Home Consumer Products South Korea Collectible Card Games Market Size, Forecast by 2033

South Korea Collectible Card Games Market Size & Outlook, 2025-2033

South Korea Collectible Card Games Market Size, Share & Trends Analysis Report By Game Type (Digital, Physical), By Age (Adult, Teenagers), By Card Type (Character Card, Autograph Card, Image Card), By Application (PC Games, Mobile Device Games, Others) and Forecasts, 2025-2033

Report Code: SRCP56572DR
Last Updated : Jul, 2025
Pages : 110
Author : Anantika Sharma
Format : PDF, Excel

Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
  2. ESG Trends

  3. ESG Trends

    1. Introduction
    2. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Physical Cards
        1. By Value
        2. Booster Packs
          1. Booster Packs By Value
        3. Starter Decks
          1. Starter Decks By Value
        4. Collector / Premium Editions
          1. Collector / Premium Editions By Value
      3. Digital / Online
        1. By Value
        2. PC Games
          1. PC Games By Value
        3. Mobile Games
          1. Mobile Games By Value
      4. Hybrid Platforms
        1. By Value
    3. By Age Type
      1. Introduction
        1. Age Type By Value
      2. Children
        1. By Value
      3. Teenagers
        1. By Value
      4. Adults
        1. By Value
    4. By Card Type
      1. Introduction
        1. Card Type By Value
      2. Character Card
        1. By Value
      3. Autograph Card
        1. By Value
      4. Image Card
        1. By Value
      5. Ability Cards
        1. By Value
      6. Others
        1. By Value
    5. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Strategy-Based
        1. By Value
      3. Collectible-Focused
        1. By Value
      4. Casual / Social
        1. By Value
    6. By Distribution Channel
      1. Introduction
        1. Distribution Channel By Value
      2. Offline Retail
        1. By Value
        2. Specialty Game Stores
          1. Specialty Game Stores By Value
        3. Toy / Department Stores
          1. Toy / Department Stores By Value
        4. Tournament / Event Sales
          1. Tournament / Event Sales By Value
      3. Online Retail
        1. By Value
        2. Brand Websites
          1. Brand Websites By Value
        3. E-commerce Marketplaces
          1. E-commerce Marketplaces By Value
    7. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Direct Sales
        1. By Value
      3. Subscription / Digital Packs
        1. By Value
      4. In-App Purchases
        1. By Value
      5. Tournament / Event Fees
        1. By Value
    8. By Player Type
      1. Introduction
        1. Player Type By Value
      2. Casual Players
        1. By Value
      3. Competitive Players
        1. By Value
      4. Collectors / Investors
        1. By Value
    9. U.S.
      1. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Physical Cards
          1. By Value
          2. Booster Packs
            1. Booster Packs By Value
          3. Starter Decks
            1. Starter Decks By Value
          4. Collector / Premium Editions
            1. Collector / Premium Editions By Value
        3. Digital / Online
          1. By Value
          2. PC Games
            1. PC Games By Value
          3. Mobile Games
            1. Mobile Games By Value
        4. Hybrid Platforms
          1. By Value
      2. By Age Type
        1. Introduction
          1. Age Type By Value
        2. Children
          1. By Value
        3. Teenagers
          1. By Value
        4. Adults
          1. By Value
      3. By Card Type
        1. Introduction
          1. Card Type By Value
        2. Character Card
          1. By Value
        3. Autograph Card
          1. By Value
        4. Image Card
          1. By Value
        5. Ability Cards
          1. By Value
        6. Others
          1. By Value
      4. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Strategy-Based
          1. By Value
        3. Collectible-Focused
          1. By Value
        4. Casual / Social
          1. By Value
      5. By Distribution Channel
        1. Introduction
          1. Distribution Channel By Value
        2. Offline Retail
          1. By Value
          2. Specialty Game Stores
            1. Specialty Game Stores By Value
          3. Toy / Department Stores
            1. Toy / Department Stores By Value
          4. Tournament / Event Sales
            1. Tournament / Event Sales By Value
        3. Online Retail
          1. By Value
          2. Brand Websites
            1. Brand Websites By Value
          3. E-commerce Marketplaces
            1. E-commerce Marketplaces By Value
      6. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Direct Sales
          1. By Value
        3. Subscription / Digital Packs
          1. By Value
