Family Indoor Entertainment Market: Information by Visitor, Revenue Source (Merchandising, Advertisement), Application (Arcade Studios), Type, and Region — Forecast till 2029

Aug 28, 2020   Market Overview The global family indoor entertainment centers provide holistic entertainment to all the members of the family. Additionally, its applications such as skill and competitive games, AR and VR games, and physical play games enable the development of social skills. It also helps to keep the children healthy, encourage creativity, and strengthens the family bond. Further, its growing popularity among teenagers and young adults has led the key players to enhance and modify the centers...
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Table Of Content

TABLE OF CONTENTS

1          Introduction

1.1       Market Definition

1.2       Market Scope

2          Research Methodology

2.1       Primary Research

2.2       Research Methodology

2.3       Assumptions & Exclusions

2.4       Secondary Data Sources

3          Market Overview

3.1       Report Segmentation & Scope

3.2       Value Chain Analysis: Family Indoor Entertainment Market

3.3       Key Market Trends

3.3.1   Drivers

3.3.2   Restraints

3.3.3   Opportunities

3.4       Porter’s Five Forces Analysis

3.4.1   Bargaining Power of Suppliers

3.4.2   Bargaining Power of Buyers           

3.4.3   Threat of Substitution

3.4.4   Threat of New Entrants

3.4.5   Competitive Rivalry

3.5       Impact of COVID -19

3.6       Market Share Analysis

4          Visitor Overview

            4.1       Introduction

                        4.1.1   Market Size & Forecast, 2017–2029, (USD Million)

            4.2       Families with Children (0-8)           

4.2.1   Market Size & Forecast, 2017–2029, (USD Million)

4.3       Families with Children (9-12)         

4.3.1   Market Size & Forecast, 2017–2029, (USD Million)

4.4       Teenagers (13-19)   

4.4.1   Market Size & Forecast, 2017–2029, (USD Million)

4.5       Young adults (20-25)           

4.5.1   Market Size & Forecast, 2017–2029, (USD Million)

4.6       Adults (Ages 25+)

4.6.1   Market Size & Forecast, 2017–2029, (USD Million)

5          Revenue Source Overview

5.1       Introduction 

5.1.1   Market Size & Forecast, 2017–2029, (USD Million)

5.2       Entry Fees & Ticket Sales    

5.2.1   Market Size & Forecast, 2017–2029, (USD Million)

5.3       Food & Beverages    

5.3.1   Market Size & Forecast, 2017–2029, (USD Million)

5.4       Merchandising         

5.4.1   Market Size & Forecast, 2017–2029, (USD Million)

5.5       Advertisement         

5.5.1   Market Size & Forecast, 2017–2029, (USD Million)

5.6       Others

5.6.1   Market Size & Forecast, 2017–2029, (USD Million)

6          Application Overview        

6.1       Introduction 

6.1.1   Market Size & Forecast, 2017–2029, (USD Million)

6.2       Arcade Studios         

6.2.1   Market Size & Forecast, 2017–2029, (USD Million)       

6.3       AR and VR Gaming Zones

6.3.1   Market Size & Forecast, 2017–2029, (USD Million)       

6.4       Physical Play Activities

6.4.1   Market Size & Forecast, 2017–2029, (USD Million)       

6.5       Skill/Competition Games

6.5.1   Market Size & Forecast, 2017–2029, (USD Million)       

6.6       Others

6.6.1   Market Size & Forecast, 2017–2029, (USD Million)       

7          Type Overview        

7.1       Introduction 

7.1.1   Market Size & Forecast, 2017–2029, (USD Million)

7.2       Children’s Entertainment Centers (CECs) 

7.2.1   Market Size & Forecast, 2017–2029, (USD Million)       

7.3       Children’s Edutainment Centers (CEDCs)

7.3.1   Market Size & Forecast, 2017–2029, (USD Million)       

7.4       Adult Entertainment Centers (AECs)

7.4.1   Market Size & Forecast, 2017–2029, (USD Million)       

7.5       Location-based VR Entertainment Centers (LBECs)

7.5.1   Market Size & Forecast, 2017–2029, (USD Million)       

8          Regional Analysis

8.1      Introduction

8.1.1   Market Size & Forecast, 2018–2028  (USD Million)

8.2      North America

8.2.1   Market Size & Forecast, 2018–2028  (USD Million)

8.2.2     The U.S.

8.2.2.1          By Visitor

8.2.2.2         By Revenue Source

8.2.2.3          By Application

8.2.2.4          By Type

8.2.3     Canada

8.2.3.1          By Visitor

8.2.3.2 By Revenue Source

8.2.3.3          By Application

8.2.3.4          By Type

8.2.4     Mexico

8.2.4.1          By Visitor

8.2.4.2         By Revenue Source

8.2.4.3          By Application

8.2.4.4          By Type

8.3      Europe

8.3.1   Market Size & Forecast, 2018–2028  (USD Million)

8.3.2   Germany

8.3.2.1          By Visitor

