Home Semiconductor & Electronics Computer Graphics Market Size, Share And Growth Report, 2032

Computer Graphics Market

Computer Graphics Market Size, Share & Trends Analysis Report By Software (CAD/CAM, Digital Video, Simulation, Imaging, Animation), By Services (Consulting, Training and Support, Integration), By End-Users (Small and Medium Businesses, Large Enterprises), By Verticals (Packaging, Masking, Consumer and Office, Healthcare, Electronics and Electrical, Automotive, Paper and Printing, White Goods, Retail, Building and Reconstruction) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2024-2032

Report Code: SRSE55976DR
Study Period 2020-2032 CAGR 9.7%%
Historical Period 2020-2022 Forecast Period 2024-2032
Base Year 2023 Base Year Market Size USD 27.9 billion
Forecast Year 2032 Forecast Year Market Size USD 64.1 billion
Largest Market Asia-Pacific Fastest Growing Market North America
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Market Overview

The global computer graphics market size was valued at USD 27.9 billion in 2023 and is projected to reach USD 64.1 billion by 2032, registering a CAGR of 9.7% during the forecast period (2024-2032). The Computer Graphics market share is expected to expand significantly over the projected period due to the increasing use of computer graphics in the media and entertainment sectors for 3D animation and image processing.

Computer graphics is the science and practice of creating, manipulating, and rendering visual images on computers. It refers to various techniques, algorithms, and technologies to create digital images, animations, and interactive experiences. Computer graphics has many applications in entertainment, gaming, advertising, design, education, simulation, virtual reality (VR), augmented reality (AR), medicine, engineering, and scientific visualization.

The global expansion of the gaming and entertainment industries has also played a significant influence in moving the computer graphics sector ahead. The growing popularity of interactive gaming experiences has increased the demand for cutting-edge visuals and visual effects. They provide many attractive options for market players to create and deliver immersive gaming experiences to a rising global audience. With the development of mobile devices, game consoles, and virtual reality systems, providing consistent performance and compatibility across several platforms is critical, which may act as a market constraint. 

Data management and storage present additional issues for the computer graphics sector. As visual files become more complicated and extensive, businesses must discover practical ways to store, access, and manage massive volumes of data.

Highlights

  • Animation accounts for the largest share of the software market.
  • Integration contributes significantly to the market by services.
  • Large Enterprises are the major end-users of the market.
  • Packaging influenced the market by verticals.

Market Dynamics

Global Computer Graphics Market Drivers

Rising Demand for Visual Content

With the expanding consumption of digital information across platforms such as social media, streaming services, and online advertising, there is a greater need for visually appealing graphics and animation. Computer graphics are used extensively in the entertainment, advertising, gaming, e-learning, and marketing industries to create compelling material that attracts and maintains viewers. According to the Entertainment Software Association (ESA), 65% of Americans play video games, which equates to around 212.6 million weekly players. Of those, 26% are under the age of 18, with 25% above the age of 45. The percentage of players aged 55 and up is more significant than those aged 45 to 55. This large consumer base requires high-quality graphics and entertaining gameplay experiences, encouraging game creators to invest in modern computer graphics technology.

Additionally, graphics are crucial in gaming because they can assist gamers in having a memorable experience by immersing them in the plot, generating emotions, and influencing the game environment. Graphics can also affect the game's brand identity, user interface, and environmental design. In 2023, several games were hailed for their realistic graphics, which made them more engaging and immersive. God of War, The Last of Us, and Genshin Impact all have detailed graphics. As video games evolve, the ones with the best graphics, such as Alan Wake 2 and Lords of the Fallen, tend to play well, too.

Furthermore, the advertising and marketing industries use computer graphics to produce visually appealing campaigns for digital platforms, social media, and traditional media channels. Brands utilize eye-catching images, animations, and interactive content to capture audiences' attention, deliver brand messaging, and increase engagement.

