Home Technology Web Real-Time Communication Market Analysis, Trends, Forecast Up to 2030

Web Real-Time Communication Market Size, Share & Trends Analysis Report By Component (Solution, Services), By WebRTC-Enabled Devices (Mobile, Desktop, Tablet, Others), By Industry Vertical (BFSI, Retail, IT & Telecom, Public Sector, Media & Entertainment, Manufacturing, Healthcare, Others) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2022-2030

Report Code: SRTE2962DR
Last Updated : Oct 17, 2022
Author : Straits Research
Starting From
USD 1500
Buy Now

Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Web Real-Time Communication Market Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Solution
        1. By Value
        2. Voice Calling & Conferencing
          1. Voice Calling & Conferencing By Value
        3. Video Calling & Conferencing
          1. Video Calling & Conferencing By Value
        4. Message and File Sharing
          1. Message and File Sharing By Value
        5. Others (Social Networking and Gaming)
          1. Others (Social Networking and Gaming) By Value
      3. Services
        1. By Value
    3. By WebRTC-Enabled Devices
      1. Introduction
        1. WebRTC-Enabled Devices By Value
      2. Mobile
        1. By Value
      3. Desktop
        1. By Value
      4. Tablet
        1. By Value
      5. Others
        1. By Value
    4. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. BFSI
        1. By Value
      3. Retail
        1. By Value
      4. IT & Telecom
        1. By Value
      5. Public Sector
        1. By Value
      6. Media & Entertainment
        1. By Value
      7. Manufacturing
        1. By Value
      8. Healthcare
        1. By Value
      9. Others
        1. By Value
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Solution
        1. By Value
        2. Voice Calling & Conferencing
          1. Voice Calling & Conferencing By Value
        3. Video Calling & Conferencing
          1. Video Calling & Conferencing By Value
        4. Message and File Sharing
          1. Message and File Sharing By Value
        5. Others (Social Networking and Gaming)
          1. Others (Social Networking and Gaming) By Value
      3. Services
        1. By Value
    3. By WebRTC-Enabled Devices
      1. Introduction
        1. WebRTC-Enabled Devices By Value
      2. Mobile
        1. By Value
      3. Desktop
        1. By Value
      4. Tablet
        1. By Value
      5. Others
        1. By Value
    4. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. BFSI
        1. By Value
      3. Retail
        1. By Value
      4. IT & Telecom
        1. By Value
      5. Public Sector
        1. By Value
      6. Media & Entertainment
        1. By Value
      7. Manufacturing
        1. By Value
      8. Healthcare
        1. By Value
      9. Others
        1. By Value
    5. U.S.
      1. By Component
        1. Introduction
          1. Component By Value
        2. Solution
          1. By Value
          2. Voice Calling & Conferencing
            1. Voice Calling & Conferencing By Value
          3. Video Calling & Conferencing
            1. Video Calling & Conferencing By Value
          4. Message and File Sharing
            1. Message and File Sharing By Value
          5. Others (Social Networking and Gaming)
            1. Others (Social Networking and Gaming) By Value
        3. Services
          1. By Value
      2. By WebRTC-Enabled Devices
        1. Introduction
          1. WebRTC-Enabled Devices By Value
        2. Mobile
          1. By Value
        3. Desktop
          1. By Value
        4. Tablet
          1. By Value
        5. Others
          1. By Value
      3. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. BFSI
          1. By Value
        3. Retail
          1. By Value
        4. IT & Telecom
          1. By Value
        5. Public Sector
          1. By Value
        6. Media & Entertainment
          1. By Value
        7. Manufacturing
          1. By Value
        8. Healthcare
          1. By Value
        9. Others
          1. By Value
    6. Canada
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Solution
        1. By Value
        2. Voice Calling & Conferencing
          1. Voice Calling & Conferencing By Value
        3. Video Calling & Conferencing
          1. Video Calling & Conferencing By Value
        4. Message and File Sharing
          1. Message and File Sharing By Value
        5. Others (Social Networking and Gaming)
          1. Others (Social Networking and Gaming) By Value
      3. Services
        1. By Value
    3. By WebRTC-Enabled Devices
      1. Introduction
        1. WebRTC-Enabled Devices By Value
      2. Mobile
        1. By Value
      3. Desktop
        1. By Value
      4. Tablet
        1. By Value
      5. Others
        1. By Value
    4. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. BFSI
        1. By Value
      3. Retail
        1. By Value
      4. IT & Telecom
        1. By Value
      5. Public Sector
        1. By Value
      6. Media & Entertainment
        1. By Value
      7. Manufacturing
        1. By Value
      8. Healthcare
        1. By Value
      9. Others
