Home Technology Humanoid Robot Market 2024 Growth Insights, Leading Players, and Future Trends

Humanoid Robot Market Size & Outlook, 2024-2032

Humanoid Robot Market Size, Share & Trends Analysis Report By Type (Bipedal Humanoid Robots, Wheel-Based Humanoid Robots, Others), By Component (Hardware, Software), By Applications (Education and Research, Healthcare and Medical Assistance, Entertainment and Gaming, Personal Assistance and Companionship, Industrial and Manufacturing, Others (Military, Space)), By End-User (Healthcare Institutions, Research Institutes, Manufacturing Companies, Entertainment Companies, Others ) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2024-2032

Report Code: SRTE55041DR
Last Updated : Oct, 2024
Pages : 110
Author : Pavan Warade
Format : PDF, Excel

Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Humanoid Robot Market Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Bipedal Humanoid Robots
        1. By Value
      3. Wheel-Based Humanoid Robots
        1. By Value
      4. Others
        1. By Value
    3. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    4. By Applications
      1. Introduction
        1. Applications By Value
      2. Education and Research
        1. By Value
      3. Healthcare and Medical Assistance
        1. By Value
      4. Entertainment and Gaming
        1. By Value
      5. Personal Assistance and Companionship
        1. By Value
      6. Industrial and Manufacturing
        1. By Value
      7. Others (Military, Space)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Healthcare Institutions
        1. By Value
      3. Research Institutes
        1. By Value
      4. Manufacturing Companies
        1. By Value
      5. Entertainment Companies
        1. By Value
      6. Others 
        1. By Value
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Bipedal Humanoid Robots
        1. By Value
      3. Wheel-Based Humanoid Robots
        1. By Value
      4. Others
        1. By Value
    3. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    4. By Applications
      1. Introduction
        1. Applications By Value
      2. Education and Research
        1. By Value
      3. Healthcare and Medical Assistance
        1. By Value
      4. Entertainment and Gaming
        1. By Value
      5. Personal Assistance and Companionship
        1. By Value
      6. Industrial and Manufacturing
        1. By Value
      7. Others (Military, Space)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Healthcare Institutions
        1. By Value
      3. Research Institutes
        1. By Value
      4. Manufacturing Companies
        1. By Value
      5. Entertainment Companies
        1. By Value
      6. Others 
        1. By Value
    6. U.S.
      1. By Type
        1. Introduction
          1. Type By Value
        2. Bipedal Humanoid Robots
          1. By Value
        3. Wheel-Based Humanoid Robots
          1. By Value
        4. Others
          1. By Value
      2. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      3. By Applications
        1. Introduction
          1. Applications By Value
        2. Education and Research
          1. By Value
        3. Healthcare and Medical Assistance
          1. By Value
        4. Entertainment and Gaming
          1. By Value
        5. Personal Assistance and Companionship
          1. By Value
        6. Industrial and Manufacturing
          1. By Value
        7. Others (Military, Space)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Healthcare Institutions
          1. By Value
        3. Research Institutes
          1. By Value
        4. Manufacturing Companies
          1. By Value
        5. Entertainment Companies
          1. By Value
        6. Others 
          1. By Value
    7. Canada
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Bipedal Humanoid Robots
        1. By Value
      3. Wheel-Based Humanoid Robots
        1. By Value
      4. Others
        1. By Value
    3. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    4. By Applications
      1. Introduction
        1. Applications By Value
      2. Education and Research
        1. By Value
      3. Healthcare and Medical Assistance
        1. By Value
      4. Entertainment and Gaming
        1. By Value
      5. Personal Assistance and Companionship
        1. By Value
      6. Industrial and Manufacturing
        1. By Value
      7. Others (Military, Space)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Healthcare Institutions
        1. By Value
      3. Research Institutes
        1. By Value
      4. Manufacturing Companies
        1. By Value
      5. Entertainment Companies
        1. By Value
      6. Others 
        1. By Value
    6. U.K.
      1. By Type
        1. Introduction
          1. Type By Value
        2. Bipedal Humanoid Robots
          1. By Value
        3. Wheel-Based Humanoid Robots
          1. By Value
        4. Others
          1. By Value
      2. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      3. By Applications
        1. Introduction
          1. Applications By Value
        2. Education and Research
          1. By Value
        3. Healthcare and Medical Assistance
          1. By Value
        4. Entertainment and Gaming
          1. By Value
        5. Personal Assistance and Companionship
          1. By Value
        6. Industrial and Manufacturing
          1. By Value
        7. Others (Military, Space)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Healthcare Institutions
          1. By Value
        3. Research Institutes
          1. By Value
        4. Manufacturing Companies
          1. By Value
        5. Entertainment Companies
          1. By Value
        6. Others 
          1. By Value
    7. Germany
    8. France
    9. Spain
    10. Italy
    11. Russia
    12. Nordic
    13. Benelux
    14. Rest of Europe
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Bipedal Humanoid Robots
        1. By Value
      3. Wheel-Based Humanoid Robots
        1. By Value
      4. Others
        1. By Value
    3. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    4. By Applications
      1. Introduction
        1. Applications By Value
      2. Education and Research
        1. By Value
      3. Healthcare and Medical Assistance
        1. By Value
      4. Entertainment and Gaming
        1. By Value
      5. Personal Assistance and Companionship
        1. By Value
