Home Consumer Goods Gaming Toys and Games Market

Toys and Games Market Size, Share & Trends Analysis Report By Product (Puzzles, Preschool Toys, Outdoor and Sports, Dolls, Video Games, Others), By Applications (Up to 8 years, 9 - 15 years, 15 years and above), By Distribution Channel (Offline, Online) and By Region (North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2026-2034

Last Updated: September 02, 2026 | Author: Preeti Bhagat | Format:

Toys and Games Market Size

The global toys and games market size was valued at USD 303.33 billion in 2025 and is projected to grow from USD 310.31 billion in 2026 to USD 372.22 billion by 2034, registering a CAGR of 2.3% during the forecast period from 2026 to 2034. Asia Pacific dominated the toys and games market with a market share of 38.4% in 2025.

Toys and games include everything from rattles, dolls, and toy vehicles to skipping ropes, board games, and jigsaw puzzles, among other things. They have inherent worth that contributes to children's entire development. Toys aid in the expression of emotions and the development of creativity in youngsters. Games are also a great way to relax while improving cognitive, physical, and social skills. In recent years, the popularity of interactive and multi-functional toys and games has had a major impact on the toys and games industry.

Toys and Games Market Size

Download a Free Sample To learn more about this report.

Toys and Games Market Segmentation Analysis

By Product

Based on product, the global market is categorized into puzzles, preschool toys, outdoor and sports, dolls, video games, and others. The puzzles segment is the highest contributor to the market and is predicted to exhibit a CAGR of 3.4% during the forecast period. The introduction of numerous cutting-edge and distinctive puzzles has also been essential to the segment's success. Theory11 and Star Wars released the 'The Mandalorian' playing cards in January 2021. The premium deck has unique illustrations of show characters such as Mando, Baby Yoda, IG-11, Moff Gideon, Cara Dune on the Aces, Jokers, and court cards. The packaging is one of a kind, shrouded in Beskar silver foil, space black, and striking red foil, and features a sculpted 3D embossed Mandalorian helmet. The illustrations are hand-drawn and printed on FSC-certified paper created from sustainable forests, with vegetable-based inks and starch-based laminates.

Toys and Games Market Size By Segments

Request Customizationto receive a tailored report.

By Application

Based on application, the global market is segmented into up to 8 years, 9 - 15 years, and 15 years and above. The 15 years and above segment dominates the global market and is estimated to exhibit a CAGR of 2.8% during the forecast period. The development of the "kidult" category in the toys and games market is the key factor driving this market segment. According to ToyNews Media, this adult and teen segment currently accounts for 27% of all toy sales in the U.K. as of 2020, up 16% from 2016. Kidults finished complicated building set kits, played more games, and passed the extra time by solving puzzles in 2020. In addition, the average sales price of toys increased due to this group's tendency to purchase more expensive toys. Millennials, who make up more than half of the kidult market, view toys and characters from their youth as a way to escape reality and serve as a reminder of more innocent times. The players have been planning how to dominate and take advantage of this market sector to appeal to the kidult market directly.

By Distribution Channel

Based on distribution channels, the global market is segmented into online and offline. The offline segment owns the highest market share and is estimated to exhibit a CAGR of 4.6% during the forecast period. The offline segment includes retail stores such as department stores, chain stores, supermarkets, discount retailers, warehouse retailers, franchises, malls, shopping centers, mom-and-pop stores, dollar stores, and convenience retailers. Due to their extensive accessibility, these shops rank among the best places to buy toys and games. In the U.S., owing to favorable government regulations, many supermarkets and hypermarkets operate until midnight. This factor, coupled with greater product visibility and the availability of innovative educational games, has led to a surge in the sale of toys and games through these channels.

Toys and Games Market Share By Segments

Speak to an Analystto discuss market opportunities.

Regional Insights

Asia-Pacific: Dominant Region with 4.2% Growth Rate

Asia-Pacific is the most significant global toys and games market shareholder and is expected to exhibit a CAGR of 4.2% over the forecast period. Asia-Pacific is one of the most lucrative toys and games markets, owing to the growing awareness of branded and licensed games and toys in the region. Moreover, the large regional population is the major factor for this market's growth. According to a U.N. study titled "World Population Prospects 2019," Asia's population will rise from 4,326 million to 4,654 million, excluding Western Asia, by 2030. These factors make the Asia-Pacific a lucrative potential market for toy and game manufacturers in the future.

In addition, traditional playing cards have evolved over the years in Asia-Pacific, and augmented reality has redesigned how consumers play games and learn new things. For instance, Sony offers its new interactive platform called "Project Field," which promises to change the way kids play card games and bring these childhood games to life. The gaming platform only scheduled to release in Japan uses Bluetooth and NFC technology to turn physical cards into digital ones.

Asia Pacific Toys and Games Market Revenue Share 2025

Unlock Regional Insightsto access country-level data, & regional trends.