        1. By Value
    5. U.K.
      1. By Component
        1. Introduction
          1. Component By Value
        2. Solution
          1. By Value
          2. Voice Calling & Conferencing
            1. Voice Calling & Conferencing By Value
          3. Video Calling & Conferencing
            1. Video Calling & Conferencing By Value
          4. Message and File Sharing
            1. Message and File Sharing By Value
          5. Others (Social Networking and Gaming)
            1. Others (Social Networking and Gaming) By Value
        3. Services
          1. By Value
      2. By WebRTC-Enabled Devices
        1. Introduction
          1. WebRTC-Enabled Devices By Value
        2. Mobile
          1. By Value
        3. Desktop
          1. By Value
        4. Tablet
          1. By Value
        5. Others
          1. By Value
      3. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. BFSI
          1. By Value
        3. Retail
          1. By Value
        4. IT & Telecom
          1. By Value
        5. Public Sector
          1. By Value
        6. Media & Entertainment
          1. By Value
        7. Manufacturing
          1. By Value
        8. Healthcare
          1. By Value
        9. Others
          1. By Value
    6. Germany
    7. France
    8. Spain
    9. Italy
    10. Russia
    11. Nordic
    12. Benelux
    13. Rest of Europe
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Solution
        1. By Value
        2. Voice Calling & Conferencing
          1. Voice Calling & Conferencing By Value
        3. Video Calling & Conferencing
          1. Video Calling & Conferencing By Value
        4. Message and File Sharing
          1. Message and File Sharing By Value
        5. Others (Social Networking and Gaming)
          1. Others (Social Networking and Gaming) By Value
      3. Services
        1. By Value
    3. By WebRTC-Enabled Devices
      1. Introduction
        1. WebRTC-Enabled Devices By Value
      2. Mobile
        1. By Value
      3. Desktop
        1. By Value
      4. Tablet
        1. By Value
      5. Others
        1. By Value
    4. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. BFSI
        1. By Value
      3. Retail
        1. By Value
      4. IT & Telecom
        1. By Value
      5. Public Sector
        1. By Value
      6. Media & Entertainment
        1. By Value
      7. Manufacturing
        1. By Value
      8. Healthcare
        1. By Value
      9. Others
        1. By Value
    5. China
      1. By Component
        1. Introduction
          1. Component By Value
        2. Solution
          1. By Value
          2. Voice Calling & Conferencing
            1. Voice Calling & Conferencing By Value
          3. Video Calling & Conferencing
            1. Video Calling & Conferencing By Value
          4. Message and File Sharing
            1. Message and File Sharing By Value
          5. Others (Social Networking and Gaming)
            1. Others (Social Networking and Gaming) By Value
        3. Services
          1. By Value
      2. By WebRTC-Enabled Devices
        1. Introduction
          1. WebRTC-Enabled Devices By Value
        2. Mobile
          1. By Value
        3. Desktop
          1. By Value
        4. Tablet
          1. By Value
        5. Others
          1. By Value
      3. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. BFSI
          1. By Value
        3. Retail
          1. By Value
        4. IT & Telecom
          1. By Value
        5. Public Sector
          1. By Value
        6. Media & Entertainment
          1. By Value
        7. Manufacturing
          1. By Value
        8. Healthcare
          1. By Value
        9. Others
          1. By Value
    6. Korea
    7. Japan
    8. India
    9. Australia
    10. Taiwan
    11. South East Asia
    12. Rest of Asia-Pacific
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Solution
        1. By Value
        2. Voice Calling & Conferencing
          1. Voice Calling & Conferencing By Value
        3. Video Calling & Conferencing
          1. Video Calling & Conferencing By Value
        4. Message and File Sharing
          1. Message and File Sharing By Value
        5. Others (Social Networking and Gaming)
          1. Others (Social Networking and Gaming) By Value
      3. Services
        1. By Value
    3. By WebRTC-Enabled Devices
      1. Introduction
        1. WebRTC-Enabled Devices By Value
      2. Mobile
        1. By Value
      3. Desktop
        1. By Value
      4. Tablet
        1. By Value
      5. Others
        1. By Value
    4. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. BFSI
        1. By Value
      3. Retail
        1. By Value
      4. IT & Telecom
        1. By Value
      5. Public Sector
        1. By Value
      6. Media & Entertainment
        1. By Value
      7. Manufacturing
        1. By Value
      8. Healthcare
        1. By Value
      9. Others
        1. By Value
    5. UAE
      1. By Component
        1. Introduction
          1. Component By Value
        2. Solution
          1. By Value
          2. Voice Calling & Conferencing
            1. Voice Calling & Conferencing By Value
