Home Technology Virtual Reality in Retail Market Projected to Reach USD 18.3 Billion by 2032

Virtual Reality in Retail Market Size, Share & Trends Analysis Report By Component  (Hardware, Software, Services), By Device  (Head Mounted Devices, Gesture Tracking Device, Projectors and Display Wall), By Application  (Information Systems, Advertising and Marketing, Try-on Solutions, Planning and Designing), By Vertical  (Food and Beverage, Home Products, Clothing, Consumer Electronics) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2024-2032

Report Code: SRTE55704DR
Last Updated : 17,May 2024
Author : Straits Research
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Market Segmentation

  1. Virtual Reality in Retail Market, By Component  (2020-2032)
    1. Hardware
    2. Software
    3. Services
  2. Virtual Reality in Retail Market, By Device  (2020-2032)
    1. Head Mounted Devices
    2. Gesture Tracking Device
    3. Projectors and Display Wall
  3. Virtual Reality in Retail Market, By Application  (2020-2032)
    1. Information Systems
    2. Advertising and Marketing
    3. Try-on Solutions
    4. Planning and Designing
  4. Virtual Reality in Retail Market, By Vertical  (2020-2032)
    1. Food and Beverage
    2. Home Products
    3. Clothing
    4. Consumer Electronics
    1. North America
      1. North America Virtual Reality in Retail Market, By Component 
        1. Hardware
          1. Software
            1. Services
            2. North America Virtual Reality in Retail Market, By Device 
              1. Head Mounted Devices
                1. Gesture Tracking Device
                  1. Projectors and Display Wall
                  2. North America Virtual Reality in Retail Market, By Application 
                    1. Information Systems
                      1. Advertising and Marketing
                        1. Try-on Solutions
                          1. Planning and Designing
                          2. North America Virtual Reality in Retail Market, By Vertical 
                            1. Food and Beverage
                              1. Home Products
                                1. Clothing
                                  1. Consumer Electronics
                                  2. U.S.
                                    1. U.S. Virtual Reality in Retail Market, By Component 
                                      1. Hardware
                                        1. Software
                                          1. Services
                                          2. U.S. Virtual Reality in Retail Market, By Device 
                                            1. Head Mounted Devices
                                              1. Gesture Tracking Device
                                                1. Projectors and Display Wall
                                                2. U.S. Virtual Reality in Retail Market, By Application 
                                                  1. Information Systems
                                                    1. Advertising and Marketing
                                                      1. Try-on Solutions
                                                        1. Planning and Designing
                                                        2. U.S. Virtual Reality in Retail Market, By Vertical 
                                                          1. Food and Beverage
                                                            1. Home Products
                                                              1. Clothing
                                                                1. Consumer Electronics
                                                              2. Canada
                                                            2. Europe
                                                              1. Europe Virtual Reality in Retail Market, By Component 
                                                                1. Hardware
                                                                  1. Software
                                                                    1. Services
                                                                    2. Europe Virtual Reality in Retail Market, By Device 
                                                                      1. Head Mounted Devices
                                                                        1. Gesture Tracking Device
                                                                          1. Projectors and Display Wall
                                                                          2. Europe Virtual Reality in Retail Market, By Application 
                                                                            1. Information Systems
                                                                              1. Advertising and Marketing
                                                                                1. Try-on Solutions
                                                                                  1. Planning and Designing
                                                                                  2. Europe Virtual Reality in Retail Market, By Vertical 
                                                                                    1. Food and Beverage
                                                                                      1. Home Products
                                                                                        1. Clothing
                                                                                          1. Consumer Electronics
                                                                                          2. U.K.
                                                                                            1. U.K. Virtual Reality in Retail Market, By Component 
                                                                                              1. Hardware
                                                                                                1. Software
                                                                                                  1. Services
                                                                                                  2. U.K. Virtual Reality in Retail Market, By Device 
                                                                                                    1. Head Mounted Devices
                                                                                                      1. Gesture Tracking Device
                                                                                                        1. Projectors and Display Wall
                                                                                                        2. U.K. Virtual Reality in Retail Market, By Application 
                                                                                                          1. Information Systems
                                                                                                            1. Advertising and Marketing
                                                                                                              1. Try-on Solutions
                                                                                                                1. Planning and Designing
                                                                                                                2. U.K. Virtual Reality in Retail Market, By Vertical 
                                                                                                                  1. Food and Beverage
                                                                                                                    1. Home Products
                                                                                                                      1. Clothing
                                                                                                                        1. Consumer Electronics
                                                                                                                      2. Germany
                                                                                                                      3. France
                                                                                                                      4. Spain
                                                                                                                      5. Italy
                                                                                                                      6. Russia
                                                                                                                      7. Nordic
                                                                                                                      8. Benelux
                                                                                                                      9. Rest of Europe
                                                                                                                    2. APAC
                                                                                                                      1. APAC Virtual Reality in Retail Market, By Component 
                                                                                                                        1. Hardware
                                                                                                                          1. Software
                                                                                                                            1. Services
                                                                                                                            2. APAC Virtual Reality in Retail Market, By Device 
                                                                                                                              1. Head Mounted Devices
                                                                                                                                1. Gesture Tracking Device
                                                                                                                                  1. Projectors and Display Wall
                                                                                                                                  2. APAC Virtual Reality in Retail Market, By Application 
                                                                                                                                    1. Information Systems
                                                                                                                                      1. Advertising and Marketing
                                                                                                                                        1. Try-on Solutions
                                                                                                                                          1. Planning and Designing
                                                                                                                                          2. APAC Virtual Reality in Retail Market, By Vertical 
                                                                                                                                            1. Food and Beverage
                                                                                                                                              1. Home Products
                                                                                                                                                1. Clothing
                                                                                                                                                  1. Consumer Electronics
                                                                                                                                                  2. China
                                                                                                                                                    1. China Virtual Reality in Retail Market, By Component 
                                                                                                                                                      1. Hardware
                                                                                                                                                        1. Software
                                                                                                                                                          1. Services
                                                                                                                                                          2. China Virtual Reality in Retail Market, By Device 
                                                                                                                                                            1. Head Mounted Devices
