Home Technology Anime Market Size, Share & Growth opportunities by 2033

Anime Market Size, Share & Trends Analysis Report By Merchandising (Toys and Collectibles, Apparel), By License to Consumer Goods (Stationery, School Supplies, Home Goods), By Digital Downloads (Episodes and Soundtracks, Digital Art), By Publishing (Comics and Manga, Books and Novels), By Events and Experiences (Conventions and Tours, Theme Parks and Attractions), By Advertising and Sponsorship (Product Placement (Incorporate Product in Anime), Sponsorship Deals), By Gaming and Apps (Mobile Apps, Web-Based Apps), By Social Media and Content Creation (YouTube and Patreon (Interviews, Behind Scenes, Un-cut), MetaVerse (Avatars and Characters)) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2025-2033

Report Code: SRTE3364DR
Last Updated : November 13, 2024
Author : Straits Research
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Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Anime Market Introduction
    2. By Merchandising
      1. Introduction
        1. Merchandising By Value
      2. Toys and Collectibles
        1. By Value
      3. Apparel
        1. By Value
    3. By License to Consumer Goods
      1. Introduction
        1. License to Consumer Goods By Value
      2. Stationery, School Supplies
        1. By Value
      3. Home Goods
        1. By Value
    4. By Digital Downloads
      1. Introduction
        1. Digital Downloads By Value
      2. Episodes and Soundtracks
        1. By Value
      3. Digital Art
        1. By Value
    5. By Publishing
      1. Introduction
        1. Publishing By Value
      2. Comics and Manga
        1. By Value
      3. Books and Novels
        1. By Value
    6. By Events and Experiences
      1. Introduction
        1. Events and Experiences By Value
      2. Conventions and Tours
        1. By Value
      3. Theme Parks and Attractions
        1. By Value
    7. By Advertising and Sponsorship
      1. Introduction
        1. Advertising and Sponsorship By Value
      2. Product Placement (Incorporate Product in Anime)
        1. By Value
      3. Sponsorship Deals
        1. By Value
    8. By Gaming and Apps
      1. Introduction
        1. Gaming and Apps By Value
      2. Mobile Apps
        1. By Value
      3. Web-Based Apps
        1. By Value
    9. By Social Media and Content Creation
      1. Introduction
        1. Social Media and Content Creation By Value
      2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
        1. By Value
      3. MetaVerse (Avatars and Characters)
        1. By Value
    1. Introduction
    2. By Merchandising
      1. Introduction
        1. Merchandising By Value
      2. Toys and Collectibles
        1. By Value
      3. Apparel
        1. By Value
    3. By License to Consumer Goods
      1. Introduction
        1. License to Consumer Goods By Value
      2. Stationery, School Supplies
        1. By Value
      3. Home Goods
        1. By Value
    4. By Digital Downloads
      1. Introduction
        1. Digital Downloads By Value
      2. Episodes and Soundtracks
        1. By Value
      3. Digital Art
        1. By Value
    5. By Publishing
      1. Introduction
        1. Publishing By Value
      2. Comics and Manga
        1. By Value
      3. Books and Novels
        1. By Value
    6. By Events and Experiences
      1. Introduction
        1. Events and Experiences By Value
      2. Conventions and Tours
        1. By Value
      3. Theme Parks and Attractions
        1. By Value
    7. By Advertising and Sponsorship
      1. Introduction
        1. Advertising and Sponsorship By Value
      2. Product Placement (Incorporate Product in Anime)
        1. By Value
      3. Sponsorship Deals
        1. By Value
    8. By Gaming and Apps
      1. Introduction
        1. Gaming and Apps By Value
      2. Mobile Apps
        1. By Value
      3. Web-Based Apps
        1. By Value
    9. By Social Media and Content Creation
      1. Introduction
        1. Social Media and Content Creation By Value
      2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
        1. By Value
      3. MetaVerse (Avatars and Characters)
        1. By Value
    10. U.S.
      1. By Merchandising
        1. Introduction
          1. Merchandising By Value
        2. Toys and Collectibles
          1. By Value
        3. Apparel
          1. By Value
      2. By License to Consumer Goods
        1. Introduction
          1. License to Consumer Goods By Value
        2. Stationery, School Supplies
          1. By Value
        3. Home Goods
          1. By Value
      3. By Digital Downloads
        1. Introduction
          1. Digital Downloads By Value
        2. Episodes and Soundtracks
          1. By Value
        3. Digital Art
          1. By Value
      4. By Publishing
        1. Introduction
          1. Publishing By Value
        2. Comics and Manga
          1. By Value
        3. Books and Novels
          1. By Value
      5. By Events and Experiences
        1. Introduction
