Home Technology Video Game Market Trends, Share, Size, Growth, Forecast 2030

Video Game Market

Video Game Market Size, Share & Trends Analysis Report By Device Outlook (Computer, Console, Mobile), By Type Outlook (Generation Z, Generation Y, Generation X), By Game Type (Action, Adventure, Arcade, Casual, Children’s Entertainment, Sports, Shooter, Role-Playing, Racing), By Hardware (Handheld Console, Video Gaming Accessories), By Business Model (Free-to-Play (F2P), Pay to Play (P2P), Pay to Earn (P2E)) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2022-2030

Report Code: SRTE1969DR
Study Period 2018-2030 CAGR 12.81%
Historical Period 2018-2020 Forecast Period 2022-2030
Base Year 2021 Base Year Market Size USD 189.3 Billion
Forecast Year 2030 Forecast Year Market Size USD 560.11 Billion
Largest Market Asia Pacific Fastest Growing Market North America
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Market Overview

The global video game market size was valued at USD 189.3 billion in 2021 and is projected to reach USD 560.11 billion by 2030, registering a CAGR of 12.81% from 2022 to 2030.

One of the most popular types of entertainment nowadays is the video game, which gives its players the opportunity to engage in an immersive gaming experience. The International Trade Administration of the United States Department of Commerce estimates that the global market for media and entertainment reached $ 1.9 Trillion in 2016, and that figure increased to $ 2 Trillion the following year. Alongside the expansion of the worldwide media and entertainment business comes the anticipated growth of the global video game industry. It is anticipated that developments in technology and ongoing innovations in both hardware and software will continue to fuel the growth of the market over the projected period. These advancements are aimed at improving the real-time rendering of graphics. It is anticipated that factors such as the widespread availability of smartphones, the rising rate of internet penetration, and the convenience of downloading games from the internet would all contribute to the expansion of the industry.

Market Dynamics

Global Video Game Market Drivers

  • Growing preference for online gaming and increase in usage of social media

Massive multiplayer online games (MMO), free-to-play games (F2P), and multiplayer games are becoming increasingly popular as a result of an increase in the number of people who prefer to play video games online. This pattern is expected to continue over the next several years. As a result, creators of video games are placing a greater emphasis on the efficiency and compatibility of hardware. At the same time, shifting consumer preferences and rising levels of discretionary income across the globe are driving the large-scale adoption of advanced gaming consoles equipped with sophisticated features such as record and share and cross-platform gameplay. These factors are driving the adoption of advanced gaming consoles equipped with sophisticated features.

Game developers have come to the realisation that many people use social media to search for the video game of their choice. As a result of this realisation, game developers are launching several games across various genres on social media in an effort to attract customers. These genres include action, role playing, simulation, and strategy. The increase in the number of people competing professionally in video games, as well as the growing popularity of e-sports competitions, are also boosting the sales of video games and equipment. An investigation is also being done into the viability of gaming as an educational medium with the potential to foster cognitive learning. The idea of using video games to learn new material is still in its infant stages, but it is steadily gaining support.

  • Introduction of new technology

New gaming features and apps are created for users due to integrating new technology features like virtual reality and mixed reality, AI, and blockchain in gaming applications for mobile, PC, tablet, and console devices. Video games are top-rated among players because they frequently offer a reward system for each level won as the player advances.

New gaming features and apps are created for users due to the integration of new technology features like virtual reality and mixed reality, AI, and blockchain in gaming applications for mobile, PC, table, and console devices. Video games are top-rated among players because they frequently offer a reward system for each level won as the player advances.

  • Government policies and cloud gaming will aid the video game industry's expansion

Initiatives by the government and real estate developers to create smart cities have the potential to boost market demand significantly. The market may do well if countries employ energy-efficient lighting and continue to develop. Rapid urbanization and the development of smart cities may drive the desire for video game solutions. The urgent need for infrastructure enhancement and community safety may be what drives market demand. Additionally, various new possibilities may become available in the upcoming years with adoption of the internet of things (IoT), 5G, and analytics. Isolating the technological requirements needed to operate a video game from the device on which it is played is truly what cloud gaming is all about. A business can employ the computational capacity of remote data centers to stream a game to a user's device.

