Home Technology Web3 Gaming Market Size, Share & Trends Report by 2034

Web3 Gaming Market Size & Outlook, 2026-2034

Web3 Gaming Market Size, Share & Trends Analysis Report By Game Type (Play-to-Earn (P2E) Games, NFT-Based Collectible Games, Virtual World Games, Decentralized Non-P2E Games, E-sports Blockchain Games), By Technology (Blockchain Protocols, NFT Infrastructure, Smart Contracts, Cross-Chain Interoperability Solutions), By Device (Mobile Devices, PC, Consoles, VR/AR), By End User (Casual Gamers, Competitive Gamers, Digital Asset Investors, Community Builders) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2026-2034

Report Code: SRTE57752DR
Last Updated : Dec, 2025
Pages : 110
Author : Pavan Warade
Format : PDF, Excel

Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Web3 Gaming Market Introduction
    2. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Play-to-Earn (P2E) Games
        1. By Value
      3. NFT-Based Collectible Games
        1. By Value
      4. Virtual World Games
        1. By Value
      5. Decentralized Non-P2E Games
        1. By Value
      6. E-sports Blockchain Games
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Blockchain Protocols
        1. By Value
      3. NFT Infrastructure
        1. By Value
      4. Smart Contracts
        1. By Value
      5. Cross-Chain Interoperability Solutions
        1. By Value
    4. By Device
      1. Introduction
        1. Device By Value
      2. Mobile Devices
        1. By Value
      3. PC
        1. By Value
      4. Consoles
        1. By Value
      5. VR/AR
        1. By Value
    5. By End User
      1. Introduction
        1. End User By Value
      2. Casual Gamers
        1. By Value
      3. Competitive Gamers
        1. By Value
      4. Digital Asset Investors
        1. By Value
      5. Community Builders
        1. By Value
    1. Introduction
    2. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Play-to-Earn (P2E) Games
        1. By Value
      3. NFT-Based Collectible Games
        1. By Value
      4. Virtual World Games
        1. By Value
      5. Decentralized Non-P2E Games
        1. By Value
      6. E-sports Blockchain Games
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Blockchain Protocols
        1. By Value
      3. NFT Infrastructure
        1. By Value
      4. Smart Contracts
        1. By Value
      5. Cross-Chain Interoperability Solutions
        1. By Value
    4. By Device
      1. Introduction
        1. Device By Value
      2. Mobile Devices
        1. By Value
      3. PC
        1. By Value
      4. Consoles
        1. By Value
      5. VR/AR
        1. By Value
    5. By End User
      1. Introduction
        1. End User By Value
      2. Casual Gamers
        1. By Value
      3. Competitive Gamers
        1. By Value
      4. Digital Asset Investors
        1. By Value
      5. Community Builders
        1. By Value
    6. U.S.
      1. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Play-to-Earn (P2E) Games
          1. By Value
        3. NFT-Based Collectible Games
          1. By Value
        4. Virtual World Games
          1. By Value
        5. Decentralized Non-P2E Games
          1. By Value
        6. E-sports Blockchain Games
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Blockchain Protocols
          1. By Value
        3. NFT Infrastructure
          1. By Value
        4. Smart Contracts
          1. By Value
        5. Cross-Chain Interoperability Solutions
          1. By Value
      3. By Device
        1. Introduction
          1. Device By Value
        2. Mobile Devices
          1. By Value
        3. PC
          1. By Value
        4. Consoles
          1. By Value
        5. VR/AR
          1. By Value
      4. By End User
        1. Introduction
          1. End User By Value
        2. Casual Gamers
          1. By Value
        3. Competitive Gamers
          1. By Value
        4. Digital Asset Investors
          1. By Value
        5. Community Builders
          1. By Value
    7. Canada
    1. Introduction
    2. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Play-to-Earn (P2E) Games
        1. By Value
      3. NFT-Based Collectible Games
        1. By Value
      4. Virtual World Games
        1. By Value
      5. Decentralized Non-P2E Games
        1. By Value
      6. E-sports Blockchain Games
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Blockchain Protocols
        1. By Value
      3. NFT Infrastructure
        1. By Value
      4. Smart Contracts
        1. By Value
      5. Cross-Chain Interoperability Solutions
        1. By Value
    4. By Device
      1. Introduction
