Home Healthcare IT Virtual Reality (VR) in Healthcare Market Size, Trends & Growth Report | 2033

VR in Healthcare Market Size, Share & Trends Analysis Report By Product (VR Semiconductor Components, VR Devices, VR Sensors, Others), By Technology (Head-Mounted, Gesture-Tracking, Projector & Display Walls), By End User (Hospitals and Clinics, Research Laboratories, Other End Users) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2025-2033

Report Code: SRHI2846DR
Last Updated : Dec 13, 2024
Author : Straits Research
Starting From
USD 2300
Buy Now

Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global VR in Healthcare Market Introduction
    2. By Product
      1. Introduction
        1. Product By Value
      2. VR Semiconductor Components
        1. By Value
      3. VR Devices
        1. By Value
      4. VR Sensors
        1. By Value
      5. Others
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Head-Mounted
        1. By Value
      3. Gesture-Tracking
        1. By Value
      4. Projector & Display Walls
        1. By Value
    4. By End User
      1. Introduction
        1. End User By Value
      2. Hospitals and Clinics
        1. By Value
      3. Research Laboratories
        1. By Value
      4. Other End Users
        1. By Value
    1. Introduction
    2. By Product
      1. Introduction
        1. Product By Value
      2. VR Semiconductor Components
        1. By Value
      3. VR Devices
        1. By Value
      4. VR Sensors
        1. By Value
      5. Others
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Head-Mounted
        1. By Value
      3. Gesture-Tracking
        1. By Value
      4. Projector & Display Walls
        1. By Value
    4. By End User
      1. Introduction
        1. End User By Value
      2. Hospitals and Clinics
        1. By Value
      3. Research Laboratories
        1. By Value
      4. Other End Users
        1. By Value
    5. U.S.
      1. By Product
        1. Introduction
          1. Product By Value
        2. VR Semiconductor Components
          1. By Value
        3. VR Devices
          1. By Value
        4. VR Sensors
          1. By Value
        5. Others
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Head-Mounted
          1. By Value
        3. Gesture-Tracking
          1. By Value
        4. Projector & Display Walls
          1. By Value
      3. By End User
        1. Introduction
          1. End User By Value
        2. Hospitals and Clinics
          1. By Value
        3. Research Laboratories
          1. By Value
        4. Other End Users
          1. By Value
    6. Canada
    1. Introduction
    2. By Product
      1. Introduction
        1. Product By Value
      2. VR Semiconductor Components
        1. By Value
      3. VR Devices
        1. By Value
      4. VR Sensors
        1. By Value
      5. Others
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Head-Mounted
        1. By Value
      3. Gesture-Tracking
        1. By Value
      4. Projector & Display Walls
        1. By Value
    4. By End User
      1. Introduction
        1. End User By Value
      2. Hospitals and Clinics
        1. By Value
      3. Research Laboratories
        1. By Value
      4. Other End Users
        1. By Value
    5. U.K.
      1. By Product
        1. Introduction
          1. Product By Value
        2. VR Semiconductor Components
          1. By Value
        3. VR Devices
          1. By Value
        4. VR Sensors
          1. By Value
        5. Others
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Head-Mounted
          1. By Value
        3. Gesture-Tracking
          1. By Value
        4. Projector & Display Walls
          1. By Value
      3. By End User
        1. Introduction
          1. End User By Value
        2. Hospitals and Clinics
          1. By Value
        3. Research Laboratories
          1. By Value
        4. Other End Users
          1. By Value
    6. Germany
    7. France
    8. Spain
    9. Italy
    10. Russia
    11. Nordic
    12. Benelux
    13. Rest of Europe
    1. Introduction
    2. By Product
      1. Introduction
        1. Product By Value
      2. VR Semiconductor Components
        1. By Value
      3. VR Devices
        1. By Value
      4. VR Sensors
        1. By Value
      5. Others
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Head-Mounted
        1. By Value
      3. Gesture-Tracking
        1. By Value
      4. Projector & Display Walls
        1. By Value
    4. By End User
      1. Introduction
        1. End User By Value
      2. Hospitals and Clinics
        1. By Value
      3. Research Laboratories
        1. By Value
      4. Other End Users
        1. By Value
    5. China
      1. By Product
        1. Introduction
          1. Product By Value
        2. VR Semiconductor Components
          1. By Value
        3. VR Devices
          1. By Value
        4. VR Sensors
          1. By Value
        5. Others
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Head-Mounted
          1. By Value
        3. Gesture-Tracking
          1. By Value
        4. Projector & Display Walls
          1. By Value
      3. By End User
        1. Introduction
          1. End User By Value
        2. Hospitals and Clinics
          1. By Value
        3. Research Laboratories
          1. By Value
        4. Other End Users
          1. By Value
    6. Korea
    7. Japan
    8. India
    9. Australia
    10. Taiwan
    11. South East Asia
    12. Rest of Asia-Pacific
    1. Introduction
    2. By Product
      1. Introduction
        1. Product By Value
      2. VR Semiconductor Components
        1. By Value
      3. VR Devices
        1. By Value
      4. VR Sensors
        1. By Value
      5. Others
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Head-Mounted
        1. By Value
      3. Gesture-Tracking
        1. By Value
      4. Projector & Display Walls
        1. By Value
    4. By End User
      1. Introduction
        1. End User By Value
      2. Hospitals and Clinics
        1. By Value
      3. Research Laboratories
        1. By Value
      4. Other End Users
        1. By Value
    5. UAE
      1. By Product
        1. Introduction
          1. Product By Value
        2. VR Semiconductor Components
          1. By Value
        3. VR Devices
          1. By Value
        4. VR Sensors
          1. By Value
        5. Others
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Head-Mounted
          1. By Value
        3. Gesture-Tracking
          1. By Value
        4. Projector & Display Walls
          1. By Value
      3. By End User
        1. Introduction
          1. End User By Value
        2. Hospitals and Clinics
          1. By Value
        3. Research Laboratories
          1. By Value
        4. Other End Users
          1. By Value
    6. Turkey
    7. Saudi Arabia
    8. South Africa
    9. Egypt
    10. Nigeria
    11. Rest of MEA
    1. Introduction
    2. By Product
      1. Introduction
        1. Product By Value
      2. VR Semiconductor Components
        1. By Value
      3. VR Devices
        1. By Value
      4. VR Sensors
        1. By Value
      5. Others
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Head-Mounted
        1. By Value
      3. Gesture-Tracking
        1. By Value
      4. Projector & Display Walls
        1. By Value
    4. By End User
      1. Introduction
        1. End User By Value
      2. Hospitals and Clinics
        1. By Value
      3. Research Laboratories
        1. By Value
      4. Other End Users
        1. By Value
    5. Brazil
      1. By Product
        1. Introduction
          1. Product By Value
        2. VR Semiconductor Components
          1. By Value
        3. VR Devices
          1. By Value
        4. VR Sensors
          1. By Value
        5. Others
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Head-Mounted
          1. By Value
        3. Gesture-Tracking
          1. By Value
        4. Projector & Display Walls
          1. By Value
      3. By End User
        1. Introduction
          1. End User By Value
        2. Hospitals and Clinics
          1. By Value
        3. Research Laboratories
          1. By Value
        4. Other End Users
          1. By Value
    6. Mexico
    7. Argentina
    8. Chile
    9. Colombia
    10. Rest of LATAM
    1. VR in Healthcare Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. Alphabet Inc. (Google)
    2. Koninklijke Philips N.V. (Philips)
    3. Firsthand Technology Inc.
    4. AppliedVR
    5. EchoPixel
    6. DAQRI
    7. Orca Health
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