Global Video Game Market Restraints

  • Delays and interruptions of product launches

In the wake of the pandemic's initial outbreak, several businesses were forced to contend with setbacks and disruptions to the launches of their respective products. In addition, the numerous press conferences that were planned to provide the most recent game news and trailers have been postponed. For example, the Game Developers Conference, which was initially planned to take place in June of 2020, has been formally moved to a later date. At the same time, supply chains experienced disruptions as a result of the temporary suspension of operations at several manufacturing sites in China. This had an effect on the manufacture of hardware, including gaming consoles, which was impacted by the situation.

Global Video Game Market Opportunity

  • Introduction of 5G technology

The expansion of internet connectivity, the growing prevalence of the use of smartphones, and the introduction of high bandwidth network connectivity such as 5G are all factors that are further creating chances for the expansion of the demand for gaming markets around the world. According to the report published by the GSMA, as of November 2021, 170 mobile operators had launched commercial 5G services, and by the end of 2021, 7 percent of the population would have access to 5G technology. This created new opportunities for mobile vendors to introduce 5G smartphones to the market.

Regional Analysis

The market is split by region into North America, Europe, Asia-Pacific, and LAMEA.

In 2021, Asia and the Pacific had the largest market share, accounting for more than 53 percent of total sales. The rise of China as a significant center for gaming has made it possible for the local market to take the lead in the global market. The expansion of the regional market is being driven in large part by the uninterrupted rise in the percentage of people in China who own smartphones. As a result of the aggressive pursuit of inorganic growth strategies, such as the acquisition of Riot Games and Supercell Oy, the Chinese company Tencent Holdings Limited has emerged as the largest player in the global video game market. This achievement is attributable to the fact that the company is based in China.

The increasing number of people playing video games online and the growing number of people participating in online gaming competitions in the Asia Pacific region have prompted market participants to build platforms that have the potential to give gamers access to AAA games. For example, in December 2021, Tencent Holdings Limited and NVIDIA Corporation collaborated to introduce START, a new cloud gaming service that enables gamers to enjoy AAA games on weak devices. This was made possible because of the collaboration between the two companies. Due to the fact that e-sports and massively multiplayer online games are becoming increasingly popular in South Korea, it is anticipated that the country will make a sizeable contribution to the expansion of the regional industry.

American game developers like Microsoft, Cave Digger, and many others have begun integrating AR/VR technologies into their games. The Nielsen Company reports that among gamers and the general public in the United States, awareness of specific AR/VR gadgets climbed from 37% in 2016 to 63% in 2017. Because of the growing acceptance of virtual reality and mixed reality features by game development businesses, the North American section of this industry is anticipated.

In the European region, video games are essential both as a cultural and commercial industry and an important aspect of people's daily lives. In the worldwide video game market, the EU represents one-third of the total market value and has had rapid development compared to other economic sectors. The EU creates notable video games that impact the cultural landscape worldwide, as it is home to some of the biggest and most renowned game publishers and game companies.

Report Scope

Report Metric Details
Segmentations
By Device Outlook
  1. Computer
  2. Console
  3. Mobile
By Type Outlook
  1. Generation Z
  2. Generation Y
  3. Generation X
By Game Type
  1. Action
  2. Adventure
  3. Arcade
  4. Casual
  5. Children’s Entertainment
  6. Sports
  7. Shooter
  8. Role-Playing
  9. Racing
By Hardware
  1. Handheld Console
  2. Video Gaming Accessories
By Business Model
  1. Free-to-Play (F2P)
  2. Pay to Play (P2P)
  3. Pay to Earn (P2E)
Company Profiles Activision Blizzards Inc. Nintendo Co. Ltd. NVIDIA Corp. Sony Corp. Microsoft Corp. Electronic Arts Inc. (EA) Ubisoft Entertainment SA King Digital Entertainment Plc. Supercell Oy Take-Two Interactive Vivendi SE Konami Holdings Corporation Disney Interactive Studios THQ Nordic GmbH Sega Corporation
Geographies Covered
North America U.S. Canada
Europe U.K. Germany France Spain Italy Russia Nordic Benelux Rest of Europe
APAC China Korea Japan India Australia Taiwan South East Asia Rest of Asia-Pacific
Middle East and Africa UAE Turkey Saudi Arabia South Africa Egypt Nigeria Rest of MEA
LATAM Brazil Mexico Argentina Chile Colombia Rest of LATAM
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
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Segmental Analysis