          1. Events and Experiences By Value
        2. Conventions and Tours
          1. By Value
        3. Theme Parks and Attractions
          1. By Value
      6. By Advertising and Sponsorship
        1. Introduction
          1. Advertising and Sponsorship By Value
        2. Product Placement (Incorporate Product in Anime)
          1. By Value
        3. Sponsorship Deals
          1. By Value
      7. By Gaming and Apps
        1. Introduction
          1. Gaming and Apps By Value
        2. Mobile Apps
          1. By Value
        3. Web-Based Apps
          1. By Value
      8. By Social Media and Content Creation
        1. Introduction
          1. Social Media and Content Creation By Value
        2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
          1. By Value
        3. MetaVerse (Avatars and Characters)
          1. By Value
    11. Canada
    1. Introduction
    2. By Merchandising
      1. Introduction
        1. Merchandising By Value
      2. Toys and Collectibles
        1. By Value
      3. Apparel
        1. By Value
    3. By License to Consumer Goods
      1. Introduction
        1. License to Consumer Goods By Value
      2. Stationery, School Supplies
        1. By Value
      3. Home Goods
        1. By Value
    4. By Digital Downloads
      1. Introduction
        1. Digital Downloads By Value
      2. Episodes and Soundtracks
        1. By Value
      3. Digital Art
        1. By Value
    5. By Publishing
      1. Introduction
        1. Publishing By Value
      2. Comics and Manga
        1. By Value
      3. Books and Novels
        1. By Value
    6. By Events and Experiences
      1. Introduction
        1. Events and Experiences By Value
      2. Conventions and Tours
        1. By Value
      3. Theme Parks and Attractions
        1. By Value
    7. By Advertising and Sponsorship
      1. Introduction
        1. Advertising and Sponsorship By Value
      2. Product Placement (Incorporate Product in Anime)
        1. By Value
      3. Sponsorship Deals
        1. By Value
    8. By Gaming and Apps
      1. Introduction
        1. Gaming and Apps By Value
      2. Mobile Apps
        1. By Value
      3. Web-Based Apps
        1. By Value
    9. By Social Media and Content Creation
      1. Introduction
        1. Social Media and Content Creation By Value
      2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
        1. By Value
      3. MetaVerse (Avatars and Characters)
        1. By Value
    10. U.K.
      1. By Merchandising
        1. Introduction
          1. Merchandising By Value
        2. Toys and Collectibles
          1. By Value
        3. Apparel
          1. By Value
      2. By License to Consumer Goods
        1. Introduction
          1. License to Consumer Goods By Value
        2. Stationery, School Supplies
          1. By Value
        3. Home Goods
          1. By Value
      3. By Digital Downloads
        1. Introduction
          1. Digital Downloads By Value
        2. Episodes and Soundtracks
          1. By Value
        3. Digital Art
          1. By Value
      4. By Publishing
        1. Introduction
          1. Publishing By Value
        2. Comics and Manga
          1. By Value
        3. Books and Novels
          1. By Value
      5. By Events and Experiences
        1. Introduction
          1. Events and Experiences By Value
        2. Conventions and Tours
          1. By Value
        3. Theme Parks and Attractions
          1. By Value
      6. By Advertising and Sponsorship
        1. Introduction
          1. Advertising and Sponsorship By Value
        2. Product Placement (Incorporate Product in Anime)
          1. By Value
        3. Sponsorship Deals
          1. By Value
      7. By Gaming and Apps
        1. Introduction
          1. Gaming and Apps By Value
        2. Mobile Apps
          1. By Value
        3. Web-Based Apps
          1. By Value
      8. By Social Media and Content Creation
        1. Introduction
          1. Social Media and Content Creation By Value
        2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
          1. By Value
        3. MetaVerse (Avatars and Characters)
          1. By Value
    11. Germany
    12. France
    13. Spain
    14. Italy
    15. Russia
    16. Nordic
    17. Benelux
    18. Rest of Europe
    1. Introduction
    2. By Merchandising
      1. Introduction
        1. Merchandising By Value
      2. Toys and Collectibles
        1. By Value
      3. Apparel
        1. By Value
    3. By License to Consumer Goods
      1. Introduction
        1. License to Consumer Goods By Value
      2. Stationery, School Supplies
        1. By Value
      3. Home Goods
        1. By Value
    4. By Digital Downloads
      1. Introduction
        1. Digital Downloads By Value
      2. Episodes and Soundtracks
        1. By Value
      3. Digital Art
        1. By Value
    5. By Publishing
      1. Introduction
        1. Publishing By Value
      2. Comics and Manga
        1. By Value