        4. In-App Purchases
          1. By Value
        5. Tournament / Event Fees
          1. By Value
      7. By Player Type
        1. Introduction
          1. Player Type By Value
        2. Casual Players
          1. By Value
        3. Competitive Players
          1. By Value
        4. Collectors / Investors
          1. By Value
    10. Canada
    1. Introduction
    2. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Physical Cards
        1. By Value
        2. Booster Packs
          1. Booster Packs By Value
        3. Starter Decks
          1. Starter Decks By Value
        4. Collector / Premium Editions
          1. Collector / Premium Editions By Value
      3. Digital / Online
        1. By Value
        2. PC Games
          1. PC Games By Value
        3. Mobile Games
          1. Mobile Games By Value
      4. Hybrid Platforms
        1. By Value
    3. By Age Type
      1. Introduction
        1. Age Type By Value
      2. Children
        1. By Value
      3. Teenagers
        1. By Value
      4. Adults
        1. By Value
    4. By Card Type
      1. Introduction
        1. Card Type By Value
      2. Character Card
        1. By Value
      3. Autograph Card
        1. By Value
      4. Image Card
        1. By Value
      5. Ability Cards
        1. By Value
      6. Others
        1. By Value
    5. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Strategy-Based
        1. By Value
      3. Collectible-Focused
        1. By Value
      4. Casual / Social
        1. By Value
    6. By Distribution Channel
      1. Introduction
        1. Distribution Channel By Value
      2. Offline Retail
        1. By Value
        2. Specialty Game Stores
          1. Specialty Game Stores By Value
        3. Toy / Department Stores
          1. Toy / Department Stores By Value
        4. Tournament / Event Sales
          1. Tournament / Event Sales By Value
      3. Online Retail
        1. By Value
        2. Brand Websites
          1. Brand Websites By Value
        3. E-commerce Marketplaces
          1. E-commerce Marketplaces By Value
    7. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Direct Sales
        1. By Value
      3. Subscription / Digital Packs
        1. By Value
      4. In-App Purchases
        1. By Value
      5. Tournament / Event Fees
        1. By Value
    8. By Player Type
      1. Introduction
        1. Player Type By Value
      2. Casual Players
        1. By Value
      3. Competitive Players
        1. By Value
      4. Collectors / Investors
        1. By Value
    9. U.K.
      1. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Physical Cards
          1. By Value
          2. Booster Packs
            1. Booster Packs By Value
          3. Starter Decks
            1. Starter Decks By Value
          4. Collector / Premium Editions
            1. Collector / Premium Editions By Value
        3. Digital / Online
          1. By Value
          2. PC Games
            1. PC Games By Value
          3. Mobile Games
            1. Mobile Games By Value
        4. Hybrid Platforms
          1. By Value
      2. By Age Type
        1. Introduction
          1. Age Type By Value
        2. Children
          1. By Value
        3. Teenagers
          1. By Value
        4. Adults
          1. By Value
      3. By Card Type
        1. Introduction
          1. Card Type By Value
        2. Character Card
          1. By Value
        3. Autograph Card
          1. By Value
        4. Image Card
          1. By Value
        5. Ability Cards
          1. By Value
        6. Others
          1. By Value
      4. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Strategy-Based
          1. By Value
        3. Collectible-Focused
          1. By Value
        4. Casual / Social
          1. By Value
      5. By Distribution Channel
        1. Introduction
          1. Distribution Channel By Value
        2. Offline Retail
          1. By Value
          2. Specialty Game Stores
            1. Specialty Game Stores By Value
          3. Toy / Department Stores
            1. Toy / Department Stores By Value
          4. Tournament / Event Sales
            1. Tournament / Event Sales By Value
        3. Online Retail
          1. By Value
          2. Brand Websites
            1. Brand Websites By Value
          3. E-commerce Marketplaces
            1. E-commerce Marketplaces By Value
      6. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Direct Sales
          1. By Value
        3. Subscription / Digital Packs
          1. By Value
        4. In-App Purchases
          1. By Value
        5. Tournament / Event Fees
          1. By Value
      7. By Player Type
        1. Introduction
          1. Player Type By Value
        2. Casual Players
          1. By Value
        3. Competitive Players
          1. By Value
