Home Semiconductor & Electronics Smart Gloves Market Outlook, Share to 2032

Smart Gloves Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By Technology (Gesture Recognition, Haptic Technology, Full Finger Tracking, Motion Capture, Tactile Feedback), By Application (Robotics, Bio-Medical, Gaming, Media and Sports, Digital Factory, Simulation), By Industry Vertical (Healthcare, Industrial, Fitness, Others) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2024-2032

Report Code: SRSE1191DR
Last Updated : August 02, 2024
Author : Straits Research
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Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Smart Gloves Market Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Gesture Recognition
        1. By Value
      3. Haptic Technology
        1. By Value
      4. Full Finger Tracking
        1. By Value
      5. Motion Capture
        1. By Value
      6. Tactile Feedback
        1. By Value
    4. By Application
      1. Introduction
        1. Application By Value
      2. Robotics
        1. By Value
      3. Bio-Medical
        1. By Value
      4. Gaming
        1. By Value
      5. Media and Sports
        1. By Value
      6. Digital Factory
        1. By Value
      7. Simulation
        1. By Value
    5. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. Healthcare
        1. By Value
      3. Industrial
        1. By Value
      4. Fitness
        1. By Value
      5. Others
        1. By Value
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Gesture Recognition
        1. By Value
      3. Haptic Technology
        1. By Value
      4. Full Finger Tracking
        1. By Value
      5. Motion Capture
        1. By Value
      6. Tactile Feedback
        1. By Value
    4. By Application
      1. Introduction
        1. Application By Value
      2. Robotics
        1. By Value
      3. Bio-Medical
        1. By Value
      4. Gaming
        1. By Value
      5. Media and Sports
        1. By Value
      6. Digital Factory
        1. By Value
      7. Simulation
        1. By Value
    5. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. Healthcare
        1. By Value
      3. Industrial
        1. By Value
      4. Fitness
        1. By Value
      5. Others
        1. By Value
    6. U.S.
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Gesture Recognition
          1. By Value
        3. Haptic Technology
          1. By Value
        4. Full Finger Tracking
          1. By Value
        5. Motion Capture
          1. By Value
        6. Tactile Feedback
          1. By Value
      3. By Application
        1. Introduction
          1. Application By Value
        2. Robotics
          1. By Value
        3. Bio-Medical
          1. By Value
        4. Gaming
          1. By Value
        5. Media and Sports
          1. By Value
        6. Digital Factory
          1. By Value
        7. Simulation
          1. By Value
      4. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. Healthcare
          1. By Value
        3. Industrial
          1. By Value
        4. Fitness
          1. By Value
        5. Others
          1. By Value
    7. Canada
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Gesture Recognition
        1. By Value
      3. Haptic Technology
        1. By Value
      4. Full Finger Tracking
        1. By Value
      5. Motion Capture
        1. By Value
      6. Tactile Feedback
        1. By Value
    4. By Application
      1. Introduction
        1. Application By Value
      2. Robotics
        1. By Value
      3. Bio-Medical
        1. By Value
      4. Gaming
        1. By Value
      5. Media and Sports
        1. By Value
      6. Digital Factory
        1. By Value
      7. Simulation
        1. By Value
    5. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. Healthcare
        1. By Value
      3. Industrial
        1. By Value
      4. Fitness
        1. By Value
      5. Others
        1. By Value
    6. U.K.
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Gesture Recognition
          1. By Value
        3. Haptic Technology
          1. By Value
        4. Full Finger Tracking
          1. By Value
        5. Motion Capture
          1. By Value
        6. Tactile Feedback
          1. By Value
      3. By Application
        1. Introduction
          1. Application By Value
        2. Robotics
          1. By Value
        3. Bio-Medical
          1. By Value
        4. Gaming
          1. By Value
        5. Media and Sports
          1. By Value
        6. Digital Factory
          1. By Value
        7. Simulation
          1. By Value
      4. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. Healthcare
          1. By Value
        3. Industrial
          1. By Value
        4. Fitness
          1. By Value
        5. Others
          1. By Value
    7. Germany
    8. France
    9. Spain
    10. Italy
    11. Russia
    12. Nordic
    13. Benelux
    14. Rest of Europe
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Gesture Recognition
        1. By Value
      3. Haptic Technology
        1. By Value
      4. Full Finger Tracking
        1. By Value
      5. Motion Capture
        1. By Value
      6. Tactile Feedback
        1. By Value
    4. By Application
      1. Introduction
        1. Application By Value
      2. Robotics
        1. By Value