      3. Books and Novels
        1. By Value
    6. By Events and Experiences
      1. Introduction
        1. Events and Experiences By Value
      2. Conventions and Tours
        1. By Value
      3. Theme Parks and Attractions
        1. By Value
    7. By Advertising and Sponsorship
      1. Introduction
        1. Advertising and Sponsorship By Value
      2. Product Placement (Incorporate Product in Anime)
        1. By Value
      3. Sponsorship Deals
        1. By Value
    8. By Gaming and Apps
      1. Introduction
        1. Gaming and Apps By Value
      2. Mobile Apps
        1. By Value
      3. Web-Based Apps
        1. By Value
    9. By Social Media and Content Creation
      1. Introduction
        1. Social Media and Content Creation By Value
      2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
        1. By Value
      3. MetaVerse (Avatars and Characters)
        1. By Value
    10. China
      1. By Merchandising
        1. Introduction
          1. Merchandising By Value
        2. Toys and Collectibles
          1. By Value
        3. Apparel
          1. By Value
      2. By License to Consumer Goods
        1. Introduction
          1. License to Consumer Goods By Value
        2. Stationery, School Supplies
          1. By Value
        3. Home Goods
          1. By Value
      3. By Digital Downloads
        1. Introduction
          1. Digital Downloads By Value
        2. Episodes and Soundtracks
          1. By Value
        3. Digital Art
          1. By Value
      4. By Publishing
        1. Introduction
          1. Publishing By Value
        2. Comics and Manga
          1. By Value
        3. Books and Novels
          1. By Value
      5. By Events and Experiences
        1. Introduction
          1. Events and Experiences By Value
        2. Conventions and Tours
          1. By Value
        3. Theme Parks and Attractions
          1. By Value
      6. By Advertising and Sponsorship
        1. Introduction
          1. Advertising and Sponsorship By Value
        2. Product Placement (Incorporate Product in Anime)
          1. By Value
        3. Sponsorship Deals
          1. By Value
      7. By Gaming and Apps
        1. Introduction
          1. Gaming and Apps By Value
        2. Mobile Apps
          1. By Value
        3. Web-Based Apps
          1. By Value
      8. By Social Media and Content Creation
        1. Introduction
          1. Social Media and Content Creation By Value
        2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
          1. By Value
        3. MetaVerse (Avatars and Characters)
          1. By Value
    11. Korea
    12. Japan
    13. India
    14. Australia
    15. Taiwan
    16. South East Asia
    17. Rest of Asia-Pacific
    1. Introduction
    2. By Merchandising
      1. Introduction
        1. Merchandising By Value
      2. Toys and Collectibles
        1. By Value
      3. Apparel
        1. By Value
    3. By License to Consumer Goods
      1. Introduction
        1. License to Consumer Goods By Value
      2. Stationery, School Supplies
        1. By Value
      3. Home Goods
        1. By Value
    4. By Digital Downloads
      1. Introduction
        1. Digital Downloads By Value
      2. Episodes and Soundtracks
        1. By Value
      3. Digital Art
        1. By Value
    5. By Publishing
      1. Introduction
        1. Publishing By Value
      2. Comics and Manga
        1. By Value
      3. Books and Novels
        1. By Value
    6. By Events and Experiences
      1. Introduction
        1. Events and Experiences By Value
      2. Conventions and Tours
        1. By Value
      3. Theme Parks and Attractions
        1. By Value
    7. By Advertising and Sponsorship
      1. Introduction
        1. Advertising and Sponsorship By Value
      2. Product Placement (Incorporate Product in Anime)
        1. By Value
      3. Sponsorship Deals
        1. By Value
    8. By Gaming and Apps
      1. Introduction
        1. Gaming and Apps By Value
      2. Mobile Apps
        1. By Value
      3. Web-Based Apps
        1. By Value
    9. By Social Media and Content Creation
      1. Introduction
        1. Social Media and Content Creation By Value
      2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
        1. By Value
      3. MetaVerse (Avatars and Characters)
        1. By Value
    10. UAE
      1. By Merchandising
        1. Introduction
          1. Merchandising By Value
        2. Toys and Collectibles
          1. By Value
        3. Apparel
          1. By Value
      2. By License to Consumer Goods
        1. Introduction
          1. License to Consumer Goods By Value
        2. Stationery, School Supplies
          1. By Value
        3. Home Goods
          1. By Value
      3. By Digital Downloads
        1. Introduction
          1. Digital Downloads By Value
        2. Episodes and Soundtracks
          1. By Value
        3. Digital Art
          1. By Value
      4. By Publishing
        1. Introduction