        4. Collectors / Investors
          1. By Value
    10. Germany
    11. France
    12. Spain
    13. Italy
    14. Russia
    15. Nordic
    16. Benelux
    17. Rest of Europe
    1. Introduction
    2. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Physical Cards
        1. By Value
        2. Booster Packs
          1. Booster Packs By Value
        3. Starter Decks
          1. Starter Decks By Value
        4. Collector / Premium Editions
          1. Collector / Premium Editions By Value
      3. Digital / Online
        1. By Value
        2. PC Games
          1. PC Games By Value
        3. Mobile Games
          1. Mobile Games By Value
      4. Hybrid Platforms
        1. By Value
    3. By Age Type
      1. Introduction
        1. Age Type By Value
      2. Children
        1. By Value
      3. Teenagers
        1. By Value
      4. Adults
        1. By Value
    4. By Card Type
      1. Introduction
        1. Card Type By Value
      2. Character Card
        1. By Value
      3. Autograph Card
        1. By Value
      4. Image Card
        1. By Value
      5. Ability Cards
        1. By Value
      6. Others
        1. By Value
    5. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Strategy-Based
        1. By Value
      3. Collectible-Focused
        1. By Value
      4. Casual / Social
        1. By Value
    6. By Distribution Channel
      1. Introduction
        1. Distribution Channel By Value
      2. Offline Retail
        1. By Value
        2. Specialty Game Stores
          1. Specialty Game Stores By Value
        3. Toy / Department Stores
          1. Toy / Department Stores By Value
        4. Tournament / Event Sales
          1. Tournament / Event Sales By Value
      3. Online Retail
        1. By Value
        2. Brand Websites
          1. Brand Websites By Value
        3. E-commerce Marketplaces
          1. E-commerce Marketplaces By Value
    7. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Direct Sales
        1. By Value
      3. Subscription / Digital Packs
        1. By Value
      4. In-App Purchases
        1. By Value
      5. Tournament / Event Fees
        1. By Value
    8. By Player Type
      1. Introduction
        1. Player Type By Value
      2. Casual Players
        1. By Value
      3. Competitive Players
        1. By Value
      4. Collectors / Investors
        1. By Value
    9. China
      1. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Physical Cards
          1. By Value
          2. Booster Packs
            1. Booster Packs By Value
          3. Starter Decks
            1. Starter Decks By Value
          4. Collector / Premium Editions
            1. Collector / Premium Editions By Value
        3. Digital / Online
          1. By Value
          2. PC Games
            1. PC Games By Value
          3. Mobile Games
            1. Mobile Games By Value
        4. Hybrid Platforms
          1. By Value
      2. By Age Type
        1. Introduction
          1. Age Type By Value
        2. Children
          1. By Value
        3. Teenagers
          1. By Value
        4. Adults
          1. By Value
      3. By Card Type
        1. Introduction
          1. Card Type By Value
        2. Character Card
          1. By Value
        3. Autograph Card
          1. By Value
        4. Image Card
          1. By Value
        5. Ability Cards
          1. By Value
        6. Others
          1. By Value
      4. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Strategy-Based
          1. By Value
        3. Collectible-Focused
          1. By Value
        4. Casual / Social
          1. By Value
      5. By Distribution Channel
        1. Introduction
          1. Distribution Channel By Value
        2. Offline Retail
          1. By Value
          2. Specialty Game Stores
            1. Specialty Game Stores By Value
          3. Toy / Department Stores
            1. Toy / Department Stores By Value
          4. Tournament / Event Sales
            1. Tournament / Event Sales By Value
        3. Online Retail
          1. By Value
          2. Brand Websites
            1. Brand Websites By Value
          3. E-commerce Marketplaces
            1. E-commerce Marketplaces By Value
      6. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Direct Sales
          1. By Value
        3. Subscription / Digital Packs
          1. By Value
        4. In-App Purchases
          1. By Value
        5. Tournament / Event Fees
          1. By Value
      7. By Player Type
        1. Introduction
          1. Player Type By Value
        2. Casual Players
          1. By Value
        3. Competitive Players
          1. By Value
        4. Collectors / Investors
          1. By Value
    10. Korea
    11. Japan
    12. India
    13. Australia
    14. Taiwan
    15. South East Asia
    16. Rest of Asia-Pacific
