Home Technology Esports Market Trends, Growth Analysis, and Forecast 2033

Esports Market Size & Outlook, 2025-2033

Esports Market Size, Share & Trends Analysis Report By Revenue Model (Media Rights, Advertising And Sponsorships, Merchandise And Tickets, Others), By Streaming Platform (Twitch, YouTube, Others (DouYu and Huya)), By Device Type (Smartphones, Smart TVs, Desktops, Laptops, Tablets, Gaming Consoles), By Gaming Genre (Real-time Strategy Games, First Person Shooter Games, Fighting Games, Multiplayer Online Battle Arena Games, Mass Multiplayer Online Role-playing Games) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2025-2033

Report Code: SRTE2156DR
Last Updated : Jan, 2025
Pages : 110
Author : Pavan Warade
Format : PDF, Excel

Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Esports Market Introduction
    2. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Media Rights
        1. By Value
      3. Advertising And Sponsorships
        1. By Value
      4. Merchandise And Tickets
        1. By Value
      5. Others
        1. By Value
    3. By Streaming Platform
      1. Introduction
        1. Streaming Platform By Value
      2. Twitch
        1. By Value
      3. YouTube
        1. By Value
      4. Others (DouYu and Huya)
        1. By Value
    4. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Smartphones
        1. By Value
      3. Smart TVs
        1. By Value
      4. Desktops
        1. By Value
      5. Laptops
        1. By Value
      6. Tablets
        1. By Value
      7. Gaming Consoles
        1. By Value
    5. By Gaming Genre
      1. Introduction
        1. Gaming Genre By Value
      2. Real-time Strategy Games
        1. By Value
      3. First Person Shooter Games
        1. By Value
      4. Fighting Games
        1. By Value
      5. Multiplayer Online Battle Arena Games
        1. By Value
      6. Mass Multiplayer Online Role-playing Games
        1. By Value
    1. Introduction
    2. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Media Rights
        1. By Value
      3. Advertising And Sponsorships
        1. By Value
      4. Merchandise And Tickets
        1. By Value
      5. Others
        1. By Value
    3. By Streaming Platform
      1. Introduction
        1. Streaming Platform By Value
      2. Twitch
        1. By Value
      3. YouTube
        1. By Value
      4. Others (DouYu and Huya)
        1. By Value
    4. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Smartphones
        1. By Value
      3. Smart TVs
        1. By Value
      4. Desktops
        1. By Value
      5. Laptops
        1. By Value
      6. Tablets
        1. By Value
      7. Gaming Consoles
        1. By Value
    5. By Gaming Genre
      1. Introduction
        1. Gaming Genre By Value
      2. Real-time Strategy Games
        1. By Value
      3. First Person Shooter Games
        1. By Value
      4. Fighting Games
        1. By Value
      5. Multiplayer Online Battle Arena Games
        1. By Value
      6. Mass Multiplayer Online Role-playing Games
        1. By Value
    6. U.S.
      1. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Media Rights
          1. By Value
        3. Advertising And Sponsorships
          1. By Value
        4. Merchandise And Tickets
          1. By Value
        5. Others
          1. By Value
      2. By Streaming Platform
        1. Introduction
          1. Streaming Platform By Value
        2. Twitch
          1. By Value
        3. YouTube
          1. By Value
        4. Others (DouYu and Huya)
          1. By Value
      3. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Smartphones
          1. By Value
        3. Smart TVs
          1. By Value
        4. Desktops
          1. By Value
        5. Laptops
          1. By Value
        6. Tablets
          1. By Value
        7. Gaming Consoles
          1. By Value
      4. By Gaming Genre
        1. Introduction
          1. Gaming Genre By Value
        2. Real-time Strategy Games
          1. By Value
        3. First Person Shooter Games
          1. By Value
        4. Fighting Games
          1. By Value
        5. Multiplayer Online Battle Arena Games
          1. By Value
        6. Mass Multiplayer Online Role-playing Games
          1. By Value
    7. Canada
    1. Introduction
    2. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Media Rights
        1. By Value
      3. Advertising And Sponsorships
        1. By Value
      4. Merchandise And Tickets
        1. By Value
      5. Others
        1. By Value
    3. By Streaming Platform
      1. Introduction
        1. Streaming Platform By Value
      2. Twitch
        1. By Value
      3. YouTube
        1. By Value
      4. Others (DouYu and Huya)
        1. By Value
    4. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Smartphones
        1. By Value
      3. Smart TVs
        1. By Value