Global Computer Graphics Market Restraints

High Cost of Development and Implementation

The costs of developing and deploying advanced computer graphics systems can be high, requiring hardware, software licenses, specialized workers, and continuous maintenance. The initial investment needed to purchase high-performance graphics hardware and software tools and the costs associated with staff training and infrastructure upgrades may deter some organizations, particularly small and medium-sized enterprises (SMEs), from implementing or upgrading their computer graphics capabilities. The cost of computer graphics, also known as computer-generated imagery (CGI), varies depending on the images' complexity, detail level, and the artist's expertise level. For example, CGI can cost USD 1,000 to USD 1,500 each minute. Furthermore, the average cost of game development in India is between USD 25,000 and USD 100,000 or more.

On the other hand, the cost of computer graphics implementation is determined by several elements, including the artists' expertise and skill level, the complexity of the required software and hardware, and the type of project. Simple VFX, for example, can range from USD 30 to USD 50 per hour, whereas 3D modeling and asset creation might cost USD 300 to USD 2,000 per project. Complex animation and simulation can cost between USD 2,000 and USD 5,000 per minute, while shooting live-action large-scale VFX scenes might cost USD 10,000 to USD 50,000 daily. 

Global Computer Graphics Market Opportunity

Rise of Extended Realty

The promise of XR is fuelling projections for previously inconceivable possibilities in the rapidly growing metaverse. By 2030, we might spend more time in the metaverse than in the actual world. People will use the metaverse's virtual capabilities to apply for jobs, earn a living, meet with pals, go shopping, and even marry. The confluence of virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies opens up enormous prospects in the computer graphics sector. Gaming, entertainment, education, healthcare, retail, and enterprise are some areas that use XR applications. Graphics technologies are critical in developing immersive virtual environments, interactive AR experiences, and lifelike simulations for training, visualization, and consumer engagement. For example, XROM, a Mumbai-based extended reality company, estimates that 2,000 AR/VR startups in India will fuel economic growth shortly.

Additionally, retailers implementing AR technology have claimed increased customer engagement, conversion rates, and revenues. According to a Retail Perceptions survey, 61% of customers prefer to buy at establishments that provide AR experiences. 71% of shoppers believe they would purchase more frequently if augmented reality were employed, and 40% are willing to spend more if they had an AR experience with the product. AR can help clients comprehend a product and make informed purchasing decisions. 

Furthermore, virtual reality has gained traction in the gaming industry by introducing VR devices such as the Oculus Rift, HTC Vive, and PlayStation VR. VR gaming experiences provide immersive gameplay, realistic graphics, and engaging storytelling, which increases demand for VR content and gaming gear. Also, mixed reality usage in enterprise applications is growing, particularly in training, remote help, and industrial design. Companies use MR technology to develop immersive simulations, virtual training environments, and collaborative workspaces that boost productivity and innovation.

Regional Analysis

Asia-Pacific Dominates the Global Market

The global computer graphics market analysis is conducted in North America, Europe, Asia-Pacific, the Middle East and Africa, and Latin America.

Asia-Pacific is the most significant global computer graphics market shareholder and is estimated to grow at a CAGR of 9.9% over the forecast period. The growing media and entertainment industries in China, Indonesia, Japan, and India may impact regional market expansion. Consumers' per capita incomes will rise, driving the region's market growth. For the record, Asia-Pacific's media and entertainment business is expected to reach USD 50 billion by 2030.

North America is anticipated to exhibit a CAGR of 10.3% over the forecast period. The industry's success in North America may be due to the easy availability of hardware components at low prices in nations such as the United States and Canada. Numerous visual effects companies in the subcontinent will fuel the regional industry growth. Adobe Systems Inc., Autodesk Inc., Siemens PLM Software, Microsoft Corporation, and more vendors make their headquarters in the region. Furthermore, the substantial expansion of the computer graphics market in the area has been ascribed to the presence of government programs that promote the film entertainment industry in the market.

