Home Technology Location-Based Entertainment Market Size, Share, Growth and Forecast to 2031

Location-Based Entertainment Market

Location-Based Entertainment Market: Information by Component (Hardware, Software), End-User (Amusement Park, Arcade Studios, 4D Films), and Regions—Forecast till 2031

The global location-based entertainment market size was valued at USD 5.49 billion in 2022. It is estimated to reach USD 77.50 billion by 2031, growing at a CAGR of 34.2% during the forecast period (2023–2031). Location-Based Entertainment (LB
Report Code: SRTE54727DR

Market Segmentation

  1. Location-Based Entertainment Market, By Component (2021-2031)
    1. Hardware
    2. Software
  2. Location-Based Entertainment Market, By End-User (2021-2031)
    1. Amusement Park
    2. Arcade Studios
    3. 4D Films
  3. Location-Based Entertainment Market, By Technology (2021-2031)
    1. 2 Dimensional (2D)
    2. 3 Dimensional (3D)
    3. Cloud Merged Reality (CMR)
    1. North America
      1. North America Location-Based Entertainment Market, By Component
        1. Hardware
          1. Software
          2. North America Location-Based Entertainment Market, By End-User
            1. Amusement Park
              1. Arcade Studios
                1. 4D Films
                2. North America Location-Based Entertainment Market, By Technology
                  1. 2 Dimensional (2D)
                    1. 3 Dimensional (3D)
                      1. Cloud Merged Reality (CMR)
                      2. U.S.
                        1. U.S. Location-Based Entertainment Market, By Component
                          1. Hardware
                            1. Software
                            2. U.S. Location-Based Entertainment Market, By End-User
                              1. Amusement Park
                                1. Arcade Studios
                                  1. 4D Films
                                  2. U.S. Location-Based Entertainment Market, By Technology
                                    1. 2 Dimensional (2D)
                                      1. 3 Dimensional (3D)
                                        1. Cloud Merged Reality (CMR)
                                      2. Canada
                                    2. Europe
                                      1. Europe Location-Based Entertainment Market, By Component
                                        1. Hardware
                                          1. Software
                                          2. Europe Location-Based Entertainment Market, By End-User
                                            1. Amusement Park
                                              1. Arcade Studios
                                                1. 4D Films
                                                2. Europe Location-Based Entertainment Market, By Technology
                                                  1. 2 Dimensional (2D)
                                                    1. 3 Dimensional (3D)
                                                      1. Cloud Merged Reality (CMR)
                                                      2. U.K.
                                                        1. U.K. Location-Based Entertainment Market, By Component
                                                          1. Hardware
                                                            1. Software
                                                            2. U.K. Location-Based Entertainment Market, By End-User
                                                              1. Amusement Park
                                                                1. Arcade Studios
                                                                  1. 4D Films
                                                                  2. U.K. Location-Based Entertainment Market, By Technology
                                                                    1. 2 Dimensional (2D)
                                                                      1. 3 Dimensional (3D)
                                                                        1. Cloud Merged Reality (CMR)
                                                                      2. Germany
                                                                      3. France
                                                                      4. Spain
                                                                      5. Italy
                                                                      6. Russia
                                                                      7. Nordic
                                                                      8. Benelux
                                                                      9. Rest of Europe
                                                                    2. APAC
                                                                      1. APAC Location-Based Entertainment Market, By Component
                                                                        1. Hardware
                                                                          1. Software
                                                                          2. APAC Location-Based Entertainment Market, By End-User
                                                                            1. Amusement Park
                                                                              1. Arcade Studios
                                                                                1. 4D Films
                                                                                2. APAC Location-Based Entertainment Market, By Technology
                                                                                  1. 2 Dimensional (2D)
                                                                                    1. 3 Dimensional (3D)
                                                                                      1. Cloud Merged Reality (CMR)
                                                                                      2. China
                                                                                        1. China Location-Based Entertainment Market, By Component
                                                                                          1. Hardware
                                                                                            1. Software
                                                                                            2. China Location-Based Entertainment Market, By End-User
                                                                                              1. Amusement Park
                                                                                                1. Arcade Studios
                                                                                                  1. 4D Films
                                                                                                  2. China Location-Based Entertainment Market, By Technology
                                                                                                    1. 2 Dimensional (2D)
                                                                                                      1. 3 Dimensional (3D)
                                                                                                        1. Cloud Merged Reality (CMR)
                                                                                                      2. Korea
                                                                                                      3. Japan
                                                                                                      4. India
                                                                                                      5. Australia
                                                                                                      6. Taiwan
                                                                                                      7. South East Asia
                                                                                                      8. Rest of Asia-Pacific
                                                                                                    2. Middle East and Africa
                                                                                                      1. Middle East and Africa Location-Based Entertainment Market, By Component
                                                                                                        1. Hardware
                                                                                                          1. Software
                                                                                                          2. Middle East and Africa Location-Based Entertainment Market, By End-User
