Home Technology Location-Based Entertainment Market Size, Share, Growth and Forecast to 2033

Location-Based Entertainment Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By End-User (Amusement Park, Arcade Studios, 4D Films), By Technology (2 Dimensional (2D), 3 Dimensional (3D), Cloud Merged Reality (CMR)) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2025-2033

Report Code: SRTE54727DR
Last Updated : July 18, 2023
Author : Straits Research
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Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Location-Based Entertainment Market Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By End-User
      1. Introduction
        1. End-User By Value
      2. Amusement Park
        1. By Value
      3. Arcade Studios
        1. By Value
      4. 4D Films
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. 2 Dimensional (2D)
        1. By Value
      3. 3 Dimensional (3D)
        1. By Value
      4. Cloud Merged Reality (CMR)
        1. By Value
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By End-User
      1. Introduction
        1. End-User By Value
      2. Amusement Park
        1. By Value
      3. Arcade Studios
        1. By Value
      4. 4D Films
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. 2 Dimensional (2D)
        1. By Value
      3. 3 Dimensional (3D)
        1. By Value
      4. Cloud Merged Reality (CMR)
        1. By Value
    5. U.S.
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By End-User
        1. Introduction
          1. End-User By Value
        2. Amusement Park
          1. By Value
        3. Arcade Studios
          1. By Value
        4. 4D Films
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. 2 Dimensional (2D)
          1. By Value
        3. 3 Dimensional (3D)
          1. By Value
        4. Cloud Merged Reality (CMR)
          1. By Value
    6. Canada
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By End-User
      1. Introduction
        1. End-User By Value
      2. Amusement Park
        1. By Value
      3. Arcade Studios
        1. By Value
      4. 4D Films
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. 2 Dimensional (2D)
        1. By Value
      3. 3 Dimensional (3D)
        1. By Value
      4. Cloud Merged Reality (CMR)
        1. By Value
    5. U.K.
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By End-User
        1. Introduction
          1. End-User By Value
        2. Amusement Park
          1. By Value
        3. Arcade Studios
          1. By Value
        4. 4D Films
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. 2 Dimensional (2D)
          1. By Value
        3. 3 Dimensional (3D)
          1. By Value
        4. Cloud Merged Reality (CMR)
          1. By Value
    6. Germany
    7. France
    8. Spain
    9. Italy
    10. Russia
    11. Nordic
    12. Benelux
    13. Rest of Europe
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By End-User
      1. Introduction
        1. End-User By Value
      2. Amusement Park
        1. By Value
      3. Arcade Studios
        1. By Value
      4. 4D Films
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. 2 Dimensional (2D)
        1. By Value
      3. 3 Dimensional (3D)
        1. By Value
      4. Cloud Merged Reality (CMR)
        1. By Value
    5. China
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By End-User
        1. Introduction
          1. End-User By Value
        2. Amusement Park
          1. By Value
        3. Arcade Studios
          1. By Value
        4. 4D Films
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. 2 Dimensional (2D)
          1. By Value
        3. 3 Dimensional (3D)
          1. By Value
        4. Cloud Merged Reality (CMR)
          1. By Value
    6. Korea
    7. Japan
    8. India
    9. Australia
    10. Taiwan
    11. South East Asia
    12. Rest of Asia-Pacific
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By End-User
      1. Introduction
        1. End-User By Value
      2. Amusement Park
        1. By Value
      3. Arcade Studios
        1. By Value
      4. 4D Films
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. 2 Dimensional (2D)
        1. By Value
      3. 3 Dimensional (3D)
        1. By Value
      4. Cloud Merged Reality (CMR)
        1. By Value
    5. UAE
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By End-User
        1. Introduction
          1. End-User By Value
        2. Amusement Park
          1. By Value
        3. Arcade Studios
          1. By Value
        4. 4D Films
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. 2 Dimensional (2D)
          1. By Value
        3. 3 Dimensional (3D)
          1. By Value
        4. Cloud Merged Reality (CMR)
          1. By Value
    6. Turkey
    7. Saudi Arabia
    8. South Africa
    9. Egypt
    10. Nigeria
    11. Rest of MEA
    1. Introduction
    2. By Component
      1. Introduction
        1. Component By Value
      2. Hardware
        1. By Value
      3. Software
        1. By Value
    3. By End-User
      1. Introduction
        1. End-User By Value
      2. Amusement Park
        1. By Value
      3. Arcade Studios
        1. By Value
      4. 4D Films
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. 2 Dimensional (2D)
        1. By Value
      3. 3 Dimensional (3D)
        1. By Value
      4. Cloud Merged Reality (CMR)
        1. By Value
    5. Brazil
      1. By Component
        1. Introduction
          1. Component By Value
        2. Hardware
          1. By Value
        3. Software
          1. By Value
      2. By End-User
        1. Introduction
          1. End-User By Value
        2. Amusement Park
          1. By Value
        3. Arcade Studios
          1. By Value
        4. 4D Films
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. 2 Dimensional (2D)
          1. By Value
        3. 3 Dimensional (3D)
          1. By Value
        4. Cloud Merged Reality (CMR)
          1. By Value
    6. Mexico
    7. Argentina
    8. Chile
    9. Colombia
    10. Rest of LATAM
    1. Location-Based Entertainment Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. Microsoft Corporation
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. Google LLC
    3. HTC Corporation
    4. Samsung Electronics Co., Ltd.
    5. The VOID
    6. LLC
    7. VRstudios, Inc.
    8. Huawei Technologies Co., Ltd.
    9. Springboard VR
    10. IMAX Corporation
    11. Exit VR
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

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