Virtual Reality Market: Information by Device Type (Head-Mounted Display), Application (Consumer), Technology (Non-Immersive, Semi and Fully Immersive) and Region — Forecast till 2029

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Table Of Content

TABLE OF CONTENTS

1          Introduction

1.1       Market Definition

1.2       Market Scope

2          Research Methodology

2.1       Primary Research

2.2       Research Methodology

2.3       Assumptions & Exclusions

2.4       Secondary Data Sources

3          Market Overview

3.1       Report Segmentation & Scope

3.2       Value Chain Analysis: Virtual Reality Market

3.3       Key Market Trends

3.3.1   Drivers

3.3.2   Restraints

3.3.3   Opportunities

3.4       Porter’s Five Forces Analysis

3.4.1   Bargaining Power of Suppliers

3.4.2   Bargaining Power of Buyers

3.4.3   Threat of Substitution

3.4.4   Threat of New Entrants

3.4.5   Competitive Rivalry

3.5       Impact of Corona on Market

3.6       Market Share Analysis

4          Technology Overview

4.1       Introduction

4.1.1   Market Size & Forecast, 2017–2029, (USD Million)

4.2       Non-immersive

4.2.1   Market Size & Forecast, 2017–2029, (USD Million)

4.3       Semi- and Fully Immersive

4.3.1   Market Size & Forecast, 2017–2029, (USD Million)

5          Device Type Overview

5.1       Introduction

5.1.1   Market Size & Forecast, 2017–2029, (USD Million)

5.2       Head-Mounted Displays

5.2.1   Market Size & Forecast, 2017–2029, (USD Million)

5.3       Gesture-Tracking Devices

5.3.1   Market Size & Forecast, 2017–2029, (USD Million)

5.3       Projectors and Display Walls

5.3.1   Market Size & Forecast, 2017–2029, (USD Million)

6          Application Overview

6.1       Introduction

6.1.1   Market Size & Forecast, 2017–2029, (USD Million)

6.2       Consumer

6.2.1   Market Size & Forecast, 2017–2029, (USD Million)

6.3       Healthcare

6.3.1   Market Size & Forecast, 2017–2029, (USD Million)

6.4       Aerospace & Defense

6.4.1   Market Size & Forecast, 2017–2029, (USD Million)

6.5       Retail and Ecommerce

6.5.1   Market Size & Forecast, 2017–2029, (USD Million)

6.6       Travel and Tourism

6.5.1   Market Size & Forecast, 2017–2029, (USD Million)

6.7       Enterprise

6.5.1   Market Size & Forecast, 2017–2029, (USD Million)

6.8       Others

6.6.1   Market Size & Forecast, 2017–2029, (USD Million)

7          Regional Analysis

7.1      Introduction

7.1.1   Market Size & Forecast, 2017–2029, (USD Million)

7.2      North America

7.2.1 Market Size & Forecast, 2017–2029, (USD Million)

7.2.2     THE U.S.

7.2.2.1 By Technology

7.2.2.2 By Device Type

7.2.2.3 By Application

7.2.3     Canada

7.2.3.1 By Technology

7.2.3.2 By Device Type

7.2.3.3 By Application

7.2.4     Mexico

7.2.4.1 By Technology

7.2.4.2 By Device Type

7.2.4.3 By Application

7.3      Europe

7.3.1   Market Size & Forecast, 2017–2029, (USD Million)

7.3.2   Germany

7.3.2.1 By Technology

7.3.2.2 By Device Type

7.3.2.3 By Application

7.3.3   France

7.3.3.1 By Technology

7.3.3.2 By Device Type

7.3.3.3 By Application

7.3.4   THE U.K.

7.3.4.1 By Technology

7.3.4.2 By Device Type

7.3.4.3 By Application

7.3.5   Italy

7.3.5.1 By Technology

7.3.5.2 By Device Type

7.3.5.3 By Application

7.3.6   Spain

7.3.6.1 By Technology

7.3.6.2 By Device Type

7.3.6.3 By Application

7.3.7   Benelux

7.3.7.1 By Technology

7.3.7.2 By Device Type

7.3.7.3 By Application

7.3.8   Russia

7.3.8.2 By Technology

7.3.8.2 By Device Type

7.3.8.3 By Application

