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North America Collectible Card Games Market

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North America Collectible Card Games Market Size, Share & Trends Analysis Report By Device Type (Digital, Physical), By Age-Type (Adult, Teenagers), By Card Type (Character Card, Autograph Card, Image Card), By Application (PC Games, Mobile Device Games, Others) and By Country(US, Canada) Forecasts, 2022-2030

Report Code: SRTE3058DR
Study Period 2018-2030 CAGR 13.75%
Historical Period 2018-2020 Forecast Period 2022-2030
Base Year 2021 Base Year Market Size USD XX Billion
Forecast Year 2030 Forecast Year Market Size USD 8127.36 Million
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Market Overview

The North America Collectible Card Games market size is expected to reach a valuation of USD 8127.36 million by 2030, growing at a CAGR of 13.75 % during the forecast period (2022–2030).

Everyone in their thirties and forties is undoubtedly familiar with collectible card games. It didn't matter if you spent your pocket money on the original Magic the Gathering decks or on lesser-known cards. CCGs were very popular in the 1990s. Now that those youngsters have grown up, they have their own entertainment budgets and are yearning for the thrills they recall from their youth. This need is being met by a new digital generation of collectible card games. The pandemic spawned a slew of new and lucrative trends, including collecting card games (CCG) and trading card games (TCG), to name a few. Collectors have come out of the woodwork as a result of the resurrection of CCGs and TCGs, making the market relevant once more. These cards are embellished with proprietary artwork or graphics. It could be based on fantasy or science fiction, cartoons, horror themes, or even sports. It's usually played by two people, but multiplayer versions are also popular. Collectible Card Games (CCGs) in the online mode are a relatively new type of games that allow players to collect cards, assemble them into decks, and play those decks against opponents over the Internet.

The industry for collectible card games is primarily driven by significant technological improvements in the realm of trading cards in North America. The popularity and success of online trading card games is a rapidly expanding trend, whether as a straight translation of an offline trading card game (such as Chaotic) or as a standalone online trading card game (such as Star Wars Galaxies).

 

Market Dynamics

Market Drivers

  • The market is growing of a rise in Millennials' disposable income: Card games with collectibles have been around for a long time. The emergence of millennials, on the other hand, has seen the most significant growth in the industry. Millennials increasing disposable income is predicted to boost demand for collectible card games over the projection period. As millennials grew up with these games, they naturally have a stronger attachment to them and it is easy to target the Nostalgia factor with them. Millennials are increasingly interested in one-of-a-kind items, which makes a one-of-a-kind trading card more appealing. In the next six years, the surge in millennial spending and the fact that millennials outnumber baby boomers are predicted to move the collectible card game business forward in the North American region. Millennials are investing to the best possible standard for the long term, despite growing costs. According to the data, education spending for this age group is expected to rise by 7.6%, compared to an average of 3.9% for all other age groups.
  • Penetration of Smart Phones: Rising digitalization and increased smartphone usage in the region have greatly aided the revival and growth of the collectible card game sector. In the North American Region, smartphone and cell phone usage is at an all-time high. More and more individuals in the region rely on their smartphones to communicate, remain connected, and keep informed on a regular basis. Smartphones are used by 85% of Americans, and mobile devices account for about 47% of all web traffic in the United States.

Market Restraints

  • Physical Card Market Going Down: As the popularity of online channels grows with increased digitalization, the appeal of offline or physical card games declines, as evidenced by sales numbers in recent years, particularly after Covid. While internet sales are increasing, offline sales are slowing, which is a matter of concern and may act as a market restraint in North America.

Market Opportunities

  • Increasing Investments in Collectible Card Games: The market for collectible card games is always expanding, and the latest generation of cards has made it even easier to reach users. CCGs (Collectible Card Games) are a fantastic investment option for anyone who enjoys art and playing cards. Some of today's most popular CCGs can be established for as little as a few dollars. If you get hooked on these games, you can easily spend hundreds of dollars on them. The stakes are rising, and the card designs are becoming more complex. Magic the Gathering and Yu-Gi-Oh are two of the most popular CCGs today. Several users are investing in collectibles in order to have an asset that will benefit them in the future. People are looking for ways to accumulate trading cards, which are becoming increasingly popular in the trading world. As a result, many people are investing in cards in order to get a return on their money and this could provide lucrative opportunities for the CCG market in North America.