          1. Publishing By Value
        2. Comics and Manga
          1. By Value
        3. Books and Novels
          1. By Value
      5. By Events and Experiences
        1. Introduction
          1. Events and Experiences By Value
        2. Conventions and Tours
          1. By Value
        3. Theme Parks and Attractions
          1. By Value
      6. By Advertising and Sponsorship
        1. Introduction
          1. Advertising and Sponsorship By Value
        2. Product Placement (Incorporate Product in Anime)
          1. By Value
        3. Sponsorship Deals
          1. By Value
      7. By Gaming and Apps
        1. Introduction
          1. Gaming and Apps By Value
        2. Mobile Apps
          1. By Value
        3. Web-Based Apps
          1. By Value
      8. By Social Media and Content Creation
        1. Introduction
          1. Social Media and Content Creation By Value
        2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
          1. By Value
        3. MetaVerse (Avatars and Characters)
          1. By Value
    11. Turkey
    12. Saudi Arabia
    13. South Africa
    14. Egypt
    15. Nigeria
    16. Rest of MEA
    1. Introduction
    2. By Merchandising
      1. Introduction
        1. Merchandising By Value
      2. Toys and Collectibles
        1. By Value
      3. Apparel
        1. By Value
    3. By License to Consumer Goods
      1. Introduction
        1. License to Consumer Goods By Value
      2. Stationery, School Supplies
        1. By Value
      3. Home Goods
        1. By Value
    4. By Digital Downloads
      1. Introduction
        1. Digital Downloads By Value
      2. Episodes and Soundtracks
        1. By Value
      3. Digital Art
        1. By Value
    5. By Publishing
      1. Introduction
        1. Publishing By Value
      2. Comics and Manga
        1. By Value
      3. Books and Novels
        1. By Value
    6. By Events and Experiences
      1. Introduction
        1. Events and Experiences By Value
      2. Conventions and Tours
        1. By Value
      3. Theme Parks and Attractions
        1. By Value
    7. By Advertising and Sponsorship
      1. Introduction
        1. Advertising and Sponsorship By Value
      2. Product Placement (Incorporate Product in Anime)
        1. By Value
      3. Sponsorship Deals
        1. By Value
    8. By Gaming and Apps
      1. Introduction
        1. Gaming and Apps By Value
      2. Mobile Apps
        1. By Value
      3. Web-Based Apps
        1. By Value
    9. By Social Media and Content Creation
      1. Introduction
        1. Social Media and Content Creation By Value
      2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
        1. By Value
      3. MetaVerse (Avatars and Characters)
        1. By Value
    10. Brazil
      1. By Merchandising
        1. Introduction
          1. Merchandising By Value
        2. Toys and Collectibles
          1. By Value
        3. Apparel
          1. By Value
      2. By License to Consumer Goods
        1. Introduction
          1. License to Consumer Goods By Value
        2. Stationery, School Supplies
          1. By Value
        3. Home Goods
          1. By Value
      3. By Digital Downloads
        1. Introduction
          1. Digital Downloads By Value
        2. Episodes and Soundtracks
          1. By Value
        3. Digital Art
          1. By Value
      4. By Publishing
        1. Introduction
          1. Publishing By Value
        2. Comics and Manga
          1. By Value
        3. Books and Novels
          1. By Value
      5. By Events and Experiences
        1. Introduction
          1. Events and Experiences By Value
        2. Conventions and Tours
          1. By Value
        3. Theme Parks and Attractions
          1. By Value
      6. By Advertising and Sponsorship
        1. Introduction
          1. Advertising and Sponsorship By Value
        2. Product Placement (Incorporate Product in Anime)
          1. By Value
        3. Sponsorship Deals
          1. By Value
      7. By Gaming and Apps
        1. Introduction
          1. Gaming and Apps By Value
        2. Mobile Apps
          1. By Value
        3. Web-Based Apps
          1. By Value
      8. By Social Media and Content Creation
        1. Introduction
          1. Social Media and Content Creation By Value
        2. YouTube and Patreon (Interviews, Behind Scenes, Un-cut)
          1. By Value
        3. MetaVerse (Avatars and Characters)
          1. By Value
    11. Mexico
    12. Argentina
    13. Chile
    14. Colombia
    15. Rest of LATAM
    1. Anime Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. Right Stuf Anime
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. Tokyo Otaku Mode
    3. Crunchyroll
    4. Bandai Namco
    5. Sanrio
    6. Uniqlo
    7. Funimation
    8. Netflix
    9. Kitsu
    10. Viz Media
    11. Kodansha
    12. Yen Press
    13. Animate
    14. Others
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

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