                                                                                                                                                              1. Gesture Tracking Device
                                                                                                                                                                1. Projectors and Display Wall
                                                                                                                                                                2. China Virtual Reality in Retail Market, By Application 
                                                                                                                                                                  1. Information Systems
                                                                                                                                                                    1. Advertising and Marketing
                                                                                                                                                                      1. Try-on Solutions
                                                                                                                                                                        1. Planning and Designing
                                                                                                                                                                        2. China Virtual Reality in Retail Market, By Vertical 
                                                                                                                                                                          1. Food and Beverage
                                                                                                                                                                            1. Home Products
                                                                                                                                                                              1. Clothing
                                                                                                                                                                                1. Consumer Electronics
                                                                                                                                                                              2. Korea
                                                                                                                                                                              3. Japan
                                                                                                                                                                              4. India
                                                                                                                                                                              5. Australia
                                                                                                                                                                              6. Singapore
                                                                                                                                                                              7. Taiwan
                                                                                                                                                                              8. South East Asia
                                                                                                                                                                              9. Rest of Asia-Pacific
                                                                                                                                                                            2. Middle East and Africa
                                                                                                                                                                              1. Middle East and Africa Virtual Reality in Retail Market, By Component 
                                                                                                                                                                                1. Hardware
                                                                                                                                                                                  1. Software
                                                                                                                                                                                    1. Services
                                                                                                                                                                                    2. Middle East and Africa Virtual Reality in Retail Market, By Device 
                                                                                                                                                                                      1. Head Mounted Devices
                                                                                                                                                                                        1. Gesture Tracking Device
                                                                                                                                                                                          1. Projectors and Display Wall
                                                                                                                                                                                          2. Middle East and Africa Virtual Reality in Retail Market, By Application 
                                                                                                                                                                                            1. Information Systems
                                                                                                                                                                                              1. Advertising and Marketing
                                                                                                                                                                                                1. Try-on Solutions
                                                                                                                                                                                                  1. Planning and Designing
                                                                                                                                                                                                  2. Middle East and Africa Virtual Reality in Retail Market, By Vertical 
                                                                                                                                                                                                    1. Food and Beverage
                                                                                                                                                                                                      1. Home Products
                                                                                                                                                                                                        1. Clothing
                                                                                                                                                                                                          1. Consumer Electronics
                                                                                                                                                                                                          2. UAE
                                                                                                                                                                                                            1. UAE Virtual Reality in Retail Market, By Component 
                                                                                                                                                                                                              1. Hardware
                                                                                                                                                                                                                1. Software
                                                                                                                                                                                                                  1. Services
                                                                                                                                                                                                                  2. UAE Virtual Reality in Retail Market, By Device 
                                                                                                                                                                                                                    1. Head Mounted Devices
                                                                                                                                                                                                                      1. Gesture Tracking Device
                                                                                                                                                                                                                        1. Projectors and Display Wall
                                                                                                                                                                                                                        2. UAE Virtual Reality in Retail Market, By Application 
                                                                                                                                                                                                                          1. Information Systems
                                                                                                                                                                                                                            1. Advertising and Marketing
                                                                                                                                                                                                                              1. Try-on Solutions
                                                                                                                                                                                                                                1. Planning and Designing
                                                                                                                                                                                                                                2. UAE Virtual Reality in Retail Market, By Vertical 
                                                                                                                                                                                                                                  1. Food and Beverage
                                                                                                                                                                                                                                    1. Home Products
                                                                                                                                                                                                                                      1. Clothing
                                                                                                                                                                                                                                        1. Consumer Electronics
                                                                                                                                                                                                                                      2. Turkey
                                                                                                                                                                                                                                      3. Saudi Arabia
                                                                                                                                                                                                                                      4. South Africa
                                                                                                                                                                                                                                      5. Egypt
