Home Technology LAMEA Collectible Card Games Market Size & Share by 2033

LAMEA Collectible Card Games Market Size & Outlook, 2025-2033

LAMEA Collectible Card Games Market Size, Share & Trends Analysis Report By Device Type (Digital, Physical), By Age-Type (Adult, Teenagers), By Card Type (Character Card, Autograph Card, Image Card), By Application (PC Games, Mobile Device Games, Others) and By Country(Brazil, Mexico, Argentina, Chile, Colombia, UAE, Turkey, Saudi Arabia, South Africa, Egypt, Nigeria, Rest of LAMEA) Forecasts, 2025-2033

Report Code: SRTE3139DR
Last Updated : Jan, 2024
Pages : 80
Author : Pavan Warade
Format : PDF, Excel

LAMEA Collectible Card Games Market Overview

The LAMEA collectible card games market size was valued at USD 1033.46 million in 2024 and is projected to grow from USD 1168.53 million in 2025 to USD 3121.91 million by 2033, exhibiting a CAGR of 13.07% during the forecast period (2025–2033).

Collectible card games are familiar to everyone in their thirties and forties. It didn't matter if you bought well-known Magic the Gathering decks or obscure cards with your money. In the 1990s, CCGs were extremely popular. They crave for the joys of their youth now that they have grown up and are responsible for their own entertainment. A new digital generation of collectible card games is filling the void. A number of new and lucrative fads arose as a result of the epidemic, including collecting card games (CCG) and trading card games (TCG), to mention a few. As a result of the revival of CCGs and TCGs, collectors have emerged from the woodwork, reinvigorating the market. These cards feature original artwork or designs. Fantasy or science fiction, cartoons, horror, or even sports could all be considered. It's normally played by two people, although there are multiplayer versions available as well. CCGs are a relatively new style of game in which players gather cards, arrange them into decks, and play those decks against opponents over the Internet in an online version.

LAMEA Collectible Card Games Market Size

To get more insights about this report Download Free Sample Report


Market Dynamics

Key Market Drivers

  • Millennials make up a sizable share of the population in the region: In LAMEA, particularly in the Middle East, the millennial population is enormous. Millennials make up around 60% of the population in the Middle East, with a population of around 108 million. As millennials grew up with these games, they naturally have a stronger attachment to them. In a nutshell, millennials in the region are an empowered generation that is vocal about their feelings, and their desire to relive their glory days by playing CCG will boost the business in the region.
  • Continuously Increasing Internet Penetration in the Region: The Middle East and North Africa (MENA) and Latin America are two of the best-connected regions in the world, with the Middle East and North Africa (MENA) and Latin America representing one of the best-connected regions in the world. Rapid technical development, implementation, and adoption, notably in the Middle East, has propelled the region to the top of the worldwide internet penetration rankings, with Arab countries in North America following suit. This expanded internet connectivity has helped the CCG market to grow smoothly in last few years and the trend is anticipated to remain the same.

Key Market Restraints

  • Low Internet Penetration in Some Nations: Due to high internet prices for fixed broadband and mobile networks in these countries, low internet penetration rates were reported in some African countries such as Nigeria, Rwanda, and Mauritania. The poor literacy rate is a contributing factor. As many emerging countries in the area have limited internet connectivity, the CCG market may face certain obstacles throughout the forecast period.

Regional Analysis

The LAMEA Collectible Card Games Market is expected to reach USD 2157.18 million by 2030, growing at a CAGR of 13.07 percent from 2022 to 2030, and the Middle East and African Collectible Card Games market is expected to reach USD 1347.33 million by 2030, growing at a CAGR of 12.75 percent from 2022 to 2030. The increasing popularity of the internet and smartphones in LAMEA is attributable to their increasing penetration.

66 percent of South Africa's population is under the age of 35. It's no surprise that millennials and their younger counterparts, Gen Z, have become a prime target for businesses, particularly CCG firms, who recognise the nostalgia element associated with them. They are the first generation to have grown up with smartphones and are enthusiastic about bringing technology into their daily lives.  As South Africa has such a large millennial population, there is a lot of room for the CCG industry to grow.

According to the most recent data, 99 percent of the ten million people in the United Arab Emirates were active internet users in 2021. As an expatriate residing in the UAE, you have a variety of alternatives for internet access. Mobile users’ number 8.74 million, with 9.52 million active social media profiles. As the data is reflecting, internet penetration and smart phone users are very in UAE and hence there is a plenty of scope for the Collectible Card Games market in the region.

Brazil has a large millennial population, which means the CCG market in the country has a lot of potential. In addition, it is estimated that by 2022, around 77.87 percent of the Brazilian population will have used the internet. Three years later, the internet penetration rate in that South American country is expected to reach 83 percent. Brazil had the fifth-largest internet population in the world in 2020, making it the most connected market in Latin America, rising the CCG demand in the country.


Segmental Analysis

The LAMEA Collectible Card Games Market is classified into two categories: kind, and application.