Europe holds a significant market share. The computer graphics market in Europe will have a value share of 15% in 2023, as European industries such as gaming, media and entertainment, architecture, engineering, and manufacturing recognize the value and potential of computer graphics. Technological developments in GPUs are projected to drive regional market growth. Furthermore, the proliferation of smart TVs and the spike in demand for video games are propelling the growth and expansion of computer graphics in the market.

Report Scope

Report Metric Details
Segmentations
By Software
  1. CAD/CAM
  2. Digital Video
  3. Simulation
  4. Imaging
  5. Animation
By Services
  1. Consulting
  2. Training and Support
  3. Integration
By End-Users
  1. Small and Medium Businesses
  2. Large Enterprises
By Verticals
  1. Packaging
  2. Masking
  3. Consumer and Office
  4. Healthcare
  5. Electronics and Electrical
  6. Automotive
  7. Paper and Printing
  8. White Goods
  9. Retail
  10. Building and Reconstruction
Company Profiles Walt Disney Animation Studios Matrox Autodesk Inc. Mentor Graphics Inc. Oracle PLM Advanced Micro Devices (AMD) Inc. Warner Bros Animation Siemens PLM Software Sony Corporation Imagination Technologies Limited Intel Corporation Industrial Light & Magic Adobe Systems Ltd. ARM Ltd. Nvidia Corporation Dassault Systèmes SA Microsoft Corporation SAP PLM DreamWorks Animation 3D PLM.
Geographies Covered
North America U.S. Canada
Europe U.K. Germany France Spain Italy Russia Nordic Benelux Rest of Europe
APAC China Korea Japan India Australia Singapore Taiwan South East Asia Rest of Asia-Pacific
Middle East and Africa UAE Turkey Saudi Arabia South Africa Egypt Nigeria Rest of MEA
LATAM Brazil Mexico Argentina Chile Colombia Rest of LATAM
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
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Segmental Analysis

The global computer graphics market is segmented based on software, services, applications, and verticals.

The market by software is further segmented into CAD/CAM, Digital Video, Simulation, Imaging, and Animation.

The animation sector accounted for a significant portion of the global market in 2023, and is expected to have the highest CAGR throughout the forecast period. Animation software is used to design, edit, and animate characters, objects, and scenes in 2D or 3D space. Animation software solutions allow artists, animators, and designers to bring static pictures to life using movement, expression, and storytelling. Animation software enables creators to communicate ideas, elicit emotions, and fascinate viewers through dynamic visual storytelling, whether for cinema, television, gaming, commercial, or educational content. Common animation software includes 3D modeling and animation programs, 2D animation software, rigging and character animation tools, and motion graphics software for titles, visual effects, and animated graphics.

Additionally, the segment's rise over the projection period could be attributed to the widespread usage of computer graphics in animation effects, which have several applications in the media and entertainment industries. Furthermore, technological advancements in computer graphics have improved the 3D animation effects employed in the media and entertainment industries, fueling segmental growth. 

Imaging software is designed to process, edit, and manipulate digital images and photographs. Imaging software tools allow users to enhance or modify photographs by adjusting color balance, contrast, and brightness and applying filters or effects. Imaging software is used for photo editing, graphic design, digital painting, and image retouching. Photographers, graphic designers, artists, and multimedia specialists use imaging software to generate eye-catching artwork, illustrations, and digital compositions for print, web, and multimedia projects.

Based on services, the market is fragmented into Consulting, Training and Support, and Integration.

Integration services in the computer graphics market entail the smooth integration of graphics solutions with current IT infrastructure, workflows, and business processes. Integrators collaborate with clients to design, develop, and deploy tailored solutions for integrating graphics hardware, software, and services into their IT infrastructures. This could include connecting graphics workstations, rendering servers, and visualization clusters to existing networks, storage systems, and software applications. Integration services also include the creation of custom plugins, extensions, APIs, and middleware to facilitate interoperability, data sharing, and workflow automation across various graphics tools and platforms. Integrators assist clients in optimizing their graphics workflows, collaborating more effectively, and increasing productivity by connecting graphics solutions with other corporate systems and applications.