By Device Outlook

Computer

The Computer device in video game segment encompasses both desktop and laptop gaming. It offers versatility and high performance to attract a broad spectrum of gamers prospectively ranging from casual gamers to professional players in eSports. Computers offer superior graphics, processing power, and customization options, enabling a rich and immersive gaming experience. huge popularity in multiplayer online gaming, and the growth in game streaming platforms, this segment has been growing fast. Further, access to a huge library of games through digital distribution platforms such as Steam and Epic Games Store augmented this market. The growth of competitive gaming and streaming culture has further contributed to this segment.

By Type Outlook

Generation Z

Generation Z, encompassing individuals born between the mid-1990s and early 2010s. They are being the digital natives makes this generation very tech-savvy and highly engaged with gaming. They love playing a wide variety of platforms such as consoles, PCs, and, most importantly, mobile devices, a portrayal of their transient nature. Social interaction accounts for much in the gaming experience, so most of them are biased toward multiplayer and social games that help them enable their connectivity with friends online. Generation Z holds in high regard those types of immersive experiences, new technologies like virtual reality, and augmented reality. Aside from that, they make a central market of eSports and streamers, especially through Twitch or YouTube Gaming, as they spend most of their time playing, but also observing and following others who play.

Generation Y

Generation Y, also known as Millennials, includes individuals born between the early 1980s and mid-1990s. This generation has grown seeing the evolution of gaming from the first consoles that were ever produced to advanced online game platforms creating attachment and nostalgia for video games in millennials. Millennials are versatile gamers in that millennials play video games on consoles, personal computers, and even on mobile devices. They often look out for high-quality, story-driven experiences and show interest in genres such as RPG's, strategy games, and action-adventure titles. Social and multiplayer gaming also plays a very big part for this group, wherein numerous online communities take part in online gaming activities against or with each other in competitive gameplay. Millennials are known for their willingness to spend on gaming, including in-game purchases and subscriptions, making them a lucrative market for game developers and publishers.

Generation X

Generation X, comprising individuals born between the mid-1960s and early 1980s, represents a unique and often underappreciated segment. This was the generation that really experienced their most formative years in the video gaming era alone from the time of arcade games through home consoles to the Internet Age years leading up to the new millennium. For all this, Generation X gamers usually have a robust sense of nostalgia and appreciation for classic games and retro game experiences. Basically, they are busy with consoles and PCs; however, most of them have come to mobile gaming as well, simply because of the ease associated with it. Despite the growing focus on younger gamers, Generation X remains a vital market segment, characterized by loyalty to long-standing gaming franchises and a willingness to explore new and innovative gaming experiences.

By Game Type

Action

Action games typically emphasize physical challenges, including hand-eye coordination, reaction time, and spatial awareness, making them highly engaging and often addictive. This genre includes various subgenres such as platformers, beat 'em ups, and shooters, with popular franchises like "Call of Duty," "Grand Theft Auto," and "Assassin's Creed" exemplifying the diversity and popularity of action games. The demographic reach by this segment is broad, ranging from teenagers to adults. It has also gained the notion of having crossover appeal with both casual and hardcore gamers alike. With the rise of eSports and online multiplayer modes, action games have increased in terms of offering both competitive and cooperative play experiences.

Adventure

The Adventure game segment in the Video Game market is one of the most exciting and ever-changing areas in this industry. It remains vivid in its storytelling and environment and rich in imagination in its puzzle components. The general demographic it appeals to would be from casual gamers to hardcore ones in serious proportions of emphasis on the narrative. Key players in this genre include well-known franchises such as "The Legend of Zelda," "Uncharted," but also the indie hits "Life is Strange" and "Oxenfree." The category for adventure games becomes even broader since technology advances make complex gameplay experiences possible, attracting new gamers.

