamic industry includes numerous applications, all contributing to a diversified and growing ecosystem of augmented reality experiences. Augmented reality (AR) is becoming increasingly common in Europe's commercial sector, mainly retail, transportation, and manufacturing. In 2023, it is estimated that Europe will account for 25% of global AR/VR revenue. Retailers in Europe are using AR to improve product display, reduce returns, and deliver a more engaging online shopping experience.

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Segmental Analysis

The global AR media and immersive video content apps market is segmented based on product type, service, platform, and application.

The market is further segmented by product type into Marker-based apps and location-based apps.

Marker-based AR apps use specified markers or images to generate augmented reality content. These markers serve as reference points that the software identifies, allowing digital information to be overlayed over the real-world view captured by a device's camera. Markers are typically visual patterns or codes that trigger the display of accompanying augmented reality material when recognized by the app. This method enables the exact alignment of virtual features with specific physical objects, improving the accuracy and stability of the augmented reality experience. Marker-based apps are helpful in gaming, advertising, and education, where a predetermined visual cue may smoothly incorporate digital content into the user's environment.

Location-based AR apps use the user's geographical position and orientation to create contextually relevant augmented reality experiences. These apps employ GPS, compass, and other location-based technologies to establish the user's location and overlay digital content over the real-world environment. 

Based on services, the market is fragmented into 3D Modelling, Navigation, Workflow Optimization, Documentation, and Visualization.

The 3D modeling service in AR media and immersive video content apps includes developing three-dimensional digital representations of things or settings. This service improves the visual fidelity of augmented reality experiences, allowing realistic and detailed virtual objects to blend smoothly into the real environment. Its uses include product visualization, gaming, and interactive storytelling, providing consumers with a lifelike and engaging experience with digital content. High-quality 3D models improve the realism and efficacy of AR apps by ensuring that virtual aspects integrate seamlessly with the user's physical environment.

Navigation services in AR media apps use augmented reality to improve location-based navigation and wayfinding. Users receive real-time visual cues and information overlay on their device screens to help them navigate unfamiliar situations. This service benefits tourism, urban exploration, and interior navigation, providing users with interactive and context-aware guidance. 

Based on the platform, the market is classified into iOS, Android, Universal Windows Platform (UWP), Linux, Mac OS, Windows, and AR devices.

The Android sector is expected to account for a large part of the global market throughout the projection period since most customers utilize Android smartphones. Android, developed by Google, is an open-source operating system many mobile device makers use. Android AR media and immersive video content apps employ Google's ARCore framework, which provides AR features similar to iOS. Android's diversified ecosystem enables developers to target a wide range of devices from multiple manufacturers. Android's vast use across many devices makes it an essential platform for AR software developers, catering to a diversified user base and providing flexibility in hardware options. Android-based smartphone applications are likely to drive segmental growth all over the world. The introduction of numerous immersive content video apps for the Android platform is also expected to drive segmental market growth.

iOS is the mobile operating system developed by Apple for its line of mobile devices, which includes iPhones and iPads. AR media and immersive video content apps designed for iOS use Apple's ARKit framework to deliver AR experiences on mobile devices. This platform is notable for its standardized hardware and software, which enables developers to create seamless and optimal augmented reality applications for Apple customers. iOS is an essential platform for AR apps, with an extensive user base and stable hardware requirements that allow developers to create high-quality and reliable AR experiences.

The market can be bifurcated by application into Retail, Infrastructure, Media and Entertainment, Gaming, Healthcare, Social Media/Digital Advertisement Campaigns, and Manufacturing.

The media, entertainment, and gaming segments are expected to make up a significant proportion of the worldwide AR media and immersive video content apps market. AR is utilized in media and Entertainment to provide interactive storytelling, immersive experiences, and improved content consumption. AR media apps may include augmented reality filters, interactive movie experiences, or gamified content that blurs the distinction between the digital and physical worlds.

The potential to give an immersive and engaging experience has prompted various content creators and technology-based service providers to create AR-based content, expanding its possibilities in the gaming industry. Several customers in the media and entertainment industries are attempting to showcase their work in a more expressive and technology-driven style, which is likely to attract a larger audience and fuel market growth.

Game applications use augmented reality to combine virtual aspects with the real environment, resulting in interactive and location-based game experiences. These apps employ the device's camera and sensors to superimpose game features on the user's environment, stimulating physical activity and exploration. AR gaming apps provide consumers with a unique and exciting gaming experience that encourages social connection and physical activity, frequently blurring the lines between the virtual and physical worlds.

Market Size By Product Type

Market Size By Product Type
  • Marker-based Apps
  • Location-based Apps

  • Impact of covid-19

    The COVID-19 pandemic has severely impacted various industry verticals for the entire first half of 2020 and is continuing to have its impact on the rest of the year as well. The industries have been shut down and workers sent home, resulting in halted production almost for the entire year. However, there has been a constantly emerging demand for electronic devices with faster performance as well as developed responsiveness that is considered to be one of the significant factors for the growth of the universal flash storage market across the globe. The advancement in technology has a considerable potential to meet the mounting scalable and growing data transmission requirement. The rising demand for a high-performance interface explicitly used for mobile systems and computing is anticipated to create lucrative opportunities for the universal flash storage market in the post-COVID-19 era.


    List of key players in AR Media and Immersive Video Content Apps Market

    1. Vuforia
    2. Apple ARKit
    3. Wikitude
    4. ARToolKit
    5. MaxST
    6. Google ARCore
    7. Kudan
    8. XZIMG
    9. EasyAR
    10. Onirix
    11. Pikkart AR SDK
    12. Tenneco Inc.
    13. Lumin (Magic Leap)
    14. MixedReality Toolkit (HoloLens)
    15. DeepAR

    AR Media and Immersive Video Content Apps Market Share of Key Players

    AR Media and Immersive Video Content Apps Market Share of Key Players

    Recent Developments

     


    AR Media and Immersive Video Content Apps Market Segmentations

    By Product Type (2020-2032)

    • Marker-based Apps
    • Location-based Apps

    By Services (2020-2032)

    • 3D Modelling
    • Navigation
    • Workflow Optimization
    • Documentation
    • Visualization
    • Others

    By Platform (2020-2032)

    • iOS
    • Android
    • Universal Windows Platform (UWP)
    • Linux
    • Mac OS
    • Windows
    • AR devices

    By Application (2020-2032)

    • Retail
    • Infrastructure
    • Media and Entertainment
    • Gaming
    • Healthcare
    • Social Media/Digital Advertisement Campaign
    • Manufacturing

    Frequently Asked Questions (FAQs)

    What is the growth rate for the AR Media and Immersive Video Content Apps Market?
    AR Media and Immersive Video Content Apps Market size will grow at approx. CAGR of 35.7% during the forecast period.
    Some of the top industry players in AR Media and Immersive Video Content Apps Market are, Vuforia, Apple ARKit, Wikitude, ARToolKit, MaxST, Google ARCore, Kudan, XZIMG, EasyAR, Onirix, Pikkart AR SDK, Tenneco Inc., Lumin (Magic Leap), MixedReality Toolkit (HoloLens), DeepAR.
    North America has been dominating the AR Media and Immersive Video Content Apps Market, accounting for the largest share of the market.
    The AR Media and Immersive Video Content Apps Market has seen the most substantial growth rate in Asia Pacific.
    The global AR Media and Immersive Video Content Apps Market report is segmented as follows: By Product Type, By Services, By Platforms, By Application


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