Consulting in the computer graphics sector entails giving expert advice, assistance, and strategic insights to firms, organizations, and individuals looking to exploit computer graphics technologies effectively. Consultants in this profession may provide services such as needs assessment, technology evaluation, solution design, and implementation planning. They collaborate extensively with clients to understand their needs, difficulties, and goals before recommending tailored methods and solutions to maximize their usage of computer graphics tools and technology. Consulting services assist clients in making educated decisions, overcoming technical challenges, and maximizing the value of their investments in graphics hardware, software, and infrastructure.

The market can be bifurcated by application into Small and Medium Enterprises and large Enterprises.

The large enterprises category, which accounted for more than one-third of the global industry share in 2023, is expected to contribute significantly to the global industry share over the projected timeframe. Large corporations use computer graphics technologies in various departments and tasks, including product design, engineering, production, marketing, sales, training, and research & development. These companies invest in advanced graphics software, technology, and services to support their various workflows, collaboration requirements, and innovation ambitions. Large organizations may demand scalable graphics solutions to handle large amounts of data, support complicated simulations and visualizations, and connect easily with current business systems and workflows.

SMEs across various industries, including architecture, engineering, construction, manufacturing, design, advertising, and education, use computer graphics technologies to improve their visual communication, product development, and marketing activities. SMEs employ graphics software to generate attractive visuals, prototypes, presentations, and marketing collateral. 

Based on verticals, the market is classified into Packaging, Masking, Consumer and Office, Healthcare, Electronics and Electrical, Automotive, Paper and Printing, White Goods, Retail, Building and Reconstruction.

The packaging industry uses computer graphics to develop, prototype, and visualize packaging materials and structures. Graphics software allows packaging designers to generate realistic 3D models of packaging designs, apply textures, colors, and branding elements, and see how the packaging will appear in real-world settings. Computer graphics are important in increasing the visual appeal, functionality, and marketability of packaging items in various industries, including food and beverage, medicines, cosmetics, and consumer goods.

The paper and printing industries use computer graphics for graphic design, prepress, and digital printing. Print designers and prepress workers use graphics software to develop layout designs, typography, and color schemes for printed items like magazines, newspapers, packaging, and advertising collateral. Computer graphics facilitate image editing, color management, and print proofing procedures, ensuring that graphic designs are accurately reproduced on printed media. Graphics technology improves printing operations' quality, efficiency, and flexibility, allowing print suppliers to fulfill their customers' different needs while producing high-quality printed products.

Market Size By Software

Recent Developments

  • February 2024- 'Moana 2' set Sail at Disney with First Image and Teaser Footage.
  • March 2024- Matrox Video 2024 NAB show lineup encouraged efficient IT- and IP-centric media workflow implementation.
  • March 2024- AMD Zynq UltraScale+ MPSoC and Artix-7 FPGA-powered LiDAR will improve next-generation autonomous vehicle safety by enabling exceptional object detection and real-time analysis.

Top Key Players

Walt Disney Animation Studios Matrox Autodesk Inc. Mentor Graphics Inc. Oracle PLM Advanced Micro Devices (AMD) Inc. Warner Bros Animation Siemens PLM Software Sony Corporation Imagination Technologies Limited Intel Corporation Industrial Light & Magic Adobe Systems Ltd. ARM Ltd. Nvidia Corporation Dassault Systèmes SA Microsoft Corporation SAP PLM DreamWorks Animation 3D PLM. Others

Frequently Asked Questions (FAQs)

What is the estimated growth rate (CAGR) of the global computer graphics market?
The global Table Linen Market size is growing at a CAGR of 9.7% from 2023 to 2031.
Asia-Pacific has the largest share of the market.
Rising demand for visual content are the key driver for the growth of the market.
Rise of extended realty is one of the upcoming trend in the market.
The key players in the global Market include Walt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics Inc., Oracle PLM, Advanced Micro Devices (AMD) Inc., Warner Bros Animation, Siemens PLM Software, Sony Corporation, Imagination Technologies Limited.


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