Arcade

The Arcade game segment in the Video Game market focuses on games characterized by their short play times, simple controls, and straightforward objectives, designed for quick, casual play. Traditionally, arcade games are run on coin-operated machines in public places like malls and amusement centres, but it has lately found a new reputation in the face of digital platforms. This market is driven by the continuous demand for casual gaming experiences and the integration of arcade-style mechanics into other genres that make it a resilient and adaptive part of the greater video game industry.

Casual

Casual games are designed to appeal to a wide range of players, from those who play occasionally to more regular gamers seeking a quick and entertaining diversion. The segment includes popular genres like puzzle, match-three, word, and trivia games, often found on mobile devices and social media platforms. Casual games often have a low barrier to entry, making them accessible to all age groups and demographics. The popularity of games on smartphones and tablets continues to fuel the growth of the casual gaming market, which is attracting both independent developers and big gaming companies.

Children’s Entertainment
Children’s Entertainment segment encompasses a wide range of game types, including adventure, puzzle, educational, and interactive storytelling games designed specifically for children. Market growth is fuelled by the rising adoption of digital devices among younger audiences, coupled with the increasing emphasis on early childhood education and development. Developers and publishers focus on the provision of safe and ad-free environments and the introduction of parental controls to ensure the security of the gaming environment for children. Further, the growing familiarity with well-known children's characters and franchises included in game content widely increases the interest and acceptance of these games in the market.

Sports

The Sports segment is dominating in Video game market because this includes simulations of games such as football, basketball, soccer, and even golf; "FIFA," "Madden NFL," and "NBA 2K" are at the helm. The reason they are so well-liked is because of their realistic graphics, great simulation of action, and options to play online against other players. Most sports games have professional leagues and tournaments conducted seasonally. This is expected to grow further, driven by improvements in technology and rising integration of real-world sports with gaming.

Shooter

Shooter games segment has been driven by the concept of Heidi-rich experiences of gameplay that brings forth high-intensity action together with strategic elements. Key titles such as "Call of Duty," "Battlefield," and "Fortnite" have laid benchmarks for the genre and boast huge followings. Improvements in technologies applied to shooters, such as better graphics, lifelike physics, and advanced AI, set the foundation for more engaging and realistic gaming experiences. Furthermore, eSports and live streaming have provided additional impetus to segment growth, as shooters are among the most watched and played games in competitive gaming. It is, therefore, the extreme level of innovatively in the market, whereby every now and then the developers are including new mechanics and features to keep up with the interest of the player.

Role-Playing

The Role-Playing Game (RPG) segment in the video game market is one of the most vibrant and diverse sectors, characterized by its immersive storytelling, character development, and complex gameplay mechanics. Key players in the market include industry giants like Square Enix, Bethesda, and CD Projekt Red, known by flagship titles such as the "Final Fantasy", "The Elder Scrolls", and "The Witcher" series respectively. he broad footprint of RPGs within multiple platforms such as console, PC, and mobile has accelerated this growth even more within the genre.

Racing

The Racing game segment in the video game market is characterized by its focus on speed, competition, and often, the simulation of real-world or fantastical racing scenarios. Popular names like "Gran Turismo," "Forza Motorsport," and "Mario Kart" indicate the vast reach and experience variance of this category. Racing games also gain from hardware improvements at the peripherals end of gaming, such as steering wheels and VR headsets that make the experience more immersive. The segment attracts a broad demographic, ranging from casual gamers enjoying light-hearted, fun races to dedicated enthusiasts seeking authentic racing simulations. The segment attracts a broad demographic, ranging from casual gamers enjoying light-hearted, fun races to dedicated enthusiasts seeking authentic racing simulations.

By Hardware

Handheld Console

The handheld console segment in the video game market caters to gamers seeking portability and convenience without compromising on gaming quality. Popular handheld consoles, such as the Nintendo Switch and PlayStation Vita, have set benchmarks with their robust libraries of games and versatile play modes. The beauty of handheld game consoles is that they could bridge on-the-go and at-home gaming, filling a huge gap between mobile gaming and classic console experiences.