7.3.9   The Rest of Europe

7.3.9.1 By Technology

7.3.9.2 By Device Type

7.3.9.3 By Application

7.4      Asia-Pacific

7.4.1   Market Size & Forecast, 2017–2029, (USD Million)

7.4.2   Japan

7.4.2.1 By Technology

7.4.2.2 By Device Type

7.4.2.3 By Application

7.4.3   China

7.4.3.1 By Technology

7.4.3.2 By Device Type

7.4.3.3 By Application

7.4.4   Australia

7.4.4.1 By Technology

7.4.4.2 By Device Type

7.4.4.3 By Application

7.4.5   India

7.4.5.1 By Technology

7.4.5.2 By Device Type

7.4.5.3 By Application

7.4.6   South Korea

7.4.6.1 By Technology

7.4.6.2 By Device Type

7.4.6.3 By Application

7.4.7   Southeast Asia

7.4.7.1 By Technology

7.4.7.2 By Device Type

7.4.7.3 By Application

7.4.8   Taiwan

7.4.8.1 By Technology

7.4.8.2 By Device Type

7.4.8.3 By Application

7.4.9   The Rest of Asia-Pacific

7.4.9.1 By Technology

7.4.9.2 By Device Type

7.4.9.3 By Application

7.5      MEA

7.5.1   Market Size & Forecast, 2017–2029, (USD Million)

7.5.2   Saudi Arabia

7.5.2.1 By Technology

7.5.2.2 By Device Type

7.5.2.3 By Application

7.5.3   South Africa

7.5.3.1 By Technology

7.5.3.2 By Device Type

7.5.3.3 By Application

7.5.4   THE UAE

7.5.4.1 By Technology

7.5.4.2 By Device Type

7.5.4.3 By Application

7.5.5   Egypt

7.5.5.1 By Technology

7.5.5.2 By Device Type

7.5.5.3 By Application

7.5.6   The Rest of MEA

7.5.6.1 By Technology

7.5.6.2 By Device Type

7.5.6.3 By Application

7.6      South America

7.6.1   Market Size & Forecast, 2017–2029, (USD Million)

7.6.2   Brazil

7.6.2.1 By Technology

7.6.2.2 By Device Type

7.6.2.3 By Application

7.6.3   Argentina

7.6.3.1 By Technology

7.6.3.2 By Device Type

7.6.3.3 By Application

7.6.4   Chile

7.6.4.1 By Technology

7.6.4.2 By Device Type

7.6.4.3 By Application

7.6.5   Peru

7.6.5.1 By Technology

7.6.5.2 By Device Type

7.6.5.3 By Application

7.6.6   The Rest of South America

7.6.6.1 By Technology

7.6.6.2 By Device Type

7.6.6.3 By Application

8          Company Profile

8.1      Microsoft

8.1.1   Company Overview

8.1.2   Financial Performance

8.1.3   Recent Developments

8.1.4   Product Portfolio

8.2      Oculus

8.2.1   Company Overview

8.2.2   Financial Performance

8.2.3   Recent Developments

8.2.4   Product Portfolio

8.3      Google

8.3.1   Company Overview

8.3.2   Financial Performance

8.3.3   Recent Developments

8.3.4   Product Portfolio

8.4      Samsung Electronics

8.4.1   Company Overview

8.4.2   Financial Performance

8.4.3   Recent Developments

8.4.4   Product Portfolio

8.5      Sixense Enterprises

8.5.1   Company Overview

8.5.2   Financial Performance

8.5.3   Recent Developments

8.5.4   Product Portfolio

8.6      Leap Motion

8.6.1   Company Overview

8.6.2   Financial Performance

8.6.3   Recent Developments

8.6.4   Product Portfolio

8.7      Vuzix

8.7.1   Company Overview

8.7.2   Financial Performance

8.7.3   Recent Developments

8.7.4   Product Portfolio

8.8      CyberGlove Systems

8.8.1   Company Overview

8.8.2   Financial Performance

8.8.3   Recent Developments

8.8.4   Product Portfolio

8.9      HTC

8.9.1   Company Overview

8.9.2   Financial Performance

8.9.3   Recent Developments

8.9.4   Product Portfolio

8.10    Sony

8.10.1 Company Overview

8.10.2 Financial Performance

8.10.3 Recent Developments

8.10.4 Product Portfolio

8.10    Eon Reality

8.10.1 Company Overview

8.10.2 Financial Performance

8.10.3 Recent Developments

8.10.4 Product Portfolio

 

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