      3. Bio-Medical
        1. By Value
      4. Gaming
        1. By Value
      5. Media and Sports
        1. By Value
      6. Digital Factory
        1. By Value
      7. Simulation
        1. By Value
    5. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. Healthcare
        1. By Value
      3. Industrial
        1. By Value
      4. Fitness
        1. By Value
      5. Others
        1. By Value
    6. China
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Gesture Recognition
          1. By Value
        3. Haptic Technology
          1. By Value
        4. Full Finger Tracking
          1. By Value
        5. Motion Capture
          1. By Value
        6. Tactile Feedback
          1. By Value
      3. By Application
        1. Introduction
          1. Application By Value
        2. Robotics
          1. By Value
        3. Bio-Medical
          1. By Value
        4. Gaming
          1. By Value
        5. Media and Sports
          1. By Value
        6. Digital Factory
          1. By Value
        7. Simulation
          1. By Value
      4. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. Healthcare
          1. By Value
        3. Industrial
          1. By Value
        4. Fitness
          1. By Value
        5. Others
          1. By Value
    7. Korea
    8. Japan
    9. India
    10. Australia
    11. Taiwan
    12. South East Asia
    13. Rest of Asia-Pacific
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Gesture Recognition
        1. By Value
      3. Haptic Technology
        1. By Value
      4. Full Finger Tracking
        1. By Value
      5. Motion Capture
        1. By Value
      6. Tactile Feedback
        1. By Value
    4. By Application
      1. Introduction
        1. Application By Value
      2. Robotics
        1. By Value
      3. Bio-Medical
        1. By Value
      4. Gaming
        1. By Value
      5. Media and Sports
        1. By Value
      6. Digital Factory
        1. By Value
      7. Simulation
        1. By Value
    5. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. Healthcare
        1. By Value
      3. Industrial
        1. By Value
      4. Fitness
        1. By Value
      5. Others
        1. By Value
    6. UAE
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Gesture Recognition
          1. By Value
        3. Haptic Technology
          1. By Value
        4. Full Finger Tracking
          1. By Value
        5. Motion Capture
          1. By Value
        6. Tactile Feedback
          1. By Value
      3. By Application
        1. Introduction
          1. Application By Value
        2. Robotics
          1. By Value
        3. Bio-Medical
          1. By Value
        4. Gaming
          1. By Value
        5. Media and Sports
          1. By Value
        6. Digital Factory
          1. By Value
        7. Simulation
          1. By Value
      4. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. Healthcare
          1. By Value
        3. Industrial
          1. By Value
        4. Fitness
          1. By Value
        5. Others
          1. By Value
    7. Turkey
    8. Saudi Arabia
    9. South Africa
    10. Egypt
    11. Nigeria
    12. Rest of MEA
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Gesture Recognition
        1. By Value
      3. Haptic Technology
        1. By Value
      4. Full Finger Tracking
        1. By Value
      5. Motion Capture
        1. By Value
      6. Tactile Feedback
        1. By Value
    4. By Application
      1. Introduction
        1. Application By Value
      2. Robotics
        1. By Value
      3. Bio-Medical
        1. By Value
      4. Gaming
        1. By Value
      5. Media and Sports
        1. By Value
      6. Digital Factory
        1. By Value
      7. Simulation
        1. By Value
    5. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. Healthcare
        1. By Value
      3. Industrial
        1. By Value
      4. Fitness
        1. By Value
      5. Others
        1. By Value
    6. Brazil
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Gesture Recognition
          1. By Value
        3. Haptic Technology
          1. By Value
        4. Full Finger Tracking
          1. By Value
        5. Motion Capture
          1. By Value
        6. Tactile Feedback
          1. By Value
      3. By Application
        1. Introduction
          1. Application By Value
        2. Robotics
          1. By Value
        3. Bio-Medical
          1. By Value
        4. Gaming
          1. By Value
        5. Media and Sports
          1. By Value
        6. Digital Factory
          1. By Value
        7. Simulation
          1. By Value
      4. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. Healthcare
          1. By Value
        3. Industrial
          1. By Value
        4. Fitness
          1. By Value
        5. Others
          1. By Value
    7. Mexico
    8. Argentina
    9. Chile
    10. Colombia
    11. Rest of LATAM
    1. Smart Gloves Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. Samsung, StretchSense
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. BrightSign
    3. Leap Motion (Ultraleap)
    4. AiQSynertial
    5. Manus
    6. Noitom Ltd.
    7. Feel The Same
    8. BeBop Sensors and Dexta Robotics
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

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