Related Reports

Global Report
Big Data in Healthcare Market Size The global big data in healthcare market size is estimated to be worth USD 50.74 billion in 2024 and is projected to reach from USD 61.26 billion in 2025 to USD 145.42 billion by 2033, grow
Buy Now
Global Report
The global farm animal healthcare market was valued at USD 19.98 billion in 2022, and it is estimated to reach an expected value of USD 33.76 billion by 2031, registering a CAGR of 6% during the forecast period (2023-2031).  The growth of the g
Buy Now
Global Report
The global IoT healthcare market share was valued at USD 118.77 billion in 2023. It is projected to reach USD 580.08 billion by 2032, growing at a CAGR of 19.27% during the forecast period (2020–2032). IoT can enhance the quality of treatment
Buy Now
Global Report
The global smart healthcare market size was valued at USD 196.23 billion in 2023. It is expected to reach USD 609.01 billion in 2032, growing at a CAGR of 13.41% over the forecast period (2024-32). The adoption of electronic health records (EHRs), he
Buy Now
Global Report
The global swine healthcare market size was valued at USD 2.77 billion in 2022. It is expected to reach USD 5.69 billion by 2031, growing at a CAGR of 8.3% during the forecast period (2023–2031). Swine health refers to the illnesses broug
Buy Now

Purchase Benefits

  • Eligible for a free updated report next year
  • Completely customizable scope
  • 30% discount on your next purchase
  • Dedicated account manager
  • Query resolution within 24 hours
  • Permission to print the report


We are featured on :