The market is separated into two types: digital and physical. In 2020, the digital segment will have a lion's share of the market. During the forecast period, the digital collectable card games market is expected to rise at a quicker rate. This can be due to the younger generation's increased use of the internet in developing economies. The growing number of smartphone users with better internet connectivity has resulted in increased demand for digital gaming. Increased demand for electronic gadgets with more features and apps has resulted in greater user experience, more disposable income, and global economic growth. These markets are expected to have a lot of product demand because industrialised countries have a lot of console users and most emerging countries have a lot of smartphone users.

The market for collectible card games is separated into activity monitors/trackers, smartwatches, smart clothes, hearables, and others, depending on the product category. Collectible card games for mobile devices had a market share of 43.9 percent in 2020 and were expected to increase at a quicker rate throughout the projected period. The increasing creation of games on mobile phone platforms is responsible for the strong growth rate of the mobile device category. As the number of mobile users has grown in recent years, so has the popularity of mobile gaming. With the recent increase in tablet and smartphone users, demand for mobile gaming is projected to rise in the coming years. In the game industry, augmented and virtual reality have spurred the growth of mobile gaming.


Impact of Covid-19

The automotive industry is critical to the economy's growth. However, during the second and third quarters of 2020, the COVID-19 outbreak impacted the whole automotive supply chain, affecting new car sales in FY 2020.

South America is most affected by COVID-19, with Brazil leading the way, followed by Ecuador, Chile, Peru, and Argentina. South America's government (SAM) has taken a number of steps to protect its citizens and stem the spread of COVID-19. South America is expected to have fewer export revenues as commodity prices fall and export volumes fall, particularly to China, Europe, and the United States, which are all significant trading partners. The manufacturing industry, especially automotive manufacturing, has been damaged by containment measures in various South American countries. Due to the pandemic, major automotive manufacturers have also temporarily halted manufacturing in the region as a cost-cutting move. Furthermore, the automobile disc brake industry has been significantly affected in 2020 due to a lack of raw materials and supply chain disruption.

The Automotive Brake System control module of a vehicle is meant to alert the driver with a warning light if the system fails. The module itself is rarely defective; instead, the sensors or the wiring to the sensors are frequently defective. The most typical cause of dysfunction is when the Automotive Brake System is contaminated with particles or metal shavings. There is no signal continuity when sensor wiring is destroyed. Brake fluid becomes contaminated in corrosive situations, and the hydraulic unit fails to function.


List of key players in LAMEA Collectible Card Games Market

  1. Take-Two Interactive Software Inc.
  2. CY Games
  3. Blizzard Entertainment
  4. Wizard of the Coast
LAMEA Collectible Card Games Market Share of Key Players

To get more findings about this report Download Market Share


Recent Developments

  • In 2021, Konami Digital Entertainment Co., Ltd. announced a business partnership with Bloober Team, a Polish game developer.

Report Scope

Report Metric Details
Market Size in 2024 USD 1033.46 million
Market Size in 2025 USD 1168.53 million
Market Size in 2033 USD 3121.91 Million
CAGR 13.07% (2025-2033)
Base Year for Estimation 2024
Historical Data2021-2023
Forecast Period2025-2033
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
Segments Covered By Device Type, By Age-Type, By Card Type, By Application, By Region.

Explore more data points, trends and opportunities Download Free Sample Report

LAMEA Collectible Card Games Market Segmentations

By Device Type (2021-2033)

  • Digital
  • Physical

By Age-Type (2021-2033)

  • Adult
  • Teenagers

By Card Type (2021-2033)

  • Character Card
  • Autograph Card
  • Image Card

By Application (2021-2033)

  • PC Games
  • Mobile Device Games
  • Others

Frequently Asked Questions (FAQs)

How much was the market worth in 2024?
The LAMEA collectible card games market size was valued at USD 1033.46 million in 2024.
Millennials make up a sizable share of the population in the region and Continuously Increasing Internet Penetration in the Region are the key driver for the growth of the market.
The key players in the global Market include Take-Two Interactive Software Inc., CY Games, Blizzard Entertainment, Wizard of the Coast.

Pavan Warade
Research Analyst

Pavan Warade is a Research Analyst with over 4 years of expertise in Technology and Aerospace & Defense markets. He delivers detailed market assessments, technology adoption studies, and strategic forecasts. Pavan’s work enables stakeholders to capitalize on innovation and stay competitive in high-tech and defense-related industries.

Speak To Analyst

Available for purchase with detailed segment data, forecasts, and regional insights.

Get This Report

Download Free Sample

Note: Please ensure you provide an active email address as we will be sending sample details via email.
The button will be active once the above form is filled

Our Clients:

LG Electronics
AMCAD Engineering
KOBE STEEL LTD.
Hindustan National Glass & Industries Limited
Voith Group
International Paper
Hansol Paper
Whirlpool Corporation
Sony
Samsung Electronics
Qualcomm
Google
Fiserv
Veto-Pharma
Nippon Becton Dickinson
Merck
Argon Medical Devices
Abbott
Ajinomoto
Denon
Doosan
Meiji Seika Kaisha Ltd
LG Chemicals
LCY chemical group
Bayer
Airrane
BASF
Toyota Industries
Nissan Motors
Neenah
Mitsubishi
Hyundai Motor Company
Request Sample Order Report Now

We are featured on :