                                                                                                                                                                                                                                      6. Nigeria
                                                                                                                                                                                                                                      7. Rest of MEA
                                                                                                                                                                                                                                    2. LATAM
                                                                                                                                                                                                                                      1. LATAM Virtual Reality in Retail Market, By Component 
                                                                                                                                                                                                                                        1. Hardware
                                                                                                                                                                                                                                          1. Software
                                                                                                                                                                                                                                            1. Services
                                                                                                                                                                                                                                            2. LATAM Virtual Reality in Retail Market, By Device 
                                                                                                                                                                                                                                              1. Head Mounted Devices
                                                                                                                                                                                                                                                1. Gesture Tracking Device
                                                                                                                                                                                                                                                  1. Projectors and Display Wall
                                                                                                                                                                                                                                                  2. LATAM Virtual Reality in Retail Market, By Application 
                                                                                                                                                                                                                                                    1. Information Systems
                                                                                                                                                                                                                                                      1. Advertising and Marketing
                                                                                                                                                                                                                                                        1. Try-on Solutions
                                                                                                                                                                                                                                                          1. Planning and Designing
                                                                                                                                                                                                                                                          2. LATAM Virtual Reality in Retail Market, By Vertical 
                                                                                                                                                                                                                                                            1. Food and Beverage
                                                                                                                                                                                                                                                              1. Home Products
                                                                                                                                                                                                                                                                1. Clothing
                                                                                                                                                                                                                                                                  1. Consumer Electronics
                                                                                                                                                                                                                                                                  2. Brazil
                                                                                                                                                                                                                                                                    1. Brazil Virtual Reality in Retail Market, By Component 
                                                                                                                                                                                                                                                                      1. Hardware
                                                                                                                                                                                                                                                                        1. Software
                                                                                                                                                                                                                                                                          1. Services
                                                                                                                                                                                                                                                                          2. Brazil Virtual Reality in Retail Market, By Device 
                                                                                                                                                                                                                                                                            1. Head Mounted Devices
                                                                                                                                                                                                                                                                              1. Gesture Tracking Device
                                                                                                                                                                                                                                                                                1. Projectors and Display Wall
                                                                                                                                                                                                                                                                                2. Brazil Virtual Reality in Retail Market, By Application 
                                                                                                                                                                                                                                                                                  1. Information Systems
                                                                                                                                                                                                                                                                                    1. Advertising and Marketing
                                                                                                                                                                                                                                                                                      1. Try-on Solutions
                                                                                                                                                                                                                                                                                        1. Planning and Designing
                                                                                                                                                                                                                                                                                        2. Brazil Virtual Reality in Retail Market, By Vertical 
                                                                                                                                                                                                                                                                                          1. Food and Beverage
                                                                                                                                                                                                                                                                                            1. Home Products
                                                                                                                                                                                                                                                                                              1. Clothing
                                                                                                                                                                                                                                                                                                1. Consumer Electronics
                                                                                                                                                                                                                                                                                              2. Mexico
                                                                                                                                                                                                                                                                                              3. Argentina
                                                                                                                                                                                                                                                                                              4. Chile
                                                                                                                                                                                                                                                                                              5. Colombia
                                                                                                                                                                                                                                                                                              6. Rest of LATAM

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                                                                                                                                                                                                                                                                                          The global virtual reality market size was valued at USD 21.3 billion in 2022. It is projected to reach USD 200.3 billion by 2031, growing at a CAGR of 28.3% during the forecast period (2023–2031). A digitally created experience called virtual
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