        1. Device By Value
      2. Mobile Devices
        1. By Value
      3. PC
        1. By Value
      4. Consoles
        1. By Value
      5. VR/AR
        1. By Value
    5. By End User
      1. Introduction
        1. End User By Value
      2. Casual Gamers
        1. By Value
      3. Competitive Gamers
        1. By Value
      4. Digital Asset Investors
        1. By Value
      5. Community Builders
        1. By Value
    6. U.K.
      1. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Play-to-Earn (P2E) Games
          1. By Value
        3. NFT-Based Collectible Games
          1. By Value
        4. Virtual World Games
          1. By Value
        5. Decentralized Non-P2E Games
          1. By Value
        6. E-sports Blockchain Games
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Blockchain Protocols
          1. By Value
        3. NFT Infrastructure
          1. By Value
        4. Smart Contracts
          1. By Value
        5. Cross-Chain Interoperability Solutions
          1. By Value
      3. By Device
        1. Introduction
          1. Device By Value
        2. Mobile Devices
          1. By Value
        3. PC
          1. By Value
        4. Consoles
          1. By Value
        5. VR/AR
          1. By Value
      4. By End User
        1. Introduction
          1. End User By Value
        2. Casual Gamers
          1. By Value
        3. Competitive Gamers
          1. By Value
        4. Digital Asset Investors
          1. By Value
        5. Community Builders
          1. By Value
    7. Germany
    8. France
    9. Spain
    10. Italy
    11. Russia
    12. Nordic
    13. Benelux
    14. Rest of Europe
    1. Introduction
    2. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Play-to-Earn (P2E) Games
        1. By Value
      3. NFT-Based Collectible Games
        1. By Value
      4. Virtual World Games
        1. By Value
      5. Decentralized Non-P2E Games
        1. By Value
      6. E-sports Blockchain Games
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Blockchain Protocols
        1. By Value
      3. NFT Infrastructure
        1. By Value
      4. Smart Contracts
        1. By Value
      5. Cross-Chain Interoperability Solutions
        1. By Value
    4. By Device
      1. Introduction
        1. Device By Value
      2. Mobile Devices
        1. By Value
      3. PC
        1. By Value
      4. Consoles
        1. By Value
      5. VR/AR
        1. By Value
    5. By End User
      1. Introduction
        1. End User By Value
      2. Casual Gamers
        1. By Value
      3. Competitive Gamers
        1. By Value
      4. Digital Asset Investors
        1. By Value
      5. Community Builders
        1. By Value
    6. China
      1. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Play-to-Earn (P2E) Games
          1. By Value
        3. NFT-Based Collectible Games
          1. By Value
        4. Virtual World Games
          1. By Value
        5. Decentralized Non-P2E Games
          1. By Value
        6. E-sports Blockchain Games
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Blockchain Protocols
          1. By Value
        3. NFT Infrastructure
          1. By Value
        4. Smart Contracts
          1. By Value
        5. Cross-Chain Interoperability Solutions
          1. By Value
      3. By Device
        1. Introduction
          1. Device By Value
        2. Mobile Devices
          1. By Value
        3. PC
          1. By Value
        4. Consoles
          1. By Value
        5. VR/AR
          1. By Value
      4. By End User
        1. Introduction
          1. End User By Value
        2. Casual Gamers
          1. By Value
        3. Competitive Gamers
          1. By Value
        4. Digital Asset Investors
          1. By Value
        5. Community Builders
          1. By Value
    7. Korea
    8. Japan
    9. India
    10. Australia
    11. Taiwan
    12. South East Asia
    13. Rest of Asia-Pacific
    1. Introduction
    2. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Play-to-Earn (P2E) Games
        1. By Value
      3. NFT-Based Collectible Games
        1. By Value
      4. Virtual World Games
        1. By Value
      5. Decentralized Non-P2E Games
        1. By Value
      6. E-sports Blockchain Games
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Blockchain Protocols
        1. By Value
      3. NFT Infrastructure
        1. By Value
      4. Smart Contracts
        1. By Value
      5. Cross-Chain Interoperability Solutions
        1. By Value
    4. By Device
      1. Introduction
        1. Device By Value
      2. Mobile Devices
        1. By Value