                                                                                                            1. Amusement Park
                                                                                                              1. Arcade Studios
                                                                                                                1. 4D Films
                                                                                                                2. Middle East and Africa Location-Based Entertainment Market, By Technology
                                                                                                                  1. 2 Dimensional (2D)
                                                                                                                    1. 3 Dimensional (3D)
                                                                                                                      1. Cloud Merged Reality (CMR)
                                                                                                                      2. UAE
                                                                                                                        1. UAE Location-Based Entertainment Market, By Component
                                                                                                                          1. Hardware
                                                                                                                            1. Software
                                                                                                                            2. UAE Location-Based Entertainment Market, By End-User
                                                                                                                              1. Amusement Park
                                                                                                                                1. Arcade Studios
                                                                                                                                  1. 4D Films
                                                                                                                                  2. UAE Location-Based Entertainment Market, By Technology
                                                                                                                                    1. 2 Dimensional (2D)
                                                                                                                                      1. 3 Dimensional (3D)
                                                                                                                                        1. Cloud Merged Reality (CMR)
                                                                                                                                      2. Turkey
                                                                                                                                      3. Saudi Arabia
                                                                                                                                      4. South Africa
                                                                                                                                      5. Egypt
                                                                                                                                      6. Nigeria
                                                                                                                                      7. Rest of MEA
                                                                                                                                    2. LATAM
                                                                                                                                      1. LATAM Location-Based Entertainment Market, By Component
                                                                                                                                        1. Hardware
                                                                                                                                          1. Software
                                                                                                                                          2. LATAM Location-Based Entertainment Market, By End-User
                                                                                                                                            1. Amusement Park
                                                                                                                                              1. Arcade Studios
                                                                                                                                                1. 4D Films
                                                                                                                                                2. LATAM Location-Based Entertainment Market, By Technology
                                                                                                                                                  1. 2 Dimensional (2D)
                                                                                                                                                    1. 3 Dimensional (3D)
                                                                                                                                                      1. Cloud Merged Reality (CMR)
                                                                                                                                                      2. Brazil
                                                                                                                                                        1. Brazil Location-Based Entertainment Market, By Component
                                                                                                                                                          1. Hardware
                                                                                                                                                            1. Software
                                                                                                                                                            2. Brazil Location-Based Entertainment Market, By End-User
                                                                                                                                                              1. Amusement Park
                                                                                                                                                                1. Arcade Studios
                                                                                                                                                                  1. 4D Films
                                                                                                                                                                  2. Brazil Location-Based Entertainment Market, By Technology
                                                                                                                                                                    1. 2 Dimensional (2D)
                                                                                                                                                                      1. 3 Dimensional (3D)
                                                                                                                                                                        1. Cloud Merged Reality (CMR)
                                                                                                                                                                      2. Mexico
                                                                                                                                                                      3. Argentina
                                                                                                                                                                      4. Chile
                                                                                                                                                                      5. Colombia
                                                                                                                                                                      6. Rest of LATAM

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