8.3.2.2         By Revenue Source

8.3.2.3          By Application

8.3.2.4          By Type

8.3.3   France

8.3.3.1          By Visitor

8.3.3.2         By Revenue Source

8.3.3.3          By Application

8.3.3.4          By Type

8.3.4   The U.K.

8.3.4.1          By Visitor

8.3.4.2         By Revenue Source

8.3.4.3          By Application

8.3.4.4          By Type

8.3.5   Italy

8.3.5.1          By Visitor

8.3.5.2         By Revenue Source

8.3.5.3          By Application

8.3.5.4          By Type

8.3.6   Spain

8.3.6.1          By Visitor

8.3.6.2         By Revenue Source

8.3.6.3          By Application

8.3.6.4          By Type

8.3.7   The Rest of Europe

8.3.7.1          By Visitor

8.3.7.2         By Revenue Source

8.3.7.3          By Application

8.3.7.4          By Type

8.4      Asia-Pacific

8.4.1   Market Size & Forecast, 2018–2028  (USD Million)

8.4.2   Japan

8.4.2.1          By Visitor

8.4.2.2         By Revenue Source

8.4.2.3          By Application

8.4.2.4          By Type

8.4.3   China

8.4.3.1          By Visitor

8.4.3.2          By Revenue Source

8.4.3.3          By Application

8.4.3.4          By Type

8.4.4   Australia

8.4.4.1          By Visitor

8.4.4.2          By Revenue Source

8.4.4.3          By Application

8.4.4.4          By Type

8.4.5   India

8.4.5.1          By Visitor

8.4.5.2          By Revenue Source

8.4.5.3          By Application

8.4.5.4          By Type

8.4.6   The Rest of Asia-Pacific

8.4.6.1          By Visitor

8.4.6.2          By Revenue Source

8.4.6.3          By Application

8.4.6.4          By Type

8.5      The Middle East and Africa (MEA)

8.5.1   Market Size & Forecast, 2018–2028  (USD Million)

8.5.2   Saudi Arabia

8.5.2.1          By Visitor

8.5.2.2          By Revenue Source

8.5.2.3          By Application

8.5.2.4          By Type

8.5.3   South Africa

8.5.3.1          By Visitor

8.5.3.2          By Revenue Source

8.5.3.3          By Application

8.5.3.4          By Type

8.5.4   The UAE

8.5.4.1          By Visitor

8.5.4.2          By Revenue Source

8.5.4.3          By Application

8.5.4.4          By Type

8.5.5   Egypt

8.5.5.1          By Visitor

8.5.5.2          By Revenue Source

8.5.5.3          By Application

8.5.5.4          By Type

8.5.6   The Rest of MEA

8.5.6.1          By Visitor

8.5.6.2          By Revenue Source

8.5.6.3          By Application

8.5.6.4          By Type

8.6      South America

8.6.1   Market Size & Forecast, 2018–2028  (USD Million)

8.6.2   Brazil

8.6.2.1          By Visitor

8.6.2.2          By Revenue Source

8.6.2.3          By Application

8.6.2.4          By Type

8.6.3   Argentina

8.6.3.1          By Visitor

8.6.3.2          By Revenue Source

8.6.3.3          By Application

8.6.3.4          By Type

8.6.4   Chile

8.6.4.1          By Visitor

8.6.4.2          By Revenue Source

8.6.4.3          By Application

8.6.4.4          By Type

8.6.5   Peru

8.6.5.1          By Visitor

8.6.5.2          By Revenue Source

8.6.5.3          By Application

8.6.5.4          By Type

8.6.6   The Rest of South America

8.6.6.1          By Visitor

8.6.6.2          By Revenue Source

8.6.6.3          By Application

8.6.6.4          By Type

9          Company Profile

9.1      Dave & Buster’s

9.1.1   Company Overview

9.1.2   Financial Performance

9.1.3   Recent Developments

9.1.4   Product Portfolio

9.2      CEC Entertainment, Inc.

9.2.1   Company Overview

9.2.2   Financial Performance

9.2.3   Recent Developments

9.2.4   Product Portfolio

9.3      Cinergy Entertainment

9.3.1   Company Overview

9.3.2   Financial Performance

9.3.3   Recent Developments

9.3.4   Product Portfolio

9.4      KidZania

9.4.1   Company Overview

9.4.2   Financial Performance

9.4.3   Recent Developments

9.4.4   Product Portfolio

9.5      Scene 75 Entertainment Centers

9.5.1   Company Overview

9.5.2   Financial Performance

9.5.3   Recent Developments

9.5.4   Product Portfolio

9.6      The Walt Disney Company

9.6.1   Company Overview

9.6.2   Financial Performance

9.6.3   Recent Developments

9.6.4   Product Portfolio

9.7      Lucky Strike Entertainment

9.7.1   Company Overview

9.7.2   Financial Performance

9.7.3   Recent Developments

9.7.4   Product Portfolio

9.8      FunCity

9.8.1   Company Overview

9.8.2   Financial Performance

9.8.3   Recent Developments

9.8.4   Product Portfolio

9.9      Smaaash Entertainment Pvt. Ltd

9.9.1   Company Overview

9.9.2   Financial Performance

9.9.3   Recent Developments

9.9.4   Product Portfolio

9.10    LEGOLAND Discovery Center

9.10.1 Company Overview

9.10.2 Financial Performance

9.10.3 Recent Developments

9.10.4 Product Portfolio