North America: Fastest Growing Region with 4.5% Growth Rate

North America is estimated to exhibit a CAGR of 4.5% over the forecast period. Americans collectively spend over USD 25 billion on toys and games yearly. From educational toys that make at-home learning fun to creative crafts and from traditional board games to innovative games, products the whole family can enjoy together are gaining demand across the globe because of stay–at–home orders. In addition, many movies with impending theatrical releases got stalled and were released on Amazon Prime, Netflix, and other OTT platforms. However, straight–to–streaming blockbuster releases were lucrative for toy companies. Compared to the 2019 statistics, toys based on movie characters witnessed a 19% increase in revenue in 2020, whereas non-movie characters showed a single-digit increase.

With over 95 million subscribers, the Disney+ platform has been releasing films such as "Soul" and "Raya and the Last Dragon" days before their release, themed toys hitting the shelves because of the immense popular demand. In addition, teenagers spend much of their free time bonding with family or friends over social media by playing games, including innovative board games, Xbox, and even ones available on the gaming deck on Facebook.

Europe is predicted to experience the greatest global toy and games market growth. Improving economic conditions and changing consumer preferences reshape Europe's toys and games market. The region's shift toward more technologically advanced and expensive toys and games is evident. New product releases and licenses are the key drivers contributing to consumer preferences and transforming the functionality to serve children's education and skills development.

List of Key and Emerging Players in Toys and Games Market

LEGO Group
Hasbro
Mattel
VTech Holdings Limited
Konami Corporation
Bandai Namco Holdings Inc.
Dream International Limited
Sanrio Company Ltd.
Playmates Toys Limited
JAKKS Pacific Inc.

Key Industry Developments

June 2026
Spin Master completed the acquisition of Melissa & Doug, expanding its portfolio of educational toys, puzzles, and preschool games.
February 2026
Hasbro entered a multi-year strategic partnership with Mattel to develop licensed tabletop and family game experiences, expanding collaborative opportunities across the toys and games industry.
September 2025
LEGO Group expanded its partnership with Nike, launching a co-branded collection of toys, play experiences, and children's products that combine sports and creative play.
June 2025
Mattel launched its first UNO Social Club, expanding the UNO brand through location-based entertainment and immersive gaming experiences.

Report Scope

Segmentation

By Product 6
  • Puzzles
  • Preschool Toys
  • Outdoor and Sports
  • Dolls
  • Video Games
  • Others
By Applications 3
  • Up to 8 years
  • 9 - 15 years
  • 15 years and above
By Distribution Channel 2
  • Offline
  • Online

Geographies Covered

North America 2
  • U.S.
  • Canada
Europe 8
  • U.K.
  • Germany
  • France
  • Spain
  • Italy
  • Russia
  • Nordic
  • Benelux
APAC 7
  • China
  • Korea
  • Japan
  • India
  • Australia
  • Taiwan
  • South East Asia
Middle East and Africa 6
  • UAE
  • Turkey
  • Saudi Arabia
  • South Africa
  • Egypt
  • Nigeria
LATAM 5
  • Brazil
  • Mexico
  • Argentina
  • Chile
  • Colombia
Competitive Coverage LEGO Group · Hasbro · Mattel · VTech Holdings Limited · Konami Corporation
Research Deliverables Revenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends

Customize This Report to Match Your Strategic Objectives

Frequently Asked Questions (FAQs)

The toys and games market size is valued at USD 310.31 Billion in 2026 and is projected to reach USD 372.22 Billion by 2034, at a CAGR of 2.3% during the forecast period 2026-2034.
Asia Pacific dominated the market with a share of 38.4% in 2025.
The top players in this market are LEGO Group, Hasbro, Mattel, VTech Holdings Limited, Konami Corporation.
The toys and games market is projected to grow at a CAGR of 2.3% during the forecast period of 2026 2034.
About the Author
Preeti Bhagat
Preeti Bhagat
Research Analyst

Preeti Bhagat is a research professional with around more than three years of experience in the market research industry, specializing in market analysis, secondary research, market estimation, forecasting, and competitive intelligence. She has developed expertise across industries including Packaging and Consumer Goods, supporting businesses with data-driven insights into market dynamics, industry trends, competitive landscapes, and growth opportunities.

Her experience includes conducting comprehensive secondary research, market sizing, demand analysis, company profiling, competitive benchmarking, and trend assessment. She has hands-on experience with structured research methodologies, including top-down and bottom-up approaches, to assess market potential, growth opportunities, and future market performance.

Report Details
−
Trusted by Industry Leaders
LG Electronics AMCAD Engineering KOBE STEEL LTD. Hindustan National Glass & Industries Limited Voith Group International Paper Hansol Paper Whirlpool Corporation Sony Samsung Electronics Qualcomm Google Fiserv Veto-Pharma Nippon Becton Dickinson Merck Argon Medical Devices Abbott Ajinomoto Denon Doosan Meiji Seika Kaisha Ltd LG Chemicals LCY chemical group Bayer Airrane BASF Toyota Industries Nissan Motors Neenah Mitsubishi Hyundai Motor Company Honda CRP Industries Inc pewag LGE Panasonic Lubrizol Corporation Leonardo Johnson & Johnson HB Fuller MITSUBISHI CHEMICAL Hyundai Mobis Amazon
Request Sample Order Report Now