Home Semiconductor & Electronics Mobile GPU Market Size, Demand, Share, Trends | Industry Report, 2033

Mobile GPU Market Size & Outlook, 2025-2033

Mobile GPU Market Size, Share & Trends Analysis Report By Type (Discrete Mobile GPUs, Integrated Mobile GPUs, Hybrid GPUs), By Application (Gaming, Artificial Intelligence, Augmented Reality and Virtual Reality, Image Processing, Data Visualisation), By Technology (Ray Tracing, Machine Learning Acceleration, Shader Model Enhancements, Compute Unified Device Architecture (CUDA), OpenCL (Open Computing Language)), By End-User (Smartphones, Tablets, Laptops, Wearable Devices, Automotive Systems), By Performance Level (Entry-Level GPUs, Mid-Range GPUs, High-End GPUs, Professional GPUs, Supercomputing GPUs) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2025-2033

Report Code: SRSE57400DR
Last Updated : Jul, 2025
Pages : 110
Author : Tejas Zamde
Format : PDF, Excel

Table Of Content

  1. Executive Summary

    1. Research Objectives
    2. Limitations & Assumptions
    3. Market Scope & Segmentation
    4. Currency & Pricing Considered
    1. Emerging Regions / Countries
    2. Emerging Companies
    3. Emerging Applications / End Use
    1. Drivers
    2. Market Warning Factors
    3. Latest Macro Economic Indicators
    4. Geopolitical Impact
    5. Technology Factors
    1. Porters Five Forces Analysis
    2. Value Chain Analysis
    1. North America
    2. Europe
    3. APAC
    4. Middle East and Africa
    5. LATAM
  2. ESG Trends