    1. Introduction
    2. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Physical Cards
        1. By Value
        2. Booster Packs
          1. Booster Packs By Value
        3. Starter Decks
          1. Starter Decks By Value
        4. Collector / Premium Editions
          1. Collector / Premium Editions By Value
      3. Digital / Online
        1. By Value
        2. PC Games
          1. PC Games By Value
        3. Mobile Games
          1. Mobile Games By Value
      4. Hybrid Platforms
        1. By Value
    3. By Age Type
      1. Introduction
        1. Age Type By Value
      2. Children
        1. By Value
      3. Teenagers
        1. By Value
      4. Adults
        1. By Value
    4. By Card Type
      1. Introduction
        1. Card Type By Value
      2. Character Card
        1. By Value
      3. Autograph Card
        1. By Value
      4. Image Card
        1. By Value
      5. Ability Cards
        1. By Value
      6. Others
        1. By Value
    5. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Strategy-Based
        1. By Value
      3. Collectible-Focused
        1. By Value
      4. Casual / Social
        1. By Value
    6. By Distribution Channel
      1. Introduction
        1. Distribution Channel By Value
      2. Offline Retail
        1. By Value
        2. Specialty Game Stores
          1. Specialty Game Stores By Value
        3. Toy / Department Stores
          1. Toy / Department Stores By Value
        4. Tournament / Event Sales
          1. Tournament / Event Sales By Value
      3. Online Retail
        1. By Value
        2. Brand Websites
          1. Brand Websites By Value
        3. E-commerce Marketplaces
          1. E-commerce Marketplaces By Value
    7. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Direct Sales
        1. By Value
      3. Subscription / Digital Packs
        1. By Value
      4. In-App Purchases
        1. By Value
      5. Tournament / Event Fees
        1. By Value
    8. By Player Type
      1. Introduction
        1. Player Type By Value
      2. Casual Players
        1. By Value
      3. Competitive Players
        1. By Value
      4. Collectors / Investors
        1. By Value
    9. UAE
      1. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Physical Cards
          1. By Value
          2. Booster Packs
            1. Booster Packs By Value
          3. Starter Decks
            1. Starter Decks By Value
          4. Collector / Premium Editions
            1. Collector / Premium Editions By Value
        3. Digital / Online
          1. By Value
          2. PC Games
            1. PC Games By Value
          3. Mobile Games
            1. Mobile Games By Value
        4. Hybrid Platforms
          1. By Value
      2. By Age Type
        1. Introduction
          1. Age Type By Value
        2. Children
          1. By Value
        3. Teenagers
          1. By Value
        4. Adults
          1. By Value
      3. By Card Type
        1. Introduction
          1. Card Type By Value
        2. Character Card
          1. By Value
        3. Autograph Card
          1. By Value
        4. Image Card
          1. By Value
        5. Ability Cards
          1. By Value
        6. Others
          1. By Value
      4. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Strategy-Based
          1. By Value
        3. Collectible-Focused
          1. By Value
        4. Casual / Social
          1. By Value
      5. By Distribution Channel
        1. Introduction
          1. Distribution Channel By Value
        2. Offline Retail
          1. By Value
          2. Specialty Game Stores
            1. Specialty Game Stores By Value
          3. Toy / Department Stores
            1. Toy / Department Stores By Value
          4. Tournament / Event Sales
            1. Tournament / Event Sales By Value
        3. Online Retail
          1. By Value
          2. Brand Websites
            1. Brand Websites By Value
          3. E-commerce Marketplaces
            1. E-commerce Marketplaces By Value
      6. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Direct Sales
          1. By Value
        3. Subscription / Digital Packs
          1. By Value
        4. In-App Purchases
          1. By Value
        5. Tournament / Event Fees
          1. By Value
      7. By Player Type
        1. Introduction
          1. Player Type By Value
        2. Casual Players
          1. By Value
        3. Competitive Players
          1. By Value
        4. Collectors / Investors
          1. By Value
    10. Turkey
    11. Saudi Arabia
    12. South Africa
    13. Egypt
    14. Nigeria
    15. Rest of MEA
    1. Introduction
    2. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Physical Cards
        1. By Value
        2. Booster Packs
          1. Booster Packs By Value
        3. Starter Decks
