Global Statistics Representing Game Engine Market Scenario
A game engine is a software platform used to develop video games for mobile devices, personal computers and consoles wherein developers can create and code games in two basic forms, namely 2D and 3D. The primary functions of game engines include collision detection, scripting, sound, artificial intelligence, animation and memory management. Presently, developers are using higher level computing languages such as Java, C.NET, Python and Lua Script to code games. Games developed today are mostly GPU limited, which do not hinder the speed of the application; this helps developers in terms of improved productivity and reduction in coding period. Internet penetration and free availability of game engines online have paved way for a layman to code games. Thus, the game engine market is pegged to have significant prospects in the entertainment industry.
According to Clairfield International, a renowned M&A firm, the size of the global video game market will reach about USD 90.1 billion in 2020 from USD 78.6 billion in 2017 with a CAGR of approximately 14.6%. Video games and other content can now be played on different types of media such as personal computers, cable television, smartphones, dedicated consoles, handheld devices and online through game consoles. eSports (a form of competition using video games) has been gaining traction in the gaming industry, with more and more viewers joining every year through media such as Twitch of YouTube, which is making the general public more aware of the eSports phenomenon. The increasing number of games being developed has been translating to a proportional rise in the number of game developers and their use of game engines in the industry. Serious games used for purposes apart from entertainment, such as defense, healthcare, and education, that offer immersive experiences of virtual & augmented reality are some of the promising fields where the game engines market will flourish in the future.
The game engine market is expected to register a CAGR of 8.8% during the forecast period and reach USD 3981.2 million in terms of value by 2026.
The game engine market has been segmented on the basis of type, application, and geography. Based on type, the game engine market has been segmented into 3D, 2.5D, and 2D. Based on application, the the game engine market has been segmented into PC games, mobile games, TV games, others.
According to Newzoo, a premier provider of market intelligence in the gaming industry, revenue from mobile gaming will grow by 25.5% in 2018 to reach USD 70.3 billion. Mobile gaming devices are growing leaps and bounds due to their easy access and affordability. As per Clairfield International, TV/console, PC, and mobile phones make up almost 85% of the entire gaming market. Among them, mobile phones and tablets account for around 40% of the market. Mobile games, especially with multiplayer component are generating more revenue than traditional handheld games. About 85% of the total M&A deal value has been associated with the mobile gaming sector.
The global game engine market has been segmented into four key regions, namely North America, Europe, Asia Pacific, and Latin America, Middle East & Africa (LAMEA).
Asia Pacific has been witnessing healthy growth in the game engine market due to high technological advancements and increasing demographic dividend in countries across the region. According to Newzoo, a market intelligence firm for games and esports, the games market in Asia Pacific alone amounted to USD 51.2 billion in 2017. Developers such as Sony, Capcom, Nintendo and Namco Bandai hold the prime spots in the Asian gaming market.
North America has been experiencing positive growth in the global game engine market. Increasing demand for gaming applications is a key trend driving the growth of the market in the region. Additionally, growing customer preference towards mobile and PC gaming has also been driving market growth in North America, which is primarily dominated by the U.S., owing to the healthy demand for video games in the country. According to the Entertainment Software Association (ESA), in 2017, the U.S. video games industry earned about USD 36 billion in revenue, recording an 18% increase over 2016, wherein hardware peripherals, software, and in-game purchases were among the key revenue generating areas.
On a global level, the Europe game engine market has been registering strong demand, owing to advancements in gaming hardware technology that enable the development of graphically attractive games. Furthermore, well-developed and efficient widespread communication networks also allow users to play advanced games online. In the U.K., Creative England, a non-profit organization funded by industry bodies and the European Union, is primarily involved in growing creative talent and business. GamesLab programmes help small and medium enterprises in England develop quickly, upskill and grow.
Latin America, which represents a meagre 4% of the global market, is expected to show promising growth in the coming years, with growth in IT infrastructure and increasing awareness pertaining to the gaming industry through social media. Thus, promising growth of the region’s gaming industry will foster market growth during the forecast period.
Some of the key players in the game engine market are Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs, Garage Games, Godot Engine, Briar Wallace/Blender Foundation, Silicon Studio Corp, OGRE Team, and Mario Zechner.
Prominent players such as Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, and The Game Creators are laying significant emphasis on improving customer experience by offering innovative products. Market players involved in the game engine market consoles are focusing on capitalizing opportunities offered through online games.
Game Engine Market Segmentation
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This report offers key insights pertaining to the game engine market with emphasis on recent developments across geographies and development strategies adopted by prominent market participants. The following sections have specifically been covered in the report.