      3. PC
        1. By Value
      4. Consoles
        1. By Value
      5. VR/AR
        1. By Value
    5. By End User
      1. Introduction
        1. End User By Value
      2. Casual Gamers
        1. By Value
      3. Competitive Gamers
        1. By Value
      4. Digital Asset Investors
        1. By Value
      5. Community Builders
        1. By Value
    6. UAE
      1. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Play-to-Earn (P2E) Games
          1. By Value
        3. NFT-Based Collectible Games
          1. By Value
        4. Virtual World Games
          1. By Value
        5. Decentralized Non-P2E Games
          1. By Value
        6. E-sports Blockchain Games
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Blockchain Protocols
          1. By Value
        3. NFT Infrastructure
          1. By Value
        4. Smart Contracts
          1. By Value
        5. Cross-Chain Interoperability Solutions
          1. By Value
      3. By Device
        1. Introduction
          1. Device By Value
        2. Mobile Devices
          1. By Value
        3. PC
          1. By Value
        4. Consoles
          1. By Value
        5. VR/AR
          1. By Value
      4. By End User
        1. Introduction
          1. End User By Value
        2. Casual Gamers
          1. By Value
        3. Competitive Gamers
          1. By Value
        4. Digital Asset Investors
          1. By Value
        5. Community Builders
          1. By Value
    7. Turkey
    8. Saudi Arabia
    9. South Africa
    10. Egypt
    11. Nigeria
    12. Rest of MEA
    1. Introduction
    2. By Game Type
      1. Introduction
        1. Game Type By Value
      2. Play-to-Earn (P2E) Games
        1. By Value
      3. NFT-Based Collectible Games
        1. By Value
      4. Virtual World Games
        1. By Value
      5. Decentralized Non-P2E Games
        1. By Value
      6. E-sports Blockchain Games
        1. By Value
    3. By Technology
      1. Introduction
        1. Technology By Value
      2. Blockchain Protocols
        1. By Value
      3. NFT Infrastructure
        1. By Value
      4. Smart Contracts
        1. By Value
      5. Cross-Chain Interoperability Solutions
        1. By Value
    4. By Device
      1. Introduction
        1. Device By Value
      2. Mobile Devices
        1. By Value
      3. PC
        1. By Value
      4. Consoles
        1. By Value
      5. VR/AR
        1. By Value
    5. By End User
      1. Introduction
        1. End User By Value
      2. Casual Gamers
        1. By Value
      3. Competitive Gamers
        1. By Value
      4. Digital Asset Investors
        1. By Value
      5. Community Builders
        1. By Value
    6. Brazil
      1. By Game Type
        1. Introduction
          1. Game Type By Value
        2. Play-to-Earn (P2E) Games
          1. By Value
        3. NFT-Based Collectible Games
          1. By Value
        4. Virtual World Games
          1. By Value
        5. Decentralized Non-P2E Games
          1. By Value
        6. E-sports Blockchain Games
          1. By Value
      2. By Technology
        1. Introduction
          1. Technology By Value
        2. Blockchain Protocols
          1. By Value
        3. NFT Infrastructure
          1. By Value
        4. Smart Contracts
          1. By Value
        5. Cross-Chain Interoperability Solutions
          1. By Value
      3. By Device
        1. Introduction
          1. Device By Value
        2. Mobile Devices
          1. By Value
        3. PC
          1. By Value
        4. Consoles
          1. By Value
        5. VR/AR
          1. By Value
      4. By End User
        1. Introduction
          1. End User By Value
        2. Casual Gamers
          1. By Value
        3. Competitive Gamers
          1. By Value
        4. Digital Asset Investors
          1. By Value
        5. Community Builders
          1. By Value
    7. Mexico
    8. Argentina
    9. Chile
    10. Colombia
    11. Rest of LATAM
    1. Web3 Gaming Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. Animoca Brands
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. Sky Mavis (Axie Infinity)
    3. Mythical Games
    4. Immutable
    5. Enjin
    6. Forte
    7. Dapper Labs
    8. Blockade Games
    9. Horizon Blockchain Games
    10. Gala Games
    11. Ultra
    12. Polygon Studios
    13. The Sandbox (Animoca sub-brand)
    14. Splinterlands
    15. Sorare
    16. Alien Worlds
    17. Decentraland
    18. WAX
    19. Horizon Games
    20. Big Time Studios
    21. Others
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

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