          1. Starter Decks By Value
        4. Collector / Premium Editions
          1. Collector / Premium Editions By Value
      3. Digital / Online
        1. By Value
        2. PC Games
          1. PC Games By Value
        3. Mobile Games
          1. Mobile Games By Value
      4. Hybrid Platforms
        1. By Value
    3. By Age Type
      1. Introduction
        1. Age Type By Value
      2. Children
        1. By Value
      3. Teenagers
        1. By Value
      4. Adults
        1. By Value
    4. By Card Type
      1. Introduction
        1. Card Type By Value
      2. Character Card
        1. By Value
      3. Autograph Card
        1. By Value
      4. Image Card
        1. By Value
      5. Ability Cards
        1. By Value
      6. Others
        1. By Value
    5. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Strategy-Based
        1. By Value
      3. Collectible-Focused
        1. By Value
      4. Casual / Social
        1. By Value
    6. By Distribution Channel
      1. Introduction
        1. Distribution Channel By Value
      2. Offline Retail
        1. By Value
        2. Specialty Game Stores
          1. Specialty Game Stores By Value
        3. Toy / Department Stores
          1. Toy / Department Stores By Value
        4. Tournament / Event Sales
          1. Tournament / Event Sales By Value
      3. Online Retail
        1. By Value
        2. Brand Websites
          1. Brand Websites By Value
        3. E-commerce Marketplaces
          1. E-commerce Marketplaces By Value
    7. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Direct Sales
        1. By Value
      3. Subscription / Digital Packs
        1. By Value
      4. In-App Purchases
        1. By Value
      5. Tournament / Event Fees
        1. By Value
    8. By Player Type
      1. Introduction
        1. Player Type By Value
      2. Casual Players
        1. By Value
      3. Competitive Players
        1. By Value
      4. Collectors / Investors
        1. By Value
    9. Brazil
      1. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Physical Cards
          1. By Value
          2. Booster Packs
            1. Booster Packs By Value
          3. Starter Decks
            1. Starter Decks By Value
          4. Collector / Premium Editions
            1. Collector / Premium Editions By Value
        3. Digital / Online
          1. By Value
          2. PC Games
            1. PC Games By Value
          3. Mobile Games
            1. Mobile Games By Value
        4. Hybrid Platforms
          1. By Value
      2. By Age Type
        1. Introduction
          1. Age Type By Value
        2. Children
          1. By Value
        3. Teenagers
          1. By Value
        4. Adults
          1. By Value
      3. By Card Type
        1. Introduction
          1. Card Type By Value
        2. Character Card
          1. By Value
        3. Autograph Card
          1. By Value
        4. Image Card
          1. By Value
        5. Ability Cards
          1. By Value
        6. Others
          1. By Value
      4. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Strategy-Based
          1. By Value
        3. Collectible-Focused
          1. By Value
        4. Casual / Social
          1. By Value
      5. By Distribution Channel
        1. Introduction
          1. Distribution Channel By Value
        2. Offline Retail
          1. By Value
          2. Specialty Game Stores
            1. Specialty Game Stores By Value
          3. Toy / Department Stores
            1. Toy / Department Stores By Value
          4. Tournament / Event Sales
            1. Tournament / Event Sales By Value
        3. Online Retail
          1. By Value
          2. Brand Websites
            1. Brand Websites By Value
          3. E-commerce Marketplaces
            1. E-commerce Marketplaces By Value
      6. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Direct Sales
          1. By Value
        3. Subscription / Digital Packs
          1. By Value
        4. In-App Purchases
          1. By Value
        5. Tournament / Event Fees
          1. By Value
      7. By Player Type
        1. Introduction
          1. Player Type By Value
        2. Casual Players
          1. By Value
        3. Competitive Players
          1. By Value
        4. Collectors / Investors
          1. By Value
    10. Mexico
    11. Argentina
    12. Chile
    13. Colombia
    14. Rest of LATAM
    1. South Korea Collectible Card Games Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. .
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. Blizzard Entertainment
    3. Take-Two Interactive Software Inc.
    4. KYY Games
    5. Bushiroad
    6. Bandai
    7. Legend Story
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  4. Disclaimer

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