          3. Video Calling & Conferencing
            1. Video Calling & Conferencing By Value
          4. Message and File Sharing
            1. Message and File Sharing By Value
          5. Others (Social Networking and Gaming)
            1. Others (Social Networking and Gaming) By Value
        3. Services
          1. By Value
      2. By WebRTC-Enabled Devices
        1. Introduction
          1. WebRTC-Enabled Devices By Value
        2. Mobile
          1. By Value
        3. Desktop
          1. By Value
        4. Tablet
          1. By Value
        5. Others
          1. By Value
      3. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. BFSI
          1. By Value
        3. Retail
          1. By Value
        4. IT & Telecom
          1. By Value
        5. Public Sector
          1. By Value
        6. Media & Entertainment
          1. By Value
        7. Manufacturing
          1. By Value
        8. Healthcare
          1. By Value
        9. Others
          1. By Value
    6. Turkey
    7. Saudi Arabia
    8. South Africa
    9. Egypt
    10. Nigeria
    11. Rest of MEA
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Solution
        1. By Value
        2. Voice Calling & Conferencing
          1. Voice Calling & Conferencing By Value
        3. Video Calling & Conferencing
          1. Video Calling & Conferencing By Value
        4. Message and File Sharing
          1. Message and File Sharing By Value
        5. Others (Social Networking and Gaming)
          1. Others (Social Networking and Gaming) By Value
      3. Services
        1. By Value
    3. By WebRTC-Enabled Devices
      1. Introduction
        1. WebRTC-Enabled Devices By Value
      2. Mobile
        1. By Value
      3. Desktop
        1. By Value
      4. Tablet
        1. By Value
      5. Others
        1. By Value
    4. By Industry Vertical
      1. Introduction
        1. Industry Vertical By Value
      2. BFSI
        1. By Value
      3. Retail
        1. By Value
      4. IT & Telecom
        1. By Value
      5. Public Sector
        1. By Value
      6. Media & Entertainment
        1. By Value
      7. Manufacturing
        1. By Value
      8. Healthcare
        1. By Value
      9. Others
        1. By Value
    5. Brazil
      1. By Component
        1. Introduction
          1. Component By Value
        2. Solution
          1. By Value
          2. Voice Calling & Conferencing
            1. Voice Calling & Conferencing By Value
          3. Video Calling & Conferencing
            1. Video Calling & Conferencing By Value
          4. Message and File Sharing
            1. Message and File Sharing By Value
          5. Others (Social Networking and Gaming)
            1. Others (Social Networking and Gaming) By Value
        3. Services
          1. By Value
      2. By WebRTC-Enabled Devices
        1. Introduction
          1. WebRTC-Enabled Devices By Value
        2. Mobile
          1. By Value
        3. Desktop
          1. By Value
        4. Tablet
          1. By Value
        5. Others
          1. By Value
      3. By Industry Vertical
        1. Introduction
          1. Industry Vertical By Value
        2. BFSI
          1. By Value
        3. Retail
          1. By Value
        4. IT & Telecom
          1. By Value
        5. Public Sector
          1. By Value
        6. Media & Entertainment
          1. By Value
        7. Manufacturing
          1. By Value
        8. Healthcare
          1. By Value
        9. Others
          1. By Value
    6. Mexico
    7. Argentina
    8. Chile
    9. Colombia
    10. Rest of LATAM
    1. Web Real-Time Communication Market Share By Players
    2. M & A Agreements & Collaboration Analysis
    1. Avaya Inc.
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. Swot Analysis
      6. Recent Developments
    2. Cisco Systems
    3. Dialogic Corporation
    4. Plantronics Inc.
    5. Oracle Corporation
    6. Plivo
    7. Quobis
    8. Ribbon Communications Operating Company Inc.
    9. Tokbox Inc. (Vonage)
    10. Twilio Inc.
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

Related Reports

Global Report
The global LEO satellite communication market revenue was valued at USD 10.3 billion in 2023 and is projected to reach USD 14.1 billion by 2032, registering a CAGR of 3.6% during the forecast period (2024-2032). LEO satellite communications' market s
Buy Now
Global Report
Satellite Communication Market Size The global satellite communication market size was valued at USD 93.71 billion in 2024 and is expected to grow from USD 102.52 billion in 2025 to reach USD 210.35 billion by 2033, growing at a CAGR of 9.4% during
Buy Now
Global Report
The global VCSEL for data communication market size was valued at USD 156.5 million in 2021. It is projected to reach USD 525.23 million by 2030, growing at a CAGR of 14.40% during the forecast period (2022-2030). A specialized laser diode called a
Buy Now

Purchase Benefits

  • Eligible for a free updated report next year
  • Completely customizable scope
  • 30% discount on your next purchase
  • Dedicated account manager
  • Query resolution within 24 hours
  • Permission to print the report


We are featured on :