    1. Global Mobile GPU Market Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Discrete Mobile GPUs
        1. By Value
      3. Integrated Mobile GPUs
        1. By Value
      4. Hybrid GPUs
        1. By Value
    3. By Application
      1. Introduction
        1. Application By Value
      2. Gaming
        1. By Value
      3. Artificial Intelligence
        1. By Value
      4. Augmented Reality and Virtual Reality
        1. By Value
      5. Image Processing
        1. By Value
      6. Data Visualisation
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. Ray Tracing
        1. By Value
      3. Machine Learning Acceleration
        1. By Value
      4. Shader Model Enhancements
        1. By Value
      5. Compute Unified Device Architecture (CUDA)
        1. By Value
      6. OpenCL (Open Computing Language)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Smartphones
        1. By Value
      3. Tablets
        1. By Value
      4. Laptops
        1. By Value
      5. Wearable Devices
        1. By Value
      6. Automotive Systems
        1. By Value
    6. By Performance Level
      1. Introduction
        1. Performance Level By Value
      2. Entry-Level GPUs
        1. By Value
      3. Mid-Range GPUs
        1. By Value
      4. High-End GPUs
        1. By Value
      5. Professional GPUs
        1. By Value
      6. Supercomputing GPUs
        1. By Value
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Discrete Mobile GPUs
        1. By Value
      3. Integrated Mobile GPUs
        1. By Value
      4. Hybrid GPUs
        1. By Value
    3. By Application
      1. Introduction
        1. Application By Value
      2. Gaming
        1. By Value
      3. Artificial Intelligence
        1. By Value
      4. Augmented Reality and Virtual Reality
        1. By Value
      5. Image Processing
        1. By Value
      6. Data Visualisation
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. Ray Tracing
        1. By Value
      3. Machine Learning Acceleration
        1. By Value
      4. Shader Model Enhancements
        1. By Value
      5. Compute Unified Device Architecture (CUDA)
        1. By Value
      6. OpenCL (Open Computing Language)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Smartphones
        1. By Value
      3. Tablets
        1. By Value
      4. Laptops
        1. By Value
      5. Wearable Devices
        1. By Value
      6. Automotive Systems
        1. By Value
    6. By Performance Level
      1. Introduction
        1. Performance Level By Value
      2. Entry-Level GPUs
        1. By Value
      3. Mid-Range GPUs
        1. By Value
      4. High-End GPUs
        1. By Value
      5. Professional GPUs
        1. By Value
      6. Supercomputing GPUs
        1. By Value
    7. U.S.
      1. By Type
        1. Introduction
          1. Type By Value
        2. Discrete Mobile GPUs
          1. By Value
        3. Integrated Mobile GPUs
          1. By Value
        4. Hybrid GPUs
          1. By Value
      2. By Application
        1. Introduction
          1. Application By Value
        2. Gaming
          1. By Value
        3. Artificial Intelligence
          1. By Value
        4. Augmented Reality and Virtual Reality
          1. By Value
        5. Image Processing
          1. By Value
        6. Data Visualisation
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. Ray Tracing
          1. By Value
        3. Machine Learning Acceleration
          1. By Value
        4. Shader Model Enhancements
          1. By Value
        5. Compute Unified Device Architecture (CUDA)
          1. By Value
        6. OpenCL (Open Computing Language)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Smartphones
          1. By Value
        3. Tablets
          1. By Value
        4. Laptops
          1. By Value
        5. Wearable Devices
          1. By Value
        6. Automotive Systems
          1. By Value
      5. By Performance Level
        1. Introduction
          1. Performance Level By Value
        2. Entry-Level GPUs
          1. By Value
        3. Mid-Range GPUs
          1. By Value
        4. High-End GPUs
          1. By Value
        5. Professional GPUs
          1. By Value
        6. Supercomputing GPUs
          1. By Value
    8. Canada
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Discrete Mobile GPUs
        1. By Value
      3. Integrated Mobile GPUs
        1. By Value
      4. Hybrid GPUs
        1. By Value
    3. By Application
      1. Introduction
        1. Application By Value
      2. Gaming
        1. By Value
      3. Artificial Intelligence
        1. By Value
      4. Augmented Reality and Virtual Reality
        1. By Value
      5. Image Processing
        1. By Value
      6. Data Visualisation
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. Ray Tracing
        1. By Value
      3. Machine Learning Acceleration
        1. By Value
      4. Shader Model Enhancements
        1. By Value
      5. Compute Unified Device Architecture (CUDA)
        1. By Value
      6. OpenCL (Open Computing Language)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Smartphones
        1. By Value
      3. Tablets
        1. By Value
      4. Laptops
        1. By Value
      5. Wearable Devices
        1. By Value
      6. Automotive Systems
        1. By Value
    6. By Performance Level
      1. Introduction
        1. Performance Level By Value
      2. Entry-Level GPUs
        1. By Value
      3. Mid-Range GPUs
        1. By Value
      4. High-End GPUs
        1. By Value
      5. Professional GPUs
        1. By Value
      6. Supercomputing GPUs
        1. By Value
    7. U.K.
      1. By Type
        1. Introduction
          1. Type By Value
        2. Discrete Mobile GPUs
          1. By Value
        3. Integrated Mobile GPUs
          1. By Value