      4. Desktops
        1. By Value
      5. Laptops
        1. By Value
      6. Tablets
        1. By Value
      7. Gaming Consoles
        1. By Value
    5. By Gaming Genre
      1. Introduction
        1. Gaming Genre By Value
      2. Real-time Strategy Games
        1. By Value
      3. First Person Shooter Games
        1. By Value
      4. Fighting Games
        1. By Value
      5. Multiplayer Online Battle Arena Games
        1. By Value
      6. Mass Multiplayer Online Role-playing Games
        1. By Value
    6. U.K.
      1. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Media Rights
          1. By Value
        3. Advertising And Sponsorships
          1. By Value
        4. Merchandise And Tickets
          1. By Value
        5. Others
          1. By Value
      2. By Streaming Platform
        1. Introduction
          1. Streaming Platform By Value
        2. Twitch
          1. By Value
        3. YouTube
          1. By Value
        4. Others (DouYu and Huya)
          1. By Value
      3. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Smartphones
          1. By Value
        3. Smart TVs
          1. By Value
        4. Desktops
          1. By Value
        5. Laptops
          1. By Value
        6. Tablets
          1. By Value
        7. Gaming Consoles
          1. By Value
      4. By Gaming Genre
        1. Introduction
          1. Gaming Genre By Value
        2. Real-time Strategy Games
          1. By Value
        3. First Person Shooter Games
          1. By Value
        4. Fighting Games
          1. By Value
        5. Multiplayer Online Battle Arena Games
          1. By Value
        6. Mass Multiplayer Online Role-playing Games
          1. By Value
    7. Germany
    8. France
    9. Spain
    10. Italy
    11. Russia
    12. Nordic
    13. Benelux
    14. Rest of Europe
    1. Introduction
    2. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Media Rights
        1. By Value
      3. Advertising And Sponsorships
        1. By Value
      4. Merchandise And Tickets
        1. By Value
      5. Others
        1. By Value
    3. By Streaming Platform
      1. Introduction
        1. Streaming Platform By Value
      2. Twitch
        1. By Value
      3. YouTube
        1. By Value
      4. Others (DouYu and Huya)
        1. By Value
    4. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Smartphones
        1. By Value
      3. Smart TVs
        1. By Value
      4. Desktops
        1. By Value
      5. Laptops
        1. By Value
      6. Tablets
        1. By Value
      7. Gaming Consoles
        1. By Value
    5. By Gaming Genre
      1. Introduction
        1. Gaming Genre By Value
      2. Real-time Strategy Games
        1. By Value
      3. First Person Shooter Games
        1. By Value
      4. Fighting Games
        1. By Value
      5. Multiplayer Online Battle Arena Games
        1. By Value
      6. Mass Multiplayer Online Role-playing Games
        1. By Value
    6. China
      1. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Media Rights
          1. By Value
        3. Advertising And Sponsorships
          1. By Value
        4. Merchandise And Tickets
          1. By Value
        5. Others
          1. By Value
      2. By Streaming Platform
        1. Introduction
          1. Streaming Platform By Value
        2. Twitch
          1. By Value
        3. YouTube
          1. By Value
        4. Others (DouYu and Huya)
          1. By Value
      3. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Smartphones
          1. By Value
        3. Smart TVs
          1. By Value
        4. Desktops
          1. By Value
        5. Laptops
          1. By Value
        6. Tablets
          1. By Value
        7. Gaming Consoles
          1. By Value
      4. By Gaming Genre
        1. Introduction
          1. Gaming Genre By Value
        2. Real-time Strategy Games
          1. By Value
        3. First Person Shooter Games
          1. By Value
        4. Fighting Games
          1. By Value
        5. Multiplayer Online Battle Arena Games
          1. By Value
        6. Mass Multiplayer Online Role-playing Games
          1. By Value
    7. Korea
    8. Japan
    9. India
    10. Australia
    11. Taiwan
    12. South East Asia
    13. Rest of Asia-Pacific
    1. Introduction
    2. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Media Rights
        1. By Value
      3. Advertising And Sponsorships
        1. By Value
      4. Merchandise And Tickets
        1. By Value
      5. Others
        1. By Value
    3. By Streaming Platform
      1. Introduction
        1. Streaming Platform By Value
      2. Twitch
        1. By Value
      3. YouTube
        1. By Value
      4. Others (DouYu and Huya)
        1. By Value
    4. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Smartphones
        1. By Value
      3. Smart TVs