Video Gaming Accessories

In the Video Game market, the segment of video gaming accessories encompasses a wide range of products designed to enhance gaming experiences across various platforms. These include controller headsets, gaming keyboards and mice, gaming chairs, VR headsets, gaming monitors, console cooling systems, and many others. In other words, these accessories meet the needs of those seeking a competitive edge, full immersion in gameplay. rends in technology, such as the addition of wireless connectivity and state-of-the-art sensors, are altering the gaming accessories market, along with trends in gaming genres that dictate demand for a certain type of equipment.

By Business Model

Free-to-Play (F2P)

The free-to-play (F2P) business model has emerged as a dominant force in the video game market, characterized by offering games at no initial cost to players. While this model seems especially very popular in mobile gaming, significant adoption is also posting in PC and console markets. Many F2P games use microtransactions to come from the sale of cosmetic items, purchase of virtual currency, and other enhancements to accrue a continuous stream of revenue. Notable successes in this segment include titles like "Fortnite," "Apex Legends," and recently "Genshin Impact." These games have been able to amass large, engaged communities under the F2P model while raking in serious profits through in-game spending.

Pay to Play (P2P)

The Pay-to-Play (P2P) model in the video game market is characterized by players paying a one-time fee to purchase and access the full game. P2P-based games typically come with an intact, polished experience during purchase, sometimes including expansions or downloadable content available at extra added-in costs. This business model attracts gamers who like to own their games. Despite the rise of free-to-play (F2P) and subscription models, P2P remains significant, particularly for story-driven, single-player, and premium multiplayer games that offer substantial content and replay ability

Play to Earn (P2E)

The Play-to-Earn (P2E) model in the video game market represents a significant and innovative shift, intertwining gaming with blockchain technology and cryptocurrency. In this business model, players earn digital property—tokens or non-fungible tokens—during gameplay, which they can trade or sell in different marketplaces. This model has also received a lot of attention, mainly because of the possibility of financial rewards and hence the possibility of making an engagingly incentivized gaming experience. Games like Axie Infinity and The Sandbox are already pioneering in that space, drawing in everybody from casual gamers to serious investors. 

Market Size By Device Outlook

Market Size By Device Outlook
  • Computer
  • Console
  • Mobile
  • Recent Developments

    • In December 2022, Infinity Ward's developers and the Call of Duty® teams put a lot of effort into improving the gameplay in Call of Duty: Modern Warfare® II and Call of Duty: Warzone 2.0. We chatted with Michal Drobot, Poland Studio Head and Technology Fellow at Infinity Ward, about the four technological foundations that, taken together, improve Modern Warfare II.
    • In January 2023, Members of Nintendo Switch Online + Expansion Pack* can now play the 1997 Nintendo 64TM system original GoldenEye 007TM game.
    • In January 2023, RTX 4080-class performance and functionality, including support for NVIDIA Ada Lovelace GPU architectural technologies like NVIDIA DLSS 3, are now available to Ultimate members owing to GeForce NOW RTX 4080 SuperPODs, which are currently in production.

    Key Players

    Video Game Market Share of Key Players

    Video Game Market Share of Key Players
    Activision Blizzards Inc. Nintendo Co. Ltd. NVIDIA Corp. Sony Corp. Microsoft Corp. Electronic Arts Inc. (EA) Ubisoft Entertainment SA King Digital Entertainment Plc. Supercell Oy Take-Two Interactive Vivendi SE Konami Holdings Corporation Disney Interactive Studios THQ Nordic GmbH Sega Corporation Others

    Frequently Asked Questions (FAQs)

    What is the estimated growth rate (CAGR) of the Video Game Market?
    Video Game Market size will grow at approx. CAGR of 12.81% during the forecast period.
    Some of the top prominent players in Video Game Market are, Activision Blizzards Inc., Nintendo Co. Ltd., NVIDIA Corp., Sony Corp., Microsoft Corp., Electronic Arts Inc. (EA), Ubisoft Entertainment SA, King Digital Entertainment Plc., Supercell Oy, Take-Two Interactive, Vivendi SE, Konami Holdings Corporation, Disney Interactive Studios, THQ Nordic GmbH, Sega Corporation, etc.
    Asia Pacific has been dominating the Video Game Market, accounting for the largest share of the market.
    The region with the most rapid expansion in the Video Game Market is North America.
    The global Video Game Market report is segmented as follows: Device Outlook, Type Outlook


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