Global Statistics Representing Interactive Whiteboard Market Scenario
An interactive whiteboard is a large, touch-sensitive screen that works with the combination of a computer and projector. SMART Technologies Inc. manufactured the first interactive whiteboard in 1991. Over the past few years, interactive whiteboards have been introduced on a large scale in schools around the globe. Interactive boards are an effective way to interact with digital content and multimedia in a multi-person learning environment. Learning activities with whiteboards include viewing websites, demonstrating or using software without being tied to a computer, writing notes over educational video clips, making notes in digital ink, saving notes by using e-mail, the web or print and so on.
The rising trend of education gamification is expected to drive market growth during the forecast period (–2026). Gamification allows students to learn their subjects while being engaged in educational games. It is revolutionizing the education system through creative skill development, innovation and enhanced student engagement. Various educational elements such as online video learning, the use of games, puzzles, and online questionnaires improve student response. Moreover, vendors are designing games for multiple subjects, which can be taught with the help of IWBs. In addition to this, many governments around the globe are increasing funding for interactive learning models to promote interactive learning in schools. For instance, the Government of India has launched four major digital initiatives to push interactive learning: Swayam, Swayam Prabha, National Academic Depository and National Digital Library. Furthermore, the education sector is adopting various forms of digital content to enhance learning experience, which has led to an increase in the adoption of interactive displays such as whiteboards, and projectors, to deliver digital content online.
The interactive whiteboard market is expected to grow at forecast period 3.14%, with market size worth USD 5.65 billion over the forecast period–2026.
The global interactive whiteboard market has been segmented on the basis of technology, end user and geography.
On the basis of technology, the interactive white board market has been segmented into resistive, capacitive, infra‐red scanning and electromagnetic. Among these, the capacitive technology segment is expected to hold the largest market share during the forecast period, mainly owing to the durability, sensitivity, responsiveness, and ability of this technology to support multi-touch.
Based on end user, the market has been segmented into education, corporate and government. The education sector is projected to hold the largest share in the interactive whiteboard market, mainly due to today’s tech-savvy youth, which is so well connected with a host of digital devices.
On the basis of geography, the interactive white board market has been segmented into North America, Europe, Asia Pacific, Middle East and Africa.
Europe holds the highest share in the interactive whiteboard market, due to the increasing adoption of blended learning in schools and colleges, which has been resulting in the increased implementation of interactive whiteboards in education systems. Furthermore, the strong presence of many international companies is further driving market growth as they offer advanced technical features and interactive software that help teachers in developing content.
North America is expected to register slow growth in the interactive whiteboard market, due to the presence of advanced alternative technologies such as portable projectors, interactive flat panel displays and other interactive screens with added features at low maintenance costs.
Asia Pacific is anticipated to witness the fastest growth in the interactive whiteboard market during the forecast period. E-learning initiatives supported by government funding in countries such as Japan and India have been surging the demand for interactive whiteboards in the region. The presence of prominent players such as Samsung Electronics, Panasonic and Sharp Technology also contributes to the region’s market growth.
The Middle East, Latin America and Africa are expected to experience steady growth, due to the high adoption of interactive whiteboards in the education sector. Gamification is gaining traction among education professionals in the Middle East as a way to encourage innovation in schools and make learning more interesting for students. Furthermore, in 2018, governments across the Middle East have sanctioned almost 19% of their countries’ government expenditure for education, which is expected to fuel market growth in the years to come.
Interactive whiteboards present educational and corporate resources in a different and impressive way. Google, Microsoft, Hitachi Ltd., Seiko Epson Corp., Smart Technologies Inc, Samsung Electronics Co. Ltd, BenQ, Cisco, Panasonic, and LG Display are some of the prominent players in the interactive whiteboard market.
Interactive Whiteboard Market Segmentation
By End User
Why to but this report right now?
This report offers key insights pertaining to the interactive whiteboard market with emphasis on recent developments across geographies and development strategies adopted by prominent market participants. The following sections have specifically been covered in the report.