        4. Hybrid GPUs
          1. By Value
      2. By Application
        1. Introduction
          1. Application By Value
        2. Gaming
          1. By Value
        3. Artificial Intelligence
          1. By Value
        4. Augmented Reality and Virtual Reality
          1. By Value
        5. Image Processing
          1. By Value
        6. Data Visualisation
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. Ray Tracing
          1. By Value
        3. Machine Learning Acceleration
          1. By Value
        4. Shader Model Enhancements
          1. By Value
        5. Compute Unified Device Architecture (CUDA)
          1. By Value
        6. OpenCL (Open Computing Language)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Smartphones
          1. By Value
        3. Tablets
          1. By Value
        4. Laptops
          1. By Value
        5. Wearable Devices
          1. By Value
        6. Automotive Systems
          1. By Value
      5. By Performance Level
        1. Introduction
          1. Performance Level By Value
        2. Entry-Level GPUs
          1. By Value
        3. Mid-Range GPUs
          1. By Value
        4. High-End GPUs
          1. By Value
        5. Professional GPUs
          1. By Value
        6. Supercomputing GPUs
          1. By Value
    8. Germany
    9. France
    10. Spain
    11. Italy
    12. Russia
    13. Nordic
    14. Benelux
    15. Rest of Europe
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Discrete Mobile GPUs
        1. By Value
      3. Integrated Mobile GPUs
        1. By Value
      4. Hybrid GPUs
        1. By Value
    3. By Application
      1. Introduction
        1. Application By Value
      2. Gaming
        1. By Value
      3. Artificial Intelligence
        1. By Value
      4. Augmented Reality and Virtual Reality
        1. By Value
      5. Image Processing
        1. By Value
      6. Data Visualisation
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. Ray Tracing
        1. By Value
      3. Machine Learning Acceleration
        1. By Value
      4. Shader Model Enhancements
        1. By Value
      5. Compute Unified Device Architecture (CUDA)
        1. By Value
      6. OpenCL (Open Computing Language)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Smartphones
        1. By Value
      3. Tablets
        1. By Value
      4. Laptops
        1. By Value
      5. Wearable Devices
        1. By Value
      6. Automotive Systems
        1. By Value
    6. By Performance Level
      1. Introduction
        1. Performance Level By Value
      2. Entry-Level GPUs
        1. By Value
      3. Mid-Range GPUs
        1. By Value
      4. High-End GPUs
        1. By Value
      5. Professional GPUs
        1. By Value
      6. Supercomputing GPUs
        1. By Value
    7. China
      1. By Type
        1. Introduction
          1. Type By Value
        2. Discrete Mobile GPUs
          1. By Value
        3. Integrated Mobile GPUs
          1. By Value
        4. Hybrid GPUs
          1. By Value
      2. By Application
        1. Introduction
          1. Application By Value
        2. Gaming
          1. By Value
        3. Artificial Intelligence
          1. By Value
        4. Augmented Reality and Virtual Reality
          1. By Value
        5. Image Processing
          1. By Value
        6. Data Visualisation
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. Ray Tracing
          1. By Value
        3. Machine Learning Acceleration
          1. By Value
        4. Shader Model Enhancements
          1. By Value
        5. Compute Unified Device Architecture (CUDA)
          1. By Value
        6. OpenCL (Open Computing Language)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Smartphones
          1. By Value
        3. Tablets
          1. By Value
        4. Laptops
          1. By Value
        5. Wearable Devices
          1. By Value
        6. Automotive Systems
          1. By Value
      5. By Performance Level
        1. Introduction
          1. Performance Level By Value
        2. Entry-Level GPUs
          1. By Value
        3. Mid-Range GPUs
          1. By Value
        4. High-End GPUs
          1. By Value
        5. Professional GPUs
          1. By Value
        6. Supercomputing GPUs
          1. By Value
    8. Korea
    9. Japan
    10. India
    11. Australia
    12. Taiwan
    13. South East Asia
    14. Rest of Asia-Pacific
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Discrete Mobile GPUs
        1. By Value
      3. Integrated Mobile GPUs
        1. By Value
      4. Hybrid GPUs
        1. By Value
    3. By Application
      1. Introduction
        1. Application By Value
      2. Gaming
        1. By Value
      3. Artificial Intelligence
        1. By Value
      4. Augmented Reality and Virtual Reality
        1. By Value
      5. Image Processing
        1. By Value
      6. Data Visualisation
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. Ray Tracing
        1. By Value
      3. Machine Learning Acceleration
        1. By Value
      4. Shader Model Enhancements
        1. By Value
      5. Compute Unified Device Architecture (CUDA)
        1. By Value
      6. OpenCL (Open Computing Language)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Smartphones
        1. By Value
      3. Tablets
        1. By Value
      4. Laptops
        1. By Value
      5. Wearable Devices
        1. By Value
      6. Automotive Systems
        1. By Value
    6. By Performance Level
      1. Introduction
        1. Performance Level By Value
      2. Entry-Level GPUs
        1. By Value
      3. Mid-Range GPUs
        1. By Value
      4. High-End GPUs
        1. By Value
      5. Professional GPUs
        1. By Value
      6. Supercomputing GPUs
        1. By Value
    7. UAE
      1. By Type