        1. By Value
      4. Desktops
        1. By Value
      5. Laptops
        1. By Value
      6. Tablets
        1. By Value
      7. Gaming Consoles
        1. By Value
    5. By Gaming Genre
      1. Introduction
        1. Gaming Genre By Value
      2. Real-time Strategy Games
        1. By Value
      3. First Person Shooter Games
        1. By Value
      4. Fighting Games
        1. By Value
      5. Multiplayer Online Battle Arena Games
        1. By Value
      6. Mass Multiplayer Online Role-playing Games
        1. By Value
    6. UAE
      1. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Media Rights
          1. By Value
        3. Advertising And Sponsorships
          1. By Value
        4. Merchandise And Tickets
          1. By Value
        5. Others
          1. By Value
      2. By Streaming Platform
        1. Introduction
          1. Streaming Platform By Value
        2. Twitch
          1. By Value
        3. YouTube
          1. By Value
        4. Others (DouYu and Huya)
          1. By Value
      3. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Smartphones
          1. By Value
        3. Smart TVs
          1. By Value
        4. Desktops
          1. By Value
        5. Laptops
          1. By Value
        6. Tablets
          1. By Value
        7. Gaming Consoles
          1. By Value
      4. By Gaming Genre
        1. Introduction
          1. Gaming Genre By Value
        2. Real-time Strategy Games
          1. By Value
        3. First Person Shooter Games
          1. By Value
        4. Fighting Games
          1. By Value
        5. Multiplayer Online Battle Arena Games
          1. By Value
        6. Mass Multiplayer Online Role-playing Games
          1. By Value
    7. Turkey
    8. Saudi Arabia
    9. South Africa
    10. Egypt
    11. Nigeria
    12. Rest of MEA
    1. Introduction
    2. By Revenue Model
      1. Introduction
        1. Revenue Model By Value
      2. Media Rights
        1. By Value
      3. Advertising And Sponsorships
        1. By Value
      4. Merchandise And Tickets
        1. By Value
      5. Others
        1. By Value
    3. By Streaming Platform
      1. Introduction
        1. Streaming Platform By Value
      2. Twitch
        1. By Value
      3. YouTube
        1. By Value
      4. Others (DouYu and Huya)
        1. By Value
    4. By Device Type
      1. Introduction
        1. Device Type By Value
      2. Smartphones
        1. By Value
      3. Smart TVs
        1. By Value
      4. Desktops
        1. By Value
      5. Laptops
        1. By Value
      6. Tablets
        1. By Value
      7. Gaming Consoles
        1. By Value
    5. By Gaming Genre
      1. Introduction
        1. Gaming Genre By Value
      2. Real-time Strategy Games
        1. By Value
      3. First Person Shooter Games
        1. By Value
      4. Fighting Games
        1. By Value
      5. Multiplayer Online Battle Arena Games
        1. By Value
      6. Mass Multiplayer Online Role-playing Games
        1. By Value
    6. Brazil
      1. By Revenue Model
        1. Introduction
          1. Revenue Model By Value
        2. Media Rights
          1. By Value
        3. Advertising And Sponsorships
          1. By Value
        4. Merchandise And Tickets
          1. By Value
        5. Others
          1. By Value
      2. By Streaming Platform
        1. Introduction
          1. Streaming Platform By Value
        2. Twitch
          1. By Value
        3. YouTube
          1. By Value
        4. Others (DouYu and Huya)
          1. By Value
      3. By Device Type
        1. Introduction
          1. Device Type By Value
        2. Smartphones
          1. By Value
        3. Smart TVs
          1. By Value
        4. Desktops
          1. By Value
        5. Laptops
          1. By Value
        6. Tablets
          1. By Value
        7. Gaming Consoles
          1. By Value
      4. By Gaming Genre
        1. Introduction
          1. Gaming Genre By Value
        2. Real-time Strategy Games
          1. By Value
        3. First Person Shooter Games
          1. By Value
        4. Fighting Games
          1. By Value
        5. Multiplayer Online Battle Arena Games
          1. By Value
        6. Mass Multiplayer Online Role-playing Games
          1. By Value
    7. Mexico
    8. Argentina
    9. Chile
    10. Colombia
    11. Rest of LATAM
    1. Esports Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. Modern Times Group
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. Activision Blizzard Inc.
    3. Electronic Arts Inc.
    4. Riot Games Inc. (Tencent Holdings Ltd)
    5. Epic Games Inc.
    6. Gfinity PLC
    7. FACEIT
    8. Capcom Co. Ltd
    9. Valve Corporation
    10. Nintendo Co. Ltd
    11. iRacing
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

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