Regional Analysis

By 2030, the North America Collectible Card Games market is estimated to be worth USD 8127.36 million, increasing at a CAGR of 13.75% over the forecast period (2022–2030). In North America, substantial technological advancements in the field of trading cards are driving the collectible card game market. Whether as a direct translation of an offline trading card game (such as Chaotic) or as a standalone online trading card game (such as Star Wars' Galaxies), the popularity and growth of online trading card games is a fast-rising trend.

The dynamics of CCG have completely changed in the first two decades of the twenty-first century. In the United States, the need for analog collectible card games inspired the development of digital collectible card games. Magic the Gathering and Hearthstone are the two most popular card games right now. There are, however, a slew of developers vying for a piece of the cake. The increasing disposable income of the millennials is a significant driving factor for the market growth in the country.

CCGs (Collectible Card Games) is a type of game in which a player's deck of cards is used strategically to represent characters, objects, situations, and locations. After examining the genre's potential scope and present growth rate of over 13%, as well as greater penetration and reach on the internet, Canadian game creators have acknowledged the genre's strength, and the trend is expected to remain the same in the future.

Report Scope

Report Metric Details
Segmentations
By Device Type
  1. Digital
  2. Physical
By Age-Type
  1. Adult
  2. Teenagers
By Card Type
  1. Character Card
  2. Autograph Card
  3. Image Card
By Application
  1. PC Games
  2. Mobile Device Games
  3. Others
Company Profiles Cartamundi Hasbro inc. Blizzard Entertainment Take-Two Interactive Software Inc. Wizard of the Coast.
Geographies Covered
North America US Canada
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
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Segmental Analysis

The collectible card game market is classified into two categories: types and applications.

The market is separated into two types: digital and physical. In 2020, the digital segment will have a lion's share of the market. During the forecast period, the digital collectable card games market is expected to rise at a quicker rate. This can be due to the younger generation's increased use of the internet in developing economies. The growing number of smartphone users with better internet connectivity has resulted in increased demand for digital gaming. Enhanced demand for electronic gadgets with more features and apps has resulted in greater user experience, more disposable income, and the region’s economic growth. These markets are expected to have a lot of product demand because industrialized countries have a lot of console users and most emerging nations have a lot of smartphone users.

The market for collectible card games is separated into activity monitors/trackers, smartwatches, smart clothes, wearables, and others, depending on the product category. Collectible card games for mobile devices had a market share of 43.9% in 2020 and were expected to increase at a quicker rate throughout the projected period. The increasing creation of games on mobile phone platforms is responsible for the strong growth rate of the mobile device category. As the number of mobile users has grown in recent years, so has the popularity of mobile gaming. With the recent increase in tablet and smartphone users, demand for mobile gaming is projected to rise in the coming years. In the game industry, augmented and virtual reality have spurred the growth of mobile gaming.

Market Size By Device Type

Market Size By Device Type
  • Digital
  • Physical
  • Recent Developments

    • Hasbro, Inc. announced a partnership with Roblox Corporation in 2021 to release a line of Roblox-inspired NERF blasters that depict some of the most popular Roblox activities. In the United States and Canada, as well as at Big Bad Toy Shop, Hasbro has produced a Roblox version of its famous MONOPOLY board game for players aged 16 and older.

    Top Key Players

    North America Collectible Card Games Market Share of Key Players

    North America Collectible Card Games Market Share of Key Players
    Cartamundi Hasbro inc. Blizzard Entertainment Take-Two Interactive Software Inc. Wizard of the Coast. Others

    Frequently Asked Questions (FAQs)

    What is the projected market value of the North America Collectible Card Games?
    The global North America Collectible Card Games market size is projected to reach USD 8127.36 million by 2030.
    The global Market of North America Collectible Card Games growing at a CAGR of 13.75% from (2023–2031).
    The digital segment is expected to dominate over the forecast period.
    Cartamundi, Hasbro inc., Blizzard Entertainment, Take-Two Interactive Software Inc., Wizard of the Coast., are the prominent players in the North America Collectible Card Games Market.
    The market is growing of a rise in Millennials' disposable income and Penetration of Smart Phones are some key drivers supporting the growth of the North America Collectible Card Games Market.


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