      6. Industrial and Manufacturing
        1. By Value
      7. Others (Military, Space)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Healthcare Institutions
        1. By Value
      3. Research Institutes
        1. By Value
      4. Manufacturing Companies
        1. By Value
      5. Entertainment Companies
        1. By Value
      6. Others 
        1. By Value
    6. China
      1. By Type
        1. Introduction
          1. Type By Value
        2. Bipedal Humanoid Robots
          1. By Value
        3. Wheel-Based Humanoid Robots
          1. By Value
        4. Others
          1. By Value
      2. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      3. By Applications
        1. Introduction
          1. Applications By Value
        2. Education and Research
          1. By Value
        3. Healthcare and Medical Assistance
          1. By Value
        4. Entertainment and Gaming
          1. By Value
        5. Personal Assistance and Companionship
          1. By Value
        6. Industrial and Manufacturing
          1. By Value
        7. Others (Military, Space)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Healthcare Institutions
          1. By Value
        3. Research Institutes
          1. By Value
        4. Manufacturing Companies
          1. By Value
        5. Entertainment Companies
          1. By Value
        6. Others 
          1. By Value
    7. Korea
    8. Japan
    9. India
    10. Australia
    11. Singapore
    12. Taiwan
    13. South East Asia
    14. Rest of Asia-Pacific
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Bipedal Humanoid Robots
        1. By Value
      3. Wheel-Based Humanoid Robots
        1. By Value
      4. Others
        1. By Value
    3. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    4. By Applications
      1. Introduction
        1. Applications By Value
      2. Education and Research
        1. By Value
      3. Healthcare and Medical Assistance
        1. By Value
      4. Entertainment and Gaming
        1. By Value
      5. Personal Assistance and Companionship
        1. By Value
      6. Industrial and Manufacturing
        1. By Value
      7. Others (Military, Space)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Healthcare Institutions
        1. By Value
      3. Research Institutes
        1. By Value
      4. Manufacturing Companies
        1. By Value
      5. Entertainment Companies
        1. By Value
      6. Others 
        1. By Value
    6. UAE
      1. By Type
        1. Introduction
          1. Type By Value
        2. Bipedal Humanoid Robots
          1. By Value
        3. Wheel-Based Humanoid Robots
          1. By Value
        4. Others
          1. By Value
      2. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      3. By Applications
        1. Introduction
          1. Applications By Value
        2. Education and Research
          1. By Value
        3. Healthcare and Medical Assistance
          1. By Value
        4. Entertainment and Gaming
          1. By Value
        5. Personal Assistance and Companionship
          1. By Value
        6. Industrial and Manufacturing
          1. By Value
        7. Others (Military, Space)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Healthcare Institutions
          1. By Value
        3. Research Institutes
          1. By Value
        4. Manufacturing Companies
          1. By Value
        5. Entertainment Companies
          1. By Value
        6. Others 
          1. By Value
    7. Turkey
    8. Saudi Arabia
    9. South Africa
    10. Egypt
    11. Nigeria
    12. Rest of MEA
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Bipedal Humanoid Robots
        1. By Value
      3. Wheel-Based Humanoid Robots
        1. By Value
      4. Others
        1. By Value
    3. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    4. By Applications
      1. Introduction
        1. Applications By Value
      2. Education and Research
        1. By Value
      3. Healthcare and Medical Assistance
        1. By Value
      4. Entertainment and Gaming
        1. By Value
      5. Personal Assistance and Companionship
        1. By Value
      6. Industrial and Manufacturing
        1. By Value
      7. Others (Military, Space)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Healthcare Institutions
        1. By Value
      3. Research Institutes
        1. By Value
      4. Manufacturing Companies
        1. By Value
      5. Entertainment Companies
        1. By Value
      6. Others 
        1. By Value
    6. Brazil
      1. By Type
        1. Introduction
          1. Type By Value
        2. Bipedal Humanoid Robots
          1. By Value
        3. Wheel-Based Humanoid Robots
          1. By Value
        4. Others
          1. By Value
      2. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      3. By Applications
        1. Introduction
          1. Applications By Value
        2. Education and Research
          1. By Value
        3. Healthcare and Medical Assistance
          1. By Value
        4. Entertainment and Gaming
          1. By Value
        5. Personal Assistance and Companionship
          1. By Value
        6. Industrial and Manufacturing
          1. By Value
        7. Others (Military, Space)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Healthcare Institutions
          1. By Value
        3. Research Institutes
          1. By Value
        4. Manufacturing Companies
          1. By Value
        5. Entertainment Companies
          1. By Value
        6. Others 
          1. By Value
    7. Mexico
    8. Argentina
    9. Chile
    10. Colombia
    11. Rest of LATAM
    1. Humanoid Robot Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. SoftBank Robotics (Japan)
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. Honda Motor Co., Ltd. (Japan)
    3. UBTECH Robotics (China)
    4. KAWADA Robotics (Japan)
    5. Toyota Motor Corporation (Japan)
    6. Hanson Robotics (Hong Kong)
    7. PAL Robotics (Spain)
    8. Engineered Arts (United Kingdom)
    9. Rethink Robotics (USA)
    10. Softbank Group Corp. (Japan)
    11. ROBOTIS (South Korea)
    12. Hajime Research Institute (Japan)
    13. Hiroshi Ishiguro Laboratories (Japan)
    14. Robo-Mate (Netherlands)
    15. Tmsuk Co., Ltd. (Japan)
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

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