Anime Market Size, Share & Trends Analysis Report By Revenue Stream (Content Distribution & Licensing, Publishing, Merchandising & Licensed Products, Games & Interactive Media, Others), By Content Format (Television Series, Movies, Original Video Animation, Web & Short-Form Anime), By Distribution Channel (Broadcast Television, Streaming Platforms, Theatrical Distribution, Digital Downloads, Others), By End User/Consumption Mode (Individual Consumers, Enterprises & Platforms, Brands & Advertisers), By Region (North America, Europe, APAC, Middle East and Africa, LATAM), Forecasts, 2026-2034

Last Updated: June 03, 2026 | Author: Pavan Warade | Format:

Market Segmentation

  1. Anime Market, By Revenue Stream 2022-2034 (USD MILLION/ Units)
    1. Content Distribution & Licensing
    2. Publishing
    3. Merchandising & Licensed Products
    4. Games & Interactive Media
    5. Experiential, Promotional & Emerging Monetization
  2. Anime Market, By Content Format 2022-2034 (USD MILLION/ Units)
    1. Television Series
    2. Movies
    3. Original Video Animation (OVA)
    4. Web & Short-Form Anime
  3. Anime Market, By Distribution Channel 2022-2034 (USD MILLION/ Units)
    1. Broadcast Television
    2. Streaming Platforms
    3. Theatrical Distribution
    4. Physical Media
    5. Digital Downloads
  4. Anime Market, By End User / Consumption Mode 2022-2034 (USD MILLION/ Units)
    1. Individual Consumers (B2C)
    2. Enterprises & Platforms (B2B Licensing)
    3. Brands & Advertisers
  5. Regional Anime Market
    1. North America
      1. North America Anime Market By Revenue Stream 2022-2034 (USD MILLION/ Units)
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
      2. North America Anime Market By Content Format 2022-2034 (USD MILLION/ Units)
        1. Television Series
        2. Movies
        3. Original Video Animation (OVA)
        4. Web & Short-Form Anime
      3. North America Anime Market By Distribution Channel 2022-2034 (USD MILLION/ Units)
        1. Broadcast Television
        2. Streaming Platforms
        3. Theatrical Distribution
        4. Physical Media
        5. Digital Downloads
      4. North America Anime Market By End User / Consumption Mode 2022-2034 (USD MILLION/ Units)
        1. Individual Consumers (B2C)
        2. Enterprises & Platforms (B2B Licensing)
        3. Brands & Advertisers
      5. U.S.
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      6. Canada
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
    2. Europe
      1. Europe Anime Market By Revenue Stream 2022-2034 (USD MILLION/ Units)
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
      2. Europe Anime Market By Content Format 2022-2034 (USD MILLION/ Units)
        1. Television Series
        2. Movies
        3. Original Video Animation (OVA)
        4. Web & Short-Form Anime
      3. Europe Anime Market By Distribution Channel 2022-2034 (USD MILLION/ Units)
        1. Broadcast Television
        2. Streaming Platforms
        3. Theatrical Distribution
        4. Physical Media
        5. Digital Downloads
      4. Europe Anime Market By End User / Consumption Mode 2022-2034 (USD MILLION/ Units)
        1. Individual Consumers (B2C)
        2. Enterprises & Platforms (B2B Licensing)
        3. Brands & Advertisers
      5. U.K.
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      6. Germany
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      7. France
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      8. Spain
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      9. Italy
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      10. Russia
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      11. Nordic
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      12. Benelux
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      13. Rest of Europe
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
    3. APAC
      1. APAC Anime Market By Revenue Stream 2022-2034 (USD MILLION/ Units)
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
      2. APAC Anime Market By Content Format 2022-2034 (USD MILLION/ Units)
        1. Television Series
        2. Movies
        3. Original Video Animation (OVA)
        4. Web & Short-Form Anime
      3. APAC Anime Market By Distribution Channel 2022-2034 (USD MILLION/ Units)
        1. Broadcast Television
        2. Streaming Platforms
        3. Theatrical Distribution
        4. Physical Media
        5. Digital Downloads
      4. APAC Anime Market By End User / Consumption Mode 2022-2034 (USD MILLION/ Units)
        1. Individual Consumers (B2C)
        2. Enterprises & Platforms (B2B Licensing)
        3. Brands & Advertisers
      5. China
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      6. Korea
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      7. Japan
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      8. India
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      9. Australia
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      10. Taiwan
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      11. South East Asia
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      12. Rest of Asia-Pacific
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
    4. Middle East and Africa
      1. Middle East and Africa Anime Market By Revenue Stream 2022-2034 (USD MILLION/ Units)
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
      2. Middle East and Africa Anime Market By Content Format 2022-2034 (USD MILLION/ Units)
        1. Television Series
        2. Movies
        3. Original Video Animation (OVA)
        4. Web & Short-Form Anime
      3. Middle East and Africa Anime Market By Distribution Channel 2022-2034 (USD MILLION/ Units)
        1. Broadcast Television
        2. Streaming Platforms
        3. Theatrical Distribution
        4. Physical Media
        5. Digital Downloads
      4. Middle East and Africa Anime Market By End User / Consumption Mode 2022-2034 (USD MILLION/ Units)
        1. Individual Consumers (B2C)
        2. Enterprises & Platforms (B2B Licensing)
        3. Brands & Advertisers
      5. UAE
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      6. Turkey
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      7. Saudi Arabia
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      8. South Africa
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      9. Egypt
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      10. Nigeria
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      11. Rest of MEA
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
    5. LATAM
      1. LATAM Anime Market By Revenue Stream 2022-2034 (USD MILLION/ Units)
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
      2. LATAM Anime Market By Content Format 2022-2034 (USD MILLION/ Units)
        1. Television Series
        2. Movies
        3. Original Video Animation (OVA)
        4. Web & Short-Form Anime
      3. LATAM Anime Market By Distribution Channel 2022-2034 (USD MILLION/ Units)
        1. Broadcast Television
        2. Streaming Platforms
        3. Theatrical Distribution
        4. Physical Media
        5. Digital Downloads
      4. LATAM Anime Market By End User / Consumption Mode 2022-2034 (USD MILLION/ Units)
        1. Individual Consumers (B2C)
        2. Enterprises & Platforms (B2B Licensing)
        3. Brands & Advertisers
      5. Brazil
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      6. Mexico
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      7. Argentina
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      8. Chile
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      9. Colombia
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers
      10. Rest of LATAM
        1. Content Distribution & Licensing
        2. Publishing
        3. Merchandising & Licensed Products
        4. Games & Interactive Media
        5. Experiential, Promotional & Emerging Monetization
        6. Television Series
        7. Movies
        8. Original Video Animation (OVA)
        9. Web & Short-Form Anime
        10. Broadcast Television
        11. Streaming Platforms
        12. Theatrical Distribution
        13. Physical Media
        14. Digital Downloads
        15. Individual Consumers (B2C)
        16. Enterprises & Platforms (B2B Licensing)
        17. Brands & Advertisers

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