        1. Introduction
          1. Type By Value
        2. Discrete Mobile GPUs
          1. By Value
        3. Integrated Mobile GPUs
          1. By Value
        4. Hybrid GPUs
          1. By Value
      2. By Application
        1. Introduction
          1. Application By Value
        2. Gaming
          1. By Value
        3. Artificial Intelligence
          1. By Value
        4. Augmented Reality and Virtual Reality
          1. By Value
        5. Image Processing
          1. By Value
        6. Data Visualisation
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. Ray Tracing
          1. By Value
        3. Machine Learning Acceleration
          1. By Value
        4. Shader Model Enhancements
          1. By Value
        5. Compute Unified Device Architecture (CUDA)
          1. By Value
        6. OpenCL (Open Computing Language)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Smartphones
          1. By Value
        3. Tablets
          1. By Value
        4. Laptops
          1. By Value
        5. Wearable Devices
          1. By Value
        6. Automotive Systems
          1. By Value
      5. By Performance Level
        1. Introduction
          1. Performance Level By Value
        2. Entry-Level GPUs
          1. By Value
        3. Mid-Range GPUs
          1. By Value
        4. High-End GPUs
          1. By Value
        5. Professional GPUs
          1. By Value
        6. Supercomputing GPUs
          1. By Value
    8. Turkey
    9. Saudi Arabia
    10. South Africa
    11. Egypt
    12. Nigeria
    13. Rest of MEA
    1. Introduction
    2. By Type
      1. Introduction
        1. Type By Value
      2. Discrete Mobile GPUs
        1. By Value
      3. Integrated Mobile GPUs
        1. By Value
      4. Hybrid GPUs
        1. By Value
    3. By Application
      1. Introduction
        1. Application By Value
      2. Gaming
        1. By Value
      3. Artificial Intelligence
        1. By Value
      4. Augmented Reality and Virtual Reality
        1. By Value
      5. Image Processing
        1. By Value
      6. Data Visualisation
        1. By Value
    4. By Technology
      1. Introduction
        1. Technology By Value
      2. Ray Tracing
        1. By Value
      3. Machine Learning Acceleration
        1. By Value
      4. Shader Model Enhancements
        1. By Value
      5. Compute Unified Device Architecture (CUDA)
        1. By Value
      6. OpenCL (Open Computing Language)
        1. By Value
    5. By End-User
      1. Introduction
        1. End-User By Value
      2. Smartphones
        1. By Value
      3. Tablets
        1. By Value
      4. Laptops
        1. By Value
      5. Wearable Devices
        1. By Value
      6. Automotive Systems
        1. By Value
    6. By Performance Level
      1. Introduction
        1. Performance Level By Value
      2. Entry-Level GPUs
        1. By Value
      3. Mid-Range GPUs
        1. By Value
      4. High-End GPUs
        1. By Value
      5. Professional GPUs
        1. By Value
      6. Supercomputing GPUs
        1. By Value
    7. Brazil
      1. By Type
        1. Introduction
          1. Type By Value
        2. Discrete Mobile GPUs
          1. By Value
        3. Integrated Mobile GPUs
          1. By Value
        4. Hybrid GPUs
          1. By Value
      2. By Application
        1. Introduction
          1. Application By Value
        2. Gaming
          1. By Value
        3. Artificial Intelligence
          1. By Value
        4. Augmented Reality and Virtual Reality
          1. By Value
        5. Image Processing
          1. By Value
        6. Data Visualisation
          1. By Value
      3. By Technology
        1. Introduction
          1. Technology By Value
        2. Ray Tracing
          1. By Value
        3. Machine Learning Acceleration
          1. By Value
        4. Shader Model Enhancements
          1. By Value
        5. Compute Unified Device Architecture (CUDA)
          1. By Value
        6. OpenCL (Open Computing Language)
          1. By Value
      4. By End-User
        1. Introduction
          1. End-User By Value
        2. Smartphones
          1. By Value
        3. Tablets
          1. By Value
        4. Laptops
          1. By Value
        5. Wearable Devices
          1. By Value
        6. Automotive Systems
          1. By Value
      5. By Performance Level
        1. Introduction
          1. Performance Level By Value
        2. Entry-Level GPUs
          1. By Value
        3. Mid-Range GPUs
          1. By Value
        4. High-End GPUs
          1. By Value
        5. Professional GPUs
          1. By Value
        6. Supercomputing GPUs
          1. By Value
    8. Mexico
    9. Argentina
    10. Chile
    11. Colombia
    12. Rest of LATAM
    1. Mobile GPU Market Share By Players
    2. M&A Agreements & Collaboration Analysis
    1. Qualcomm (Adreno)
      1. Overview
      2. Business Information
      3. Revenue
      4. ASP
      5. SWOT Analysis
      6. Recent Developments
    2. Apple (A‑series GPUs)
    3. Arm (Mali/Immortalis)
    4. NVIDIA
    5. AMD
    6. Intel
    7. MediaTek
    8. Imagination Tech
    9. Samsung (Exynos)
    10. Google (Tensor)
    1. Research Data
      1. Secondary Data
        1. Major secondary sources
        2. Key data from secondary sources
      2. Primary Data
        1. Key data from primary sources
        2. Breakdown of primaries
      3. Secondary And Primary Research
        1. Key industry insights
    2. Market Size Estimation
      1. Bottom-Up Approach
      2. Top-Down Approach
      3. Market Projection
    3. Research Assumptions
      1. Assumptions
    4. Limitations
    5. Risk Assessment
    1. Discussion Guide
    2. Customization Options
    3